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	<updated>2026-05-31T16:23:30Z</updated>
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		<id>https://wiki.unitystation.org/index.php?title=Guide_to_Food_and_Cooking&amp;diff=208</id>
		<title>Guide to Food and Cooking</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Guide_to_Food_and_Cooking&amp;diff=208"/>
		<updated>2022-08-20T20:51:26Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: remove thing that meant nothing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Understanding Nutrition ==&lt;br /&gt;
In Unitystation, every character has a nutrition value that determines how full their stomach is. The nutrition value goes from 1 to 500, and every character has 400 nutrition at the start of a round. You will receive different messages in the chat log and possibly effects depending on how much nutrition you have.&lt;br /&gt;
&lt;br /&gt;
* 500 Nutrition: &amp;quot;You&#039;re stuffed!&amp;quot;, you won&#039;t be able to eat any more food at this point.&lt;br /&gt;
* 300 Nutrition: &amp;quot;You&#039;re satiated.&amp;quot;, no effect.&lt;br /&gt;
* 200 Nutrition: &amp;quot;You feel hungry.&amp;quot;, no effect.&lt;br /&gt;
* 100 Nutrition: &amp;quot;Your stomach rumbles violently.&amp;quot;, no effect.&lt;br /&gt;
* 000 Nutrition: &amp;quot;Your malnourished body aches!&amp;quot;, you start to slow down!&lt;br /&gt;
&lt;br /&gt;
You will gradually lose nutrition over time, though different actions cause different amounts of nutrition loss. Running around will cause you to go hungrier faster than walking around or staying still.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
&lt;br /&gt;
== Bowl ==&lt;br /&gt;
Using a Bowl you can create some simple dough. To do that, combine 15 units of flour and 10 units of water in a bowl. Left-click an item to put it into your hand and then left-click on the bowl to pour your ingredients. You can change the amount of units per use by left-clicking on an item in your hand. If you want to go further you can then turn the dough into a flat dough by having the dough in one of your hands and left-clicking it with a rollingpin with the other hand. Do the same with a Knife and you get 3 dough slices which in turn can be turned into buns through the Microwave.&lt;br /&gt;
&lt;br /&gt;
== MicroWave ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|SteakPlain&lt;br /&gt;
|1 meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xeno steak&lt;br /&gt;
|1 xeno meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|CutletPlain&lt;br /&gt;
|1 raw cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bun&lt;br /&gt;
|1 dough slice&lt;br /&gt;
|A base for any self-respecting burger.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|fried facehugger&lt;br /&gt;
|1 dead facehugger&lt;br /&gt;
|This looks... slightly less disgusting?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|boiled egg&lt;br /&gt;
|1 egg&lt;br /&gt;
|A hard boiled egg.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|boiled rice&lt;br /&gt;
|1 ricebowl&lt;br /&gt;
|A warm bowl of rice.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|boiled spaghetti&lt;br /&gt;
|1 uncooked spaghetti&lt;br /&gt;
|A plain dish of noodles, this needs more ingredients.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|boiled spider leg&lt;br /&gt;
|1 spider leg&lt;br /&gt;
|A giant spider&#039;s leg that&#039;s still twitching after being cooked. Gross!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|khinkali&lt;br /&gt;
|1 raw khinkali&lt;br /&gt;
|One hundred khinkalis? Do I look like a pig?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pastry base&lt;br /&gt;
|1 raw pastry base&lt;br /&gt;
|A base for any self-respecting pastry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bread loaf&lt;br /&gt;
|1 dough&lt;br /&gt;
|Some plain old earthen bread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pizza bread&lt;br /&gt;
|1 flat dough&lt;br /&gt;
|Add ingredients to make a pizza.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|plain cake&lt;br /&gt;
|1 cake batter&lt;br /&gt;
|A plain cake, not a lie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pie dough&lt;br /&gt;
|1 pie dough&lt;br /&gt;
|Cook it to get a pie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|toasted sandwich&lt;br /&gt;
|1 sandwich&lt;br /&gt;
|Now if you only had a pepper bar.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bear steak&lt;br /&gt;
|1 bear meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|chicken steak&lt;br /&gt;
|1 chicken meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|SteakPlain&lt;br /&gt;
|1 corgi meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|gondola steak&lt;br /&gt;
|1 gondola meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|killer tomato steak&lt;br /&gt;
|1 killer tomato meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|SteakPlain&lt;br /&gt;
|1 monkey meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|SteakPlain&lt;br /&gt;
|1 mouse meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|spider steak&lt;br /&gt;
|1 spider meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|piece of bacon&lt;br /&gt;
|1 raw piece of bacon&lt;br /&gt;
|A delicious piece of bacon.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|crab meat&lt;br /&gt;
|1 raw crab meat&lt;br /&gt;
|Some deliciously cooked crab meat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bear cutlet&lt;br /&gt;
|1 raw bear cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|chicken cutlet&lt;br /&gt;
|1 raw chicken cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|gondola cutlet&lt;br /&gt;
|1 raw gondola cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|killer tomato cutlet&lt;br /&gt;
|1 raw killer tomato cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|penguin cutlet&lt;br /&gt;
|1 raw penguin cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|spider cutlet&lt;br /&gt;
|1 raw spider cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xeno cutlet&lt;br /&gt;
|1 raw xeno cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Berry-pocket&lt;br /&gt;
|1 Berry-pocket&lt;br /&gt;
|A relentlessly sweet donk-pocket, now warm and delicious.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Donk-pocket&lt;br /&gt;
|1 Donk-pocket&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Gondola-pocket&lt;br /&gt;
|1 Gondola-pocket&lt;br /&gt;
|The choice to use real gondola meat in the recipe is controversial, to say the least.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Honk-pocket&lt;br /&gt;
|1 Honk-pocket&lt;br /&gt;
|The award-winning donk-pocket, now warm and toasty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Pizza-pocket&lt;br /&gt;
|1 Pizza-pocket&lt;br /&gt;
|Delicious, cheesy, and even better when hot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Spicy-pocket&lt;br /&gt;
|1 Spicy-pocket&lt;br /&gt;
|The classic snack food, now maybe a bit too spicy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Teriyaki-pocket&lt;br /&gt;
|1 Teriyaki-pocket&lt;br /&gt;
|An east-asian take on the classic stationside snack, now steamy and warm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Knife ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|RawCutletPlain&lt;br /&gt;
|1 meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw xeno cutlet&lt;br /&gt;
|1 xeno meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|dough slice&lt;br /&gt;
|1 flat dough&lt;br /&gt;
|A slice of dough. Can be cooked into a bun.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|dead facehugger&lt;br /&gt;
|1 Facehugger&lt;br /&gt;
|This looks disgusting... but edible?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw pastry base&lt;br /&gt;
|1 pie dough&lt;br /&gt;
|Must be cooked before use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Arnold pizza slice&lt;br /&gt;
|1 Arnold pizza&lt;br /&gt;
|I come over, maybe I give you a pizza, maybe I break off your arm.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|dank pizza slice&lt;br /&gt;
|1 dank pizza&lt;br /&gt;
|So good, man...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|donkpocket pizza slice&lt;br /&gt;
|1 donkpocket pizza&lt;br /&gt;
|Smells like donkpocket.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hawaiian pizza slice&lt;br /&gt;
|1 Hawaiian pizza&lt;br /&gt;
|A slice of delicious controversy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|meat pizza slice&lt;br /&gt;
|1 meat pizza&lt;br /&gt;
|A nutritious slice of meatpizza.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|mushroom pizza slice&lt;br /&gt;
|1 mushroom pizza&lt;br /&gt;
|Maybe it is the last slice of pizza in your life.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pizza margherita slice&lt;br /&gt;
|1 pizza margherita&lt;br /&gt;
|A slice of the most cheezy pizza in galaxy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|sausage pizza slice&lt;br /&gt;
|1 sausage pizza&lt;br /&gt;
|Deliciously sausage-y.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|vegetable pizza slice&lt;br /&gt;
|1 vegetable pizza&lt;br /&gt;
|A slice of the most green pizza of all pizzas not containing green ingredients.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|banana-nut bread slice&lt;br /&gt;
|1 banana-nut bread loaf&lt;br /&gt;
|A slice of delicious banana bread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bread slice&lt;br /&gt;
|1 bread loaf&lt;br /&gt;
|A slice of home.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|cream cheese bread slice&lt;br /&gt;
|1 cream cheese bread loaf&lt;br /&gt;
|A slice of yum!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|meatbread slice&lt;br /&gt;
|1 meatbread loaf&lt;br /&gt;
|A slice of delicious meatbread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|mimana bread slice&lt;br /&gt;
|1 mimana bread loaf&lt;br /&gt;
|A slice of silence!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|spider meatbread slice&lt;br /&gt;
|1 spider meatbread loaf&lt;br /&gt;
|A slice of meatloaf made from an animal that most likely still wants you dead.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|tofubread slice&lt;br /&gt;
|1 tofubread loaf&lt;br /&gt;
|A slice of delicious tofubread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xenomeatbread slice&lt;br /&gt;
|1 xenomeatbread loaf&lt;br /&gt;
|A slice of delicious meatbread. Extra Heretical.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|monster bread slice&lt;br /&gt;
|1 dead monster bread loaf&lt;br /&gt;
|A worringly soggy and spiky slice of monster bread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|angel food cake slice&lt;br /&gt;
|1 angel food cake&lt;br /&gt;
|A slice of heavenly cake.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|apple cake slice&lt;br /&gt;
|1 apple cake&lt;br /&gt;
|A slice of heavenly cake.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|birthday cake slice&lt;br /&gt;
|1 birthday cake&lt;br /&gt;
|A slice of your birthday.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|blackberry and strawberry chocolate cake slice&lt;br /&gt;
|1 blackberry and strawberry chocolate cake&lt;br /&gt;
|Just a slice of cake filled with assortment of blackberries and strawberries!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|blackberry and strawberry vanilla cake slice&lt;br /&gt;
|1 blackberry and strawberry vanilla cake&lt;br /&gt;
|Just a slice of cake filled with assortment of blackberries and strawberries!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|brain cake slice&lt;br /&gt;
|1 brain cake&lt;br /&gt;
|Lemme tell you something about prions. THEY&#039;RE DELICIOUS.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|carrot cake slice&lt;br /&gt;
|1 carrot cake&lt;br /&gt;
|Carrotty slice of carrot cake, carrots are good for your eyes! Also not a lie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|cheese cake slice&lt;br /&gt;
|1 cheese cake&lt;br /&gt;
|Slice of pure cheestisfaction.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|chocolate cake slice&lt;br /&gt;
|1 chocolate cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|clown cake slice&lt;br /&gt;
|1 clown cake&lt;br /&gt;
|A slice of bad jokes, and silly props.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|energy cake slice&lt;br /&gt;
|1 energy cake&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|hardware cake slice&lt;br /&gt;
|1 hardware cake&lt;br /&gt;
|A slice of electronic boards and some acid.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|lemon cake slice&lt;br /&gt;
|1 lemon cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|lime cake slice&lt;br /&gt;
|1 lime cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|orange cake slice&lt;br /&gt;
|1 orange cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|plain cake slice&lt;br /&gt;
|1 plain cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pound cake slice&lt;br /&gt;
|1 pound cake&lt;br /&gt;
|A slice of condensed cake made for filling people up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pumpkin spice cake slice&lt;br /&gt;
|1 pumpkin spice cake&lt;br /&gt;
|A spicy slice of pumpkin goodness.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|slime cake slice&lt;br /&gt;
|1 slime cake&lt;br /&gt;
|A slice of slime cake.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|baklava dish&lt;br /&gt;
|1 baklava&lt;br /&gt;
|A portion of a delightful healthy snack made of nut layers with thin bread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|blumpkin pie&lt;br /&gt;
|1 blumpkin pie&lt;br /&gt;
|A slice of blumpkin pie, with whipped cream on top. Is this edible?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|cheese wedge&lt;br /&gt;
|1 cheese wheel&lt;br /&gt;
|A wedge of delicious Cheddar. The cheese wheel it was cut from can&#039;t have gone far.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|dulce de batata jelly&lt;br /&gt;
|1 dulce de batata&lt;br /&gt;
|A slice of sweet dulce de batata jelly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pumpkin pie slice&lt;br /&gt;
|1 pumpkin pie&lt;br /&gt;
|A slice of pumpkin pie, with whipped cream on top. Perfection.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw bear cutlet&lt;br /&gt;
|1 bear meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw chicken cutlet&lt;br /&gt;
|1 chicken meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|RawCutletPlain&lt;br /&gt;
|1 corgi meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw gondola cutlet&lt;br /&gt;
|1 gondola meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw killer tomato cutlet&lt;br /&gt;
|1 killer tomato meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|RawCutletPlain&lt;br /&gt;
|1 monkey meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw penguin cutlet&lt;br /&gt;
|1 penguin meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw spider cutlet&lt;br /&gt;
|1 spider meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|killer tomato meat&lt;br /&gt;
|1 killer-tomato&lt;br /&gt;
|A slice from a huge tomato.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rolling pin ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|flat dough&lt;br /&gt;
|1 dough&lt;br /&gt;
|A flattened dough.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pie dough&lt;br /&gt;
|1 cake batter&lt;br /&gt;
|Cook it to get a pie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pancake&lt;br /&gt;
|1 pastry base&lt;br /&gt;
|A fluffy pancake. The softer, superior relative of the waffle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combined ==&lt;br /&gt;
If you want to combine items have one in each of your hands and then left-click on any of the two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|burger&lt;br /&gt;
|1 steak, 1 bun&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xenoburger&lt;br /&gt;
|1 xeno steak, 1 bun&lt;br /&gt;
|Smells caustic. Tastes like heresy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|butter noodles&lt;br /&gt;
|1 boiled spaghetti, 1 stick of butter&lt;br /&gt;
|Noodles covered in savory butter. Simple and slippery, but delicious.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|meat donut&lt;br /&gt;
|1 raw cutlet, 1 pastry base&lt;br /&gt;
|Tastes as gross as it looks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PancakeChocolateChip&lt;br /&gt;
|1 pancake, 1 chocolate bar&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xeno-pie&lt;br /&gt;
|1 plain pie, 1 xeno cutlet&lt;br /&gt;
|A delicious meatpie. Probably heretical.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|tofu-pie&lt;br /&gt;
|1 plain pie, 1 tofu&lt;br /&gt;
|A delicious tofu pie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Donk-pocket&lt;br /&gt;
|1 pastry base, 1 meatball&lt;br /&gt;
|The food of choice for the seasoned traitor.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|cheesy fries&lt;br /&gt;
|1 space fries, 1 cheese wedge&lt;br /&gt;
|Fries. Covered in cheese. Duh.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|loaded baked potato&lt;br /&gt;
|1 potato, 1 cheese wedge&lt;br /&gt;
|Totally baked.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|fish and chips&lt;br /&gt;
|1 space fries, 1 carp fillet&lt;br /&gt;
|I do say so myself chap.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|double rat-kebab&lt;br /&gt;
|1 rat-kebab, 1 dead mouse&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|rat-kebab&lt;br /&gt;
|1 rods, 1 dead mouse&lt;br /&gt;
|Not so delicious rat meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|chocolate egg&lt;br /&gt;
|1 boiled egg, 1 chocolate bar&lt;br /&gt;
|Such, sweet, fattening food.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|rat burger&lt;br /&gt;
|1 bun, 1 dead mouse&lt;br /&gt;
|Pretty much what you&#039;d expect...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|spell burger&lt;br /&gt;
|1 bun, 1 wizard hat&lt;br /&gt;
|This is absolutely Ei Nath.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|mime burger&lt;br /&gt;
|1 bun, 1 mime mask&lt;br /&gt;
|Its taste defies language.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|meat clown&lt;br /&gt;
|1 banana, 1 steak&lt;br /&gt;
|A delicious, round piece of meat clown. How horrifying.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|clown burger&lt;br /&gt;
|1 bun, 1 clown wig and mask&lt;br /&gt;
|This tastes funny...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|tofu burger&lt;br /&gt;
|1 bun, 1 tofu&lt;br /&gt;
|What.. is that meat?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bearger&lt;br /&gt;
|1 bun, 1 bear steak&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|corgi burger&lt;br /&gt;
|1 bun, 1 corgi meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|butter biscuit&lt;br /&gt;
|1 bun, 1 stick of butter&lt;br /&gt;
|Well butter my biscuit!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flour&lt;br /&gt;
|1 wheat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rice&lt;br /&gt;
|1 rice&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sugar&lt;br /&gt;
|1 sugarcane&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ketchup&lt;br /&gt;
|1 tomato&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Guide_to_Food_and_Cooking&amp;diff=207</id>
		<title>Guide to Food and Cooking</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Guide_to_Food_and_Cooking&amp;diff=207"/>
		<updated>2022-08-20T20:50:28Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: final guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Understanding Nutrition = ==&lt;br /&gt;
In Unitystation, every character has a nutrition value that determines how full their stomach is. The nutrition value goes from 1 to 500, and every character has 400 nutrition at the start of a round. You will receive different messages in the chat log and possibly effects depending on how much nutrition you have.&lt;br /&gt;
&lt;br /&gt;
* 500 Nutrition: &amp;quot;You&#039;re stuffed!&amp;quot;, you won&#039;t be able to eat any more food at this point.&lt;br /&gt;
* 300 Nutrition: &amp;quot;You&#039;re satiated.&amp;quot;, no effect.&lt;br /&gt;
* 200 Nutrition: &amp;quot;You feel hungry.&amp;quot;, no effect.&lt;br /&gt;
* 100 Nutrition: &amp;quot;Your stomach rumbles violently.&amp;quot;, no effect.&lt;br /&gt;
* 000 Nutrition: &amp;quot;Your malnourished body aches!&amp;quot;, you start to slow down!&lt;br /&gt;
&lt;br /&gt;
You will gradually lose nutrition over time, though different actions cause different amounts of nutrition loss. Running around will cause you to go hungrier faster than walking around or staying still.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
&lt;br /&gt;
== Bowl ==&lt;br /&gt;
Using a Bowl you can create some simple dough. To do that, combine 15 units of flour and 10 units of water in a bowl. Left-click an item to put it into your hand and then left-click on the bowl to pour your ingredients. You can change the amount of units per use by left-clicking on an item in your hand. If you want to go further you can then turn the dough into a flat dough by having the dough in one of your hands and left-clicking it with a rollingpin with the other hand. Do the same with a Knife and you get 3 dough slices which in turn can be turned into buns through the Microwave.&lt;br /&gt;
&lt;br /&gt;
== MicroWave ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|SteakPlain&lt;br /&gt;
|1 meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xeno steak&lt;br /&gt;
|1 xeno meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|CutletPlain&lt;br /&gt;
|1 raw cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bun&lt;br /&gt;
|1 dough slice&lt;br /&gt;
|A base for any self-respecting burger.&lt;br /&gt;
|-&lt;br /&gt;
|![fried facehugger](Face hugger_facehugger_fried.png)&lt;br /&gt;
|fried facehugger&lt;br /&gt;
|1 dead facehugger&lt;br /&gt;
|This looks... slightly less disgusting?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|boiled egg&lt;br /&gt;
|1 egg&lt;br /&gt;
|A hard boiled egg.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|boiled rice&lt;br /&gt;
|1 ricebowl&lt;br /&gt;
|A warm bowl of rice.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|boiled spaghetti&lt;br /&gt;
|1 uncooked spaghetti&lt;br /&gt;
|A plain dish of noodles, this needs more ingredients.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|boiled spider leg&lt;br /&gt;
|1 spider leg&lt;br /&gt;
|A giant spider&#039;s leg that&#039;s still twitching after being cooked. Gross!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|khinkali&lt;br /&gt;
|1 raw khinkali&lt;br /&gt;
|One hundred khinkalis? Do I look like a pig?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pastry base&lt;br /&gt;
|1 raw pastry base&lt;br /&gt;
|A base for any self-respecting pastry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bread loaf&lt;br /&gt;
|1 dough&lt;br /&gt;
|Some plain old earthen bread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pizza bread&lt;br /&gt;
|1 flat dough&lt;br /&gt;
|Add ingredients to make a pizza.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|plain cake&lt;br /&gt;
|1 cake batter&lt;br /&gt;
|A plain cake, not a lie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pie dough&lt;br /&gt;
|1 pie dough&lt;br /&gt;
|Cook it to get a pie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|toasted sandwich&lt;br /&gt;
|1 sandwich&lt;br /&gt;
|Now if you only had a pepper bar.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bear steak&lt;br /&gt;
|1 bear meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|chicken steak&lt;br /&gt;
|1 chicken meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|SteakPlain&lt;br /&gt;
|1 corgi meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|gondola steak&lt;br /&gt;
|1 gondola meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|killer tomato steak&lt;br /&gt;
|1 killer tomato meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|SteakPlain&lt;br /&gt;
|1 monkey meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|SteakPlain&lt;br /&gt;
|1 mouse meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|spider steak&lt;br /&gt;
|1 spider meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|piece of bacon&lt;br /&gt;
|1 raw piece of bacon&lt;br /&gt;
|A delicious piece of bacon.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|crab meat&lt;br /&gt;
|1 raw crab meat&lt;br /&gt;
|Some deliciously cooked crab meat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bear cutlet&lt;br /&gt;
|1 raw bear cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|chicken cutlet&lt;br /&gt;
|1 raw chicken cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|gondola cutlet&lt;br /&gt;
|1 raw gondola cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|killer tomato cutlet&lt;br /&gt;
|1 raw killer tomato cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|penguin cutlet&lt;br /&gt;
|1 raw penguin cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|spider cutlet&lt;br /&gt;
|1 raw spider cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xeno cutlet&lt;br /&gt;
|1 raw xeno cutlet&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Berry-pocket&lt;br /&gt;
|1 Berry-pocket&lt;br /&gt;
|A relentlessly sweet donk-pocket, now warm and delicious.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Donk-pocket&lt;br /&gt;
|1 Donk-pocket&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Gondola-pocket&lt;br /&gt;
|1 Gondola-pocket&lt;br /&gt;
|The choice to use real gondola meat in the recipe is controversial, to say the least.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Honk-pocket&lt;br /&gt;
|1 Honk-pocket&lt;br /&gt;
|The award-winning donk-pocket, now warm and toasty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Pizza-pocket&lt;br /&gt;
|1 Pizza-pocket&lt;br /&gt;
|Delicious, cheesy, and even better when hot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Spicy-pocket&lt;br /&gt;
|1 Spicy-pocket&lt;br /&gt;
|The classic snack food, now maybe a bit too spicy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|warm Teriyaki-pocket&lt;br /&gt;
|1 Teriyaki-pocket&lt;br /&gt;
|An east-asian take on the classic stationside snack, now steamy and warm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Knife ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|RawCutletPlain&lt;br /&gt;
|1 meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw xeno cutlet&lt;br /&gt;
|1 xeno meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|dough slice&lt;br /&gt;
|1 flat dough&lt;br /&gt;
|A slice of dough. Can be cooked into a bun.&lt;br /&gt;
|-&lt;br /&gt;
|![dead facehugger](Face hugger_facehugger_impregnated.png)&lt;br /&gt;
|dead facehugger&lt;br /&gt;
|1 Facehugger&lt;br /&gt;
|This looks disgusting... but edible?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw pastry base&lt;br /&gt;
|1 pie dough&lt;br /&gt;
|Must be cooked before use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Arnold pizza slice&lt;br /&gt;
|1 Arnold pizza&lt;br /&gt;
|I come over, maybe I give you a pizza, maybe I break off your arm.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|dank pizza slice&lt;br /&gt;
|1 dank pizza&lt;br /&gt;
|So good, man...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|donkpocket pizza slice&lt;br /&gt;
|1 donkpocket pizza&lt;br /&gt;
|Smells like donkpocket.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hawaiian pizza slice&lt;br /&gt;
|1 Hawaiian pizza&lt;br /&gt;
|A slice of delicious controversy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|meat pizza slice&lt;br /&gt;
|1 meat pizza&lt;br /&gt;
|A nutritious slice of meatpizza.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|mushroom pizza slice&lt;br /&gt;
|1 mushroom pizza&lt;br /&gt;
|Maybe it is the last slice of pizza in your life.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pizza margherita slice&lt;br /&gt;
|1 pizza margherita&lt;br /&gt;
|A slice of the most cheezy pizza in galaxy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|sausage pizza slice&lt;br /&gt;
|1 sausage pizza&lt;br /&gt;
|Deliciously sausage-y.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|vegetable pizza slice&lt;br /&gt;
|1 vegetable pizza&lt;br /&gt;
|A slice of the most green pizza of all pizzas not containing green ingredients.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|banana-nut bread slice&lt;br /&gt;
|1 banana-nut bread loaf&lt;br /&gt;
|A slice of delicious banana bread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|bread slice&lt;br /&gt;
|1 bread loaf&lt;br /&gt;
|A slice of home.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|cream cheese bread slice&lt;br /&gt;
|1 cream cheese bread loaf&lt;br /&gt;
|A slice of yum!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|meatbread slice&lt;br /&gt;
|1 meatbread loaf&lt;br /&gt;
|A slice of delicious meatbread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|mimana bread slice&lt;br /&gt;
|1 mimana bread loaf&lt;br /&gt;
|A slice of silence!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|spider meatbread slice&lt;br /&gt;
|1 spider meatbread loaf&lt;br /&gt;
|A slice of meatloaf made from an animal that most likely still wants you dead.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|tofubread slice&lt;br /&gt;
|1 tofubread loaf&lt;br /&gt;
|A slice of delicious tofubread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xenomeatbread slice&lt;br /&gt;
|1 xenomeatbread loaf&lt;br /&gt;
|A slice of delicious meatbread. Extra Heretical.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|monster bread slice&lt;br /&gt;
|1 dead monster bread loaf&lt;br /&gt;
|A worringly soggy and spiky slice of monster bread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|angel food cake slice&lt;br /&gt;
|1 angel food cake&lt;br /&gt;
|A slice of heavenly cake.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|apple cake slice&lt;br /&gt;
|1 apple cake&lt;br /&gt;
|A slice of heavenly cake.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|birthday cake slice&lt;br /&gt;
|1 birthday cake&lt;br /&gt;
|A slice of your birthday.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|blackberry and strawberry chocolate cake slice&lt;br /&gt;
|1 blackberry and strawberry chocolate cake&lt;br /&gt;
|Just a slice of cake filled with assortment of blackberries and strawberries!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|blackberry and strawberry vanilla cake slice&lt;br /&gt;
|1 blackberry and strawberry vanilla cake&lt;br /&gt;
|Just a slice of cake filled with assortment of blackberries and strawberries!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|brain cake slice&lt;br /&gt;
|1 brain cake&lt;br /&gt;
|Lemme tell you something about prions. THEY&#039;RE DELICIOUS.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|carrot cake slice&lt;br /&gt;
|1 carrot cake&lt;br /&gt;
|Carrotty slice of carrot cake, carrots are good for your eyes! Also not a lie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|cheese cake slice&lt;br /&gt;
|1 cheese cake&lt;br /&gt;
|Slice of pure cheestisfaction.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|chocolate cake slice&lt;br /&gt;
|1 chocolate cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|clown cake slice&lt;br /&gt;
|1 clown cake&lt;br /&gt;
|A slice of bad jokes, and silly props.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|energy cake slice&lt;br /&gt;
|1 energy cake&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|hardware cake slice&lt;br /&gt;
|1 hardware cake&lt;br /&gt;
|A slice of electronic boards and some acid.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|lemon cake slice&lt;br /&gt;
|1 lemon cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|lime cake slice&lt;br /&gt;
|1 lime cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|orange cake slice&lt;br /&gt;
|1 orange cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|plain cake slice&lt;br /&gt;
|1 plain cake&lt;br /&gt;
|Just a slice of cake, it is enough for everyone.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pound cake slice&lt;br /&gt;
|1 pound cake&lt;br /&gt;
|A slice of condensed cake made for filling people up quickly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pumpkin spice cake slice&lt;br /&gt;
|1 pumpkin spice cake&lt;br /&gt;
|A spicy slice of pumpkin goodness.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|slime cake slice&lt;br /&gt;
|1 slime cake&lt;br /&gt;
|A slice of slime cake.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|baklava dish&lt;br /&gt;
|1 baklava&lt;br /&gt;
|A portion of a delightful healthy snack made of nut layers with thin bread.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|blumpkin pie&lt;br /&gt;
|1 blumpkin pie&lt;br /&gt;
|A slice of blumpkin pie, with whipped cream on top. Is this edible?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|cheese wedge&lt;br /&gt;
|1 cheese wheel&lt;br /&gt;
|A wedge of delicious Cheddar. The cheese wheel it was cut from can&#039;t have gone far.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|dulce de batata jelly&lt;br /&gt;
|1 dulce de batata&lt;br /&gt;
|A slice of sweet dulce de batata jelly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pumpkin pie slice&lt;br /&gt;
|1 pumpkin pie&lt;br /&gt;
|A slice of pumpkin pie, with whipped cream on top. Perfection.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw bear cutlet&lt;br /&gt;
|1 bear meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw chicken cutlet&lt;br /&gt;
|1 chicken meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|RawCutletPlain&lt;br /&gt;
|1 corgi meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw gondola cutlet&lt;br /&gt;
|1 gondola meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw killer tomato cutlet&lt;br /&gt;
|1 killer tomato meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|RawCutletPlain&lt;br /&gt;
|1 monkey meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw penguin cutlet&lt;br /&gt;
|1 penguin meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|raw spider cutlet&lt;br /&gt;
|1 spider meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|killer tomato meat&lt;br /&gt;
|1 killer-tomato&lt;br /&gt;
|A slice from a huge tomato.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rolling pin ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|flat dough&lt;br /&gt;
|1 dough&lt;br /&gt;
|A flattened dough.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pie dough&lt;br /&gt;
|1 cake batter&lt;br /&gt;
|Cook it to get a pie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pancake&lt;br /&gt;
|1 pastry base&lt;br /&gt;
|A fluffy pancake. The softer, superior relative of the waffle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combined ==&lt;br /&gt;
If you want to combine items have one in each of your hands and then left-click on any of the two.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|burger&lt;br /&gt;
|1 steak, 1 bun&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xenoburger&lt;br /&gt;
|1 xeno steak, 1 bun&lt;br /&gt;
|Smells caustic. Tastes like heresy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|butter noodles&lt;br /&gt;
|1 boiled spaghetti, 1 stick of butter&lt;br /&gt;
|Noodles covered in savory butter. Simple and slippery, but delicious.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|meat donut&lt;br /&gt;
|1 raw cutlet, 1 pastry base&lt;br /&gt;
|Tastes as gross as it looks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PancakeChocolateChip&lt;br /&gt;
|1 pancake, 1 chocolate bar&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|xeno-pie&lt;br /&gt;
|1 plain pie, 1 xeno cutlet&lt;br /&gt;
|A delicious meatpie. Probably heretical.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|tofu-pie&lt;br /&gt;
|1 plain pie, 1 tofu&lt;br /&gt;
|A delicious tofu pie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Donk-pocket&lt;br /&gt;
|1 pastry base, 1 meatball&lt;br /&gt;
|The food of choice for the seasoned traitor.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|cheesy fries&lt;br /&gt;
|1 space fries, 1 cheese wedge&lt;br /&gt;
|Fries. Covered in cheese. Duh.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|loaded baked potato&lt;br /&gt;
|1 potato, 1 cheese wedge&lt;br /&gt;
|Totally baked.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|fish and chips&lt;br /&gt;
|1 space fries, 1 carp fillet&lt;br /&gt;
|I do say so myself chap.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|double rat-kebab&lt;br /&gt;
|1 rat-kebab, 1 dead mouse&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|rat-kebab&lt;br /&gt;
|1 rods, 1 dead mouse&lt;br /&gt;
|Not so delicious rat meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|chocolate egg&lt;br /&gt;
|1 boiled egg, 1 chocolate bar&lt;br /&gt;
|Such, sweet, fattening food.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|rat burger&lt;br /&gt;
|1 bun, 1 dead mouse&lt;br /&gt;
|Pretty much what you&#039;d expect...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|spell burger&lt;br /&gt;
|1 bun, 1 wizard hat&lt;br /&gt;
|This is absolutely Ei Nath.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|mime burger&lt;br /&gt;
|1 bun, 1 mime mask&lt;br /&gt;
|Its taste defies language.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|meat clown&lt;br /&gt;
|1 banana, 1 steak&lt;br /&gt;
|A delicious, round piece of meat clown. How horrifying.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|clown burger&lt;br /&gt;
|1 bun, 1 clown wig and mask&lt;br /&gt;
|This tastes funny...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|tofu burger&lt;br /&gt;
|1 bun, 1 tofu&lt;br /&gt;
|What.. is that meat?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bearger&lt;br /&gt;
|1 bun, 1 bear steak&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|corgi burger&lt;br /&gt;
|1 bun, 1 corgi meat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|butter biscuit&lt;br /&gt;
|1 bun, 1 stick of butter&lt;br /&gt;
|Well butter my biscuit!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Ingredients&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flour&lt;br /&gt;
|1 wheat&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rice&lt;br /&gt;
|1 rice&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sugar&lt;br /&gt;
|1 sugarcane&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ketchup&lt;br /&gt;
|1 tomato&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Botany&amp;diff=206</id>
		<title>Botany</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Botany&amp;diff=206"/>
		<updated>2022-08-20T20:49:26Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: no pictures?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Seeds ==&lt;br /&gt;
A list of all the seeds, their produce and the mutations&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Ready to harvest&lt;br /&gt;
!Produce&lt;br /&gt;
!Mutates Into&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of aloe seeds&lt;br /&gt;
|These seeds grow into aloe.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of ambrosia deus seeds&lt;br /&gt;
|These seeds grow into ambrosia deus. Could it be the food of the gods..?&lt;br /&gt;
|&lt;br /&gt;
|ambrosia deus &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of ambrosia gaia seeds&lt;br /&gt;
|These seeds grow into ambrosia gaia, filled with infinite potential.&lt;br /&gt;
|&lt;br /&gt;
|ambrosia gaia branch &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of ambrosia vulgaris seeds&lt;br /&gt;
|These seeds grow into common ambrosia, a plant grown by and from medicine.&lt;br /&gt;
|&lt;br /&gt;
|ambrosia vulgaris &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of apple seeds&lt;br /&gt;
|These seeds grow into apple trees.&lt;br /&gt;
|&lt;br /&gt;
|apple &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of golden apple seeds&lt;br /&gt;
|These seeds grow into golden apple trees. Good thing there are no firebirds in space.&lt;br /&gt;
|&lt;br /&gt;
|golden apple &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of bamboo seeds&lt;br /&gt;
|A plant known for its flexible and resistant logs.&lt;br /&gt;
|&lt;br /&gt;
|bamboo log &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of banana seeds&lt;br /&gt;
|They&#039;re seeds that grow into banana trees. When grown, keep away from clown.&lt;br /&gt;
|&lt;br /&gt;
|banana &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of bluespace banana seeds&lt;br /&gt;
|They&#039;re seeds that grow into bluespace banana trees. When grown, keep away from bluespace clown.&lt;br /&gt;
|&lt;br /&gt;
|bluespace banana &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of mimana seeds&lt;br /&gt;
|They&#039;re seeds that grow into mimana trees. When grown, keep away from mime&lt;br /&gt;
|&lt;br /&gt;
|mimana &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of berry seeds&lt;br /&gt;
|These seeds grow into berry bushes.&lt;br /&gt;
|&lt;br /&gt;
|Nutritious! &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of death-berry seeds&lt;br /&gt;
|These seeds grow into death berries.&lt;br /&gt;
|&lt;br /&gt;
|bunch of death-berries &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of glow-berry seeds&lt;br /&gt;
|These seeds grow into glow-berry bushes.&lt;br /&gt;
|&lt;br /&gt;
|bunch of glow-berries &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|poison-berry seeds&lt;br /&gt;
|These seeds grow into poison-berry bushes.&lt;br /&gt;
|&lt;br /&gt;
|bunch of poison-berries &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of bungo seeds&lt;br /&gt;
|These seeds grow into bungo trees. They appear to be heavy and almost perfectly spherical.&lt;br /&gt;
|&lt;br /&gt;
|bungo fruit &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of cabbage seeds&lt;br /&gt;
|These seeds grow into cabbages.&lt;br /&gt;
|&lt;br /&gt;
|cabbage &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of cannabis seeds&lt;br /&gt;
|Taxable.&lt;br /&gt;
|&lt;br /&gt;
|X &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of death cannabis seeds&lt;br /&gt;
|These seeds grow into death cannabis. Not groovy.&lt;br /&gt;
|&lt;br /&gt;
|death cannabis leaf &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of life cannabis seeds&lt;br /&gt;
|I will give unto him that is munchies of the fountain of the cravings of life, freely.&lt;br /&gt;
|&lt;br /&gt;
|life cannabis leaf &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of omega cannabis seeds&lt;br /&gt;
|These seeds grow into omega cannabis.&lt;br /&gt;
|&lt;br /&gt;
|omega cannabis leaf &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of rainbow cannabis seeds&lt;br /&gt;
|These seeds grow into rainbow cannabis. Groovy... and also highly addictive.&lt;br /&gt;
|&lt;br /&gt;
|rainbow cannabis leaf &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of corn seeds&lt;br /&gt;
|I don&#039;t mean to sound corny...&lt;br /&gt;
|&lt;br /&gt;
|ear of corn &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of rice seeds&lt;br /&gt;
|These may, or may not, grow into rice.&lt;br /&gt;
|&lt;br /&gt;
|meatwheat &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of oat seeds&lt;br /&gt;
|These may, or may not, grow into oat.&lt;br /&gt;
|&lt;br /&gt;
|oats &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of rice seeds&lt;br /&gt;
|These may, or may not, grow into rice.&lt;br /&gt;
|&lt;br /&gt;
|rice &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of snapcorn seeds&lt;br /&gt;
|oh snap&lt;br /&gt;
|&lt;br /&gt;
|snap corn &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of wheat seeds&lt;br /&gt;
|These may, or may not, grow into wheat.&lt;br /&gt;
|&lt;br /&gt;
|wheat &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of blue cherry pits&lt;br /&gt;
|The blue kind of cherries.&lt;br /&gt;
|&lt;br /&gt;
|blue cherries &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of cherry pits&lt;br /&gt;
|Careful not to crack a tooth on one... That&#039;d be the pits.&lt;br /&gt;
|&lt;br /&gt;
|cherries &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of chili seeds&lt;br /&gt;
|These seeds grow into chili plants. HOT! HOT! HOT!&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of chilly pepper seeds&lt;br /&gt;
|These seeds grow into chilly pepper plants.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of ghost chili seeds&lt;br /&gt;
|These seeds grow into a chili said to be the hottest in the galaxy.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of combustible seeds&lt;br /&gt;
|When life gives you lemons, don&#039;t make lemonade. Make life take the lemons back! Get mad! I don&#039;t want your damn lemons!&lt;br /&gt;
|&lt;br /&gt;
|combustible lemon &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of extradimensional orange seeds&lt;br /&gt;
|Polygonal seeds.&lt;br /&gt;
|&lt;br /&gt;
|extradimensional orange &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of lemon seeds&lt;br /&gt;
|These are sour seeds.&lt;br /&gt;
|&lt;br /&gt;
|lemon &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of lime seeds&lt;br /&gt;
|These are very sour seeds.&lt;br /&gt;
|&lt;br /&gt;
|lime &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of orange seeds&lt;br /&gt;
|Sour seeds.&lt;br /&gt;
|&lt;br /&gt;
|orange &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of cocoa seeds&lt;br /&gt;
|These seeds grow into cocoa trees. They look fattening.&lt;br /&gt;
|&lt;br /&gt;
|cocoa pod &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of coffee arabica seeds&lt;br /&gt;
|These seeds grow into coffee arabica bushes.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of coffee robusta seeds&lt;br /&gt;
|These seeds grow into coffee robusta bushes.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of corpse flower seeds&lt;br /&gt;
|A species of plant that emits a horrible odor. The odor stops being produced in difficult atmospheric conditions.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of cotton seeds&lt;br /&gt;
|A pack of seeds that&#039;ll grow into a cotton plant. Assistants make good free labor if neccesary.&lt;br /&gt;
|&lt;br /&gt;
|cotton branches &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of durathread seeds&lt;br /&gt;
|A pack of seeds that&#039;ll grow into an extremely durable thread that could easily rival plasteel if woven properly.&lt;br /&gt;
|&lt;br /&gt;
|durathread branches &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of eggplant seeds&lt;br /&gt;
|These seeds grow to produce berries that look nothing like eggs.&lt;br /&gt;
|&lt;br /&gt;
|eggplant &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of eggy-plant seeds&lt;br /&gt;
|These seeds grow to produce berries that look a lot like eggs&lt;br /&gt;
|&lt;br /&gt;
|eggy-plant &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of geranium seeds&lt;br /&gt;
|These seeds grow into geranium&lt;br /&gt;
|&lt;br /&gt;
|geranium &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of harebell seeds&lt;br /&gt;
|These seeds grow into pretty little flowers.&lt;br /&gt;
|&lt;br /&gt;
|harebell &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of lily seeds&lt;br /&gt;
|These seeds grow into lilies.&lt;br /&gt;
|&lt;br /&gt;
|lily &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of moonflower seeds&lt;br /&gt;
|These seeds grow into moonflowers.&lt;br /&gt;
|&lt;br /&gt;
|moonflower &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of novaflower seeds&lt;br /&gt;
|These seeds grow into novaflowers.&lt;br /&gt;
|&lt;br /&gt;
|novaflower &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of poppy seeds&lt;br /&gt;
|These seeds grow into poppies.&lt;br /&gt;
|&lt;br /&gt;
|poppy &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of rainbow bunch seeds&lt;br /&gt;
|A pack of seeds that&#039;ll grow into a beautiful bush of various colored flowers.&lt;br /&gt;
|&lt;br /&gt;
|rainbow flower &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of spaceman&#039;s trumpet seeds&lt;br /&gt;
|A plant sculped by extensive genetic engineering. The spaceman&#039;s trumpet is said to bear no resemblance to its wild ancestors. Inside NT AgriSci circles it is better known as NTPW-0372.&lt;br /&gt;
|&lt;br /&gt;
|spaceman&#039;s trumpet &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of sunflower seeds&lt;br /&gt;
|These seeds grow into sunflowers.&lt;br /&gt;
|&lt;br /&gt;
|sunflower &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of galaxythistle seeds&lt;br /&gt;
|An impressive species of weed that is thought to have evolved from the simple milk thistle. Contains flavolignans that can help repair a damaged liver.&lt;br /&gt;
|&lt;br /&gt;
|galaxythistle flower head &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of garlic seeds&lt;br /&gt;
|A packet of extremely pungent seeds.&lt;br /&gt;
|&lt;br /&gt;
|garlic &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of gatfruit seeds&lt;br /&gt;
|These seeds grow into .357 revolvers.&lt;br /&gt;
|&lt;br /&gt;
|gatfruit &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of grape seeds&lt;br /&gt;
|These seeds grow into grape vines.&lt;br /&gt;
|&lt;br /&gt;
|bunch of grapes &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of green grape seeds&lt;br /&gt;
|These seeds grow into green-grape vines.&lt;br /&gt;
|&lt;br /&gt;
|bunch of green grapes &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of carpet seeds&lt;br /&gt;
|These seeds grow into stylish carpet samples.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of fairygrass seeds&lt;br /&gt;
|These seeds grow into a more mystical grass.&lt;br /&gt;
|&lt;br /&gt;
|fairygrass &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of grass seeds&lt;br /&gt;
|These seeds grow into grass. Yummy!&lt;br /&gt;
|&lt;br /&gt;
|grass clump &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of kudzu seeds&lt;br /&gt;
|These seeds grow into a weed that grows incredibly fast.&lt;br /&gt;
|&lt;br /&gt;
|kudzu pod &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of embershroom mycelium&lt;br /&gt;
|This mycelium grows into embershrooms, a species of bioluminescent mushrooms native to Lavaland.&lt;br /&gt;
|&lt;br /&gt;
|embershroom stem &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of fruiting cactus seeds.&lt;br /&gt;
|These seeds grow into fruiting cacti.&lt;br /&gt;
|&lt;br /&gt;
|CactusFruit &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of inocype mycelium&lt;br /&gt;
|This mycelium grows into an inocybe mushroom, a species of Lavaland origin with hallucinatory and toxic effects.&lt;br /&gt;
|&lt;br /&gt;
|inocybe cap &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of porcini mycelium&lt;br /&gt;
|This mycelium grows into Boletus edulus, also known as porcini. Native to the Earth, but discovered on Lavaland. Has culinary, medicinal and relaxant effects.&lt;br /&gt;
|&lt;br /&gt;
|porcini leaf &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of holymelon seeds&lt;br /&gt;
|These seeds grow into holymelon plants.&lt;br /&gt;
|&lt;br /&gt;
|holymelon &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of watermelon seeds&lt;br /&gt;
|These seeds grow into watermelon plants.&lt;br /&gt;
|&lt;br /&gt;
|watermelon &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of chanterelle mycelium&lt;br /&gt;
|This mycelium grows into chanterelle mushrooms.&lt;br /&gt;
|&lt;br /&gt;
|chanterelle cluster &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of destroying angel mycelium&lt;br /&gt;
|This mycelium grows into something devastating.&lt;br /&gt;
|&lt;br /&gt;
|destroying angel &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of fly amanita mycelium&lt;br /&gt;
|This mycelium grows into something horrible.&lt;br /&gt;
|&lt;br /&gt;
|fly amanita &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of glowcap mycelium&lt;br /&gt;
|This mycelium -powers- into mushrooms!&lt;br /&gt;
|&lt;br /&gt;
|glowcap cluster &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of glowshroom mycelium&lt;br /&gt;
|This mycelium -glows- into mushrooms!&lt;br /&gt;
|&lt;br /&gt;
|glowshroom cluster &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of jupiter cup mycelium&lt;br /&gt;
|This mycelium grows into jupiter cups. Zeus would be envious at the power at your fingertips.&lt;br /&gt;
|&lt;br /&gt;
|jupiter cup &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of liberty-cap mycelium&lt;br /&gt;
|This mycelium grows into liberty-cap mushrooms.&lt;br /&gt;
|&lt;br /&gt;
|liberty-cap &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of plump-helmet mycelium&lt;br /&gt;
|This mycelium grows into helmets... maybe.&lt;br /&gt;
|&lt;br /&gt;
|plump-helmet &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of reishi mycelium&lt;br /&gt;
|This mycelium grows into something medicinal and relaxing.&lt;br /&gt;
|&lt;br /&gt;
|reishi &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of shadowshroom mycelium&lt;br /&gt;
|This mycelium will grow into something shadowy.&lt;br /&gt;
|&lt;br /&gt;
|shadowshroom cluster &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of steel-cap mycelium&lt;br /&gt;
|This mycelium grows into steel logs.&lt;br /&gt;
|&lt;br /&gt;
|steel-cap log &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of tower-cap mycelium&lt;br /&gt;
|his mycelium grows into tower-cap mushrooms.&lt;br /&gt;
|&lt;br /&gt;
|tower-cap log &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of walking mushroom mycelium&lt;br /&gt;
|This mycelium will grow into huge stuff!&lt;br /&gt;
|&lt;br /&gt;
|walking mushroom &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of death-nettle seeds&lt;br /&gt;
|These seeds grow into death-nettles.&lt;br /&gt;
|&lt;br /&gt;
|deathnettle &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of nettle seeds&lt;br /&gt;
|These seeds grow into nettles.&lt;br /&gt;
|&lt;br /&gt;
|nettle &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of onion seeds&lt;br /&gt;
|These seeds grow into onions.&lt;br /&gt;
|&lt;br /&gt;
|onion &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of red onion seeds&lt;br /&gt;
|For growing exceptionally potent onions.&lt;br /&gt;
|&lt;br /&gt;
|red onion &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of pineapple seeds&lt;br /&gt;
|Oooooooooooooh!&lt;br /&gt;
|&lt;br /&gt;
|pineapple &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of blumpkin seeds&lt;br /&gt;
|These seeds grow into blumpkin vines.&lt;br /&gt;
|&lt;br /&gt;
|blumpkin &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of pumpkin seeds&lt;br /&gt;
|These seeds grow into pumpkin vines.&lt;br /&gt;
|&lt;br /&gt;
|pumpkin &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of replica pod seeds&lt;br /&gt;
|These seeds grow into replica pods. They say these are used to harvest humans.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of carrot seeds&lt;br /&gt;
|These seeds grow into carrots.&lt;br /&gt;
|&lt;br /&gt;
|carrot &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of parsnip seeds&lt;br /&gt;
|These seeds grow into parsnips.&lt;br /&gt;
|&lt;br /&gt;
|parsnip &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of potato seeds&lt;br /&gt;
|Boil &#039;em! Mash &#039;em! Stick &#039;em in a stew!&lt;br /&gt;
|&lt;br /&gt;
|X &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of red-beet seeds&lt;br /&gt;
|These seeds grow into red beet producing plants.&lt;br /&gt;
|&lt;br /&gt;
|red-beet &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of sweet potato seeds&lt;br /&gt;
|These seeds grow into sweet potato plants.&lt;br /&gt;
|&lt;br /&gt;
|SweetPotato &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of white-beet seeds&lt;br /&gt;
|These seeds grow into sugary beet producing plants.&lt;br /&gt;
|&lt;br /&gt;
|white-beet &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of koibean seeds&lt;br /&gt;
|These seeds grow into koibean plants.&lt;br /&gt;
|&lt;br /&gt;
|koibean &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of soybean seeds&lt;br /&gt;
|These seeds grow into soybean plants.&lt;br /&gt;
|&lt;br /&gt;
|soybeans &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of starthistle seeds&lt;br /&gt;
|A robust species of weed that often springs up in-between the cracks of spaceship parking lots.&lt;br /&gt;
|&lt;br /&gt;
|X &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of sugarcane seeds&lt;br /&gt;
|These seeds grow into sugarcane.&lt;br /&gt;
|&lt;br /&gt;
|sugarcane &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of tea aspera seeds&lt;br /&gt;
|These seeds grow into tea plants.&lt;br /&gt;
|&lt;br /&gt;
|N/A &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of tea astra seeds&lt;br /&gt;
|undefined&lt;br /&gt;
|&lt;br /&gt;
|pack of tea astra seeds &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of space tobacco seeds&lt;br /&gt;
|These seeds grow into space tobacco plants.&lt;br /&gt;
|&lt;br /&gt;
|space tobacco leaves &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of tobacco seeds&lt;br /&gt;
|These seeds grow into tobacco plants.&lt;br /&gt;
|&lt;br /&gt;
|tobacco leaves &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of blood-tomato seeds&lt;br /&gt;
|These seeds grow into blood-tomato plants.&lt;br /&gt;
|&lt;br /&gt;
|blood-tomato &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of bluespace tomato seeds&lt;br /&gt;
|These seeds grow into bluespace tomato plants.&lt;br /&gt;
|&lt;br /&gt;
|bluespace tomato &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of blue-tomato seeds&lt;br /&gt;
|These seeds grow into blue-tomato plants.&lt;br /&gt;
|&lt;br /&gt;
|blue-tomato &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of killer-tomato seeds&lt;br /&gt;
|These seeds grow into killer-tomato plants.&lt;br /&gt;
|&lt;br /&gt;
|killer-tomato &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of tomato seeds&lt;br /&gt;
|These seeds grow into tomato plants.&lt;br /&gt;
|&lt;br /&gt;
|tomato &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|pack of vanilla seeds&lt;br /&gt;
|These seeds grow into vanilla trees. They look fattening.&lt;br /&gt;
|&lt;br /&gt;
|vanilla pod &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Bartending&amp;diff=205</id>
		<title>Bartending</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Bartending&amp;diff=205"/>
		<updated>2022-08-20T20:48:25Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: bartending, no pictures once again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Complex recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|1 Sulphuric acid, 5 Wine&lt;br /&gt;
|A drink from Nanotrasen. Made from live aliens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Alexander&lt;br /&gt;
|1 Cognac, 1 Creme de Cacao, 1 Cream&lt;br /&gt;
|A creamy, indulgent delight that is stronger than it seems.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|1 Classic Martini, 1 Vodka&lt;br /&gt;
|A drink made from your allies.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Aloe&lt;br /&gt;
|1 Irish Cream, 1 Watermelon Juice&lt;br /&gt;
|Very, very, very good.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Amasec&lt;br /&gt;
|1 Iron, 5 Wine, 5 Vodka&lt;br /&gt;
|Always handy before COMBAT!!!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Andalusia&lt;br /&gt;
|1 Rum, 1 Whiskey, 1 Lemon Juice&lt;br /&gt;
|A nice, strangely named drink.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anti-freeze&lt;br /&gt;
|2 Vodka, 1 Cream, 1 Ice&lt;br /&gt;
|The ultimate refreshment.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Arnold Palmer&lt;br /&gt;
|1 Tea, 1 Lemonade&lt;br /&gt;
|Encourages the patient to go golfing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|10 B-52, 1 Uranium&lt;br /&gt;
|Nanotrasen cannot take legal responsibility for your actions after imbibing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|B-52&lt;br /&gt;
|1 Irish Cream, 1 Kahlua, 1 Cognac&lt;br /&gt;
|Kahlua, Irish Cream, and cognac. You will get bombed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bacchus&#039; Blessing&lt;br /&gt;
|1 Hooch, 1 Absinthe, 1 The Manly Dorf, 1 Syndicate Bomb&lt;br /&gt;
|Unidentifiable mixture. Unmeasurably high alcohol content.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bahama Mama&lt;br /&gt;
|2 Rum, 2 Orange Juice, 1 Lime Juice, 1 Ice&lt;br /&gt;
|Tropic cocktail.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Banana Honk&lt;br /&gt;
|1 Laughter, 1 Cream&lt;br /&gt;
|A drink from Clown Heaven.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Barefoot&lt;br /&gt;
|1 Berry Juice, 1 Cream, 1 Vermouth&lt;br /&gt;
|Barefoot and pregnant.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bastion Bourbon&lt;br /&gt;
|1 Tea, 1 Creme de Menthe, 1 Triple Citrus, 1 Berry Juice&lt;br /&gt;
|Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Beepsky Smash&lt;br /&gt;
|2 Lime Juice, 2 Quadruple Sec, 1 Iron&lt;br /&gt;
|Heavy, hot and strong. Just like the Iron fist of the LAW.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Between the Sheets&lt;br /&gt;
|1 Rum, 4 Sidecar&lt;br /&gt;
|A provocatively named classic.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bilk&lt;br /&gt;
|1 Milk, 1 Beer&lt;br /&gt;
|A brew of milk and beer. For those alcoholics who fear osteoporosis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Black Russian&lt;br /&gt;
|3 Vodka, 2 Kahlua&lt;br /&gt;
|For the lactose-intolerant. Still as classy as a White Russian.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blank Paper&lt;br /&gt;
|1 Silencer, 1 Nothing, 1 Nuka Cola&lt;br /&gt;
|A fizzy cocktail for those looking to start fresh.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blazaam&lt;br /&gt;
|2 Gin, 1 Peach Juice, 1 Bluespace Dust&lt;br /&gt;
|The glass seems to be sliding between realities. Doubles as a Berenstain remover.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|1 Vodka, 2 Tomato Juice, 1 Lime Juice&lt;br /&gt;
|Tomato juice, mixed with Vodka and a lil&#039; bit of lime. Tastes like liquid murder.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue Cherry Shake&lt;br /&gt;
|1 Blue Cherry Jelly, 1 Ice, 1 Cream&lt;br /&gt;
|A blue cherry flavored milkshake.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Booger&lt;br /&gt;
|1 Cream, 1 Banana Juice, 1 Rum, 1 Watermelon Juice&lt;br /&gt;
|Ewww...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Branca Menta&lt;br /&gt;
|1 Fernet, 1 Creme de Menthe, 1 Ice&lt;br /&gt;
|A refreshing mixture of bitter Fernet with mint creme liquour. The closest you&#039;ll ever get to the original.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|2 Tequila, 1 Kahlua&lt;br /&gt;
|Tequila and Coffee liquor, brought together in a mouthwatering mixture. Drink up.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bug Spray&lt;br /&gt;
|2 Triple Sec, 1 Lemon Lime, 2 Rum, 1 Vodka&lt;br /&gt;
|A harsh, acrid, bitter drink, for those who need something to brace themselves.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|1 Coffee, 1 Milk&lt;br /&gt;
|A nice, strong and refreshing beverage while you are reading.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Changeling Sting&lt;br /&gt;
|1 Screwdriver, 2 Lemon Lime&lt;br /&gt;
|A stingy drink.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Chocolate Pudding&lt;br /&gt;
|10 Chocolate Milk, 5 Egg Yolk&lt;br /&gt;
|A chocolate flavored pudding in a glass.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cream Soda&lt;br /&gt;
|2 Sugar, 2 Soda Water, 1 Vanilla Powder&lt;br /&gt;
|A classic space-American vanilla flavored soft drink.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Crevice Spike&lt;br /&gt;
|2 Lime Juice, 4 Capsaicin Oil&lt;br /&gt;
|It&#039;ll either knock the drunkenness out of you or knock you out cold. Both, probably.It&#039;ll either knock the drunkenness out of you or knock you out cold. Both, probably.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cuba Libre&lt;br /&gt;
|3 Rum and Coke, 1 Lime Juice&lt;br /&gt;
|A classic mix of rum, cola, and lime.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Demon&#039;s Blood&lt;br /&gt;
|1 Rum, 1 SM Wind, 1 Blood, 1 Dr. Gibb&lt;br /&gt;
|Just looking at this thing makes the hair at the back of your neck stand up.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Devil&#039;s Kiss&lt;br /&gt;
|1 Blood, 1 Kahlua, 1 Rum&lt;br /&gt;
|Creepy time!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|1 Nothing, 1 Gin&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Drunken Blumpkin&lt;br /&gt;
|1 Blumpkin Juice, 2 Irish Cream, 1 Ice&lt;br /&gt;
|A weird mix of whiskey and blumpkin juice, with cream on top&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Duplex&lt;br /&gt;
|2 Hard Cider, 1 Apple Juice, 1 Berry Juice&lt;br /&gt;
|An inseparable combination of two fruity drinks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Eggnog&lt;br /&gt;
|5 Rum, 5 Cream, 5 Egg Yolk&lt;br /&gt;
|For enjoying the most wonderful time of the year.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|1 Ale, 1 Lime Juice, 1 Whiskey, 1 Banana Juice, 1 Ice&lt;br /&gt;
|The surprise is, it&#039;s green!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fanciulli&lt;br /&gt;
|1 Manhattan, 1 Fernet&lt;br /&gt;
|What if the Manhattan coctail ACTUALLY used a bitter herb liquour?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fernet Cola&lt;br /&gt;
|1 Fernet, 1 Cola&lt;br /&gt;
|A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fetching Fizz&lt;br /&gt;
|1 Nuka Cola, 1 Iron&lt;br /&gt;
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|9 Ethanol, 1 Sugar&lt;br /&gt;
|Bubbly, classy, and undoubtedly strong - a Glitch City classic.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pan-Galactic Gargle Blaster&lt;br /&gt;
|1 Vodka, 1 Gin, 1 Whiskey, 1 Cognac, 1 Lime Juice&lt;br /&gt;
|Does... does this mean that Arthur and Ford are on the station? Oh joy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gibb Floats&lt;br /&gt;
|5 Dr. Gibb, 5 Ice, 5 Cream&lt;br /&gt;
|Icecream on top of a Dr. Gibb glass.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|2 Gin, 1 Soda Water, 1 Lime Juice&lt;br /&gt;
|Refreshingly lemony, deliciously dry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gin and Tonic&lt;br /&gt;
|2 Gin, 1 Tonic Water&lt;br /&gt;
|A mild but still great cocktail. Drink up, like a true Englishman.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|10 Vodka, 1 Gold&lt;br /&gt;
|100 proof that teen girls will drink anything with gold in it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grape soda&lt;br /&gt;
|1 Grape Juice, 1 Soda Water&lt;br /&gt;
|Beloved of children and teetotalers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grappa&lt;br /&gt;
|10 Wine&lt;br /&gt;
|A fine Italian brandy, for when regular wine just isn&#039;t alcoholic enough for you.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grasshopper&lt;br /&gt;
|5 Cream, 5 Creme de Menthe, 5 Creme de Cacao&lt;br /&gt;
|A fresh and sweet dessert shooter. Difficult to look manly while drinking this.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Green Beer&lt;br /&gt;
|1 Green Crayon Powder, 10 Beer&lt;br /&gt;
|A freezing pint of green beer. Festive.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Grog&lt;br /&gt;
|1 Rum, 1 Water&lt;br /&gt;
|A fine and cepa drink for Space.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hearty Punch&lt;br /&gt;
|5 Brave Bull, 5 Syndicate Bomb, 5 Absinthe&lt;br /&gt;
|Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hippie&#039;s Delight&lt;br /&gt;
|1 Mushroom Hallucinogen, 1 Pan-Galactic Gargle Blaster&lt;br /&gt;
|A drink enjoyed by people during the 1960&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hooch&lt;br /&gt;
|2 Ethanol, 1 Welding fuel&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night. Heals assistants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iced Coffee&lt;br /&gt;
|1 Ice, 3 Coffee&lt;br /&gt;
|A drink to perk you up and refresh you!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|5 Beer, 1 Ice&lt;br /&gt;
|A beer so frosty, the air around it freezes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|1 Ice, 3 Tea&lt;br /&gt;
|All natural, antioxidant-rich flavour sensation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|1 Ale, 1 Irish Cream&lt;br /&gt;
|An Irish car bomb.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|1 Irish Cream, 1 Coffee&lt;br /&gt;
|Coffee and alcohol. More fun than a Mimosa to drink in the morning.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Irish Cream&lt;br /&gt;
|2 Whiskey, 1 Cream&lt;br /&gt;
|It&#039;s cream, mixed with whiskey. What else would you expect from the Irish?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Jack Rose&lt;br /&gt;
|1 Grenadine, 2 Applejack, 1 Lime Juice&lt;br /&gt;
|A light cocktail perfect for sipping with a slice of pie.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Kahlua&lt;br /&gt;
|5 Coffee, 5 Sugar&lt;br /&gt;
|DAMN, THIS THING LOOKS ROBUST&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Kamikaze&lt;br /&gt;
|1 Vodka, 1 Triple Sec, 1 Lime Juice&lt;br /&gt;
|Divinely windy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lemonade&lt;br /&gt;
|2 Lemon Juice, 2 Water, 1 Sugar, 1 Ice&lt;br /&gt;
|Sweet, tangy lemonade. Good for the soul.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Long Island Iced Tea&lt;br /&gt;
|1 Vodka, 1 Gin, 1 Tequila, 1 Cuba Libre&lt;br /&gt;
|The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Manhattan&lt;br /&gt;
|2 Whiskey, 1 Vermouth&lt;br /&gt;
|The Detective&#039;s undercover drink of choice. He never could stomach gin...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|10 Manhattan, 1 Uranium&lt;br /&gt;
|A scienitst drink of choice, for thinking how to blow up the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|1 Beer, 2 Ale&lt;br /&gt;
|A manly concoction made from Ale and Beer. Intended for true men only.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Margarita&lt;br /&gt;
|2 Tequila, 1 Lime Juice&lt;br /&gt;
|On the rocks with salt on the rim. ¡Arriba!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Classic Martini&lt;br /&gt;
|2 Gin, 1 Vermouth&lt;br /&gt;
|Damn, the bartender even stirred it, not shook it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mead&lt;br /&gt;
|2 Honey&lt;br /&gt;
|A Vikings Beverage, though a cheap one.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mojito&lt;br /&gt;
|1 Rum, 1 Sugar, 1 Lime Juice, 1 Soda Water, 1 Menthol&lt;br /&gt;
|A drink that looks as refreshing as it tastes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moonshine&lt;br /&gt;
|5 Nutriment, 5 Sugar&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nar&#039;Sour&lt;br /&gt;
|1 Blood, 1 Lemon Juice, 1 Demon&#039;s Blood&lt;br /&gt;
|A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma&#039;jin in no time!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|1 Pan-Galactic Gargle Blaster, 1 Morphine&lt;br /&gt;
|A drink that is guaranteed to knock you silly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|1 Uranium, 6 Cola&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Old Timer&lt;br /&gt;
|3 Whiskey Soda, 2 Parsnip Juice, 1 Alexander&lt;br /&gt;
|An archaic potation enjoyed by old coots of all ages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Patron&lt;br /&gt;
|10 Tequila, 1 Silver&lt;br /&gt;
|Drinking patron in the bar, with all the subpar ladies.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Peppermint Patty&lt;br /&gt;
|6 Hot Chocolate, 1 Creme de Cacao, 1 Creme de Menthe, 1 Vodka, 1 Menthol&lt;br /&gt;
|This lightly alcoholic drink combines the benefits of menthol and cocoa.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pumpkin Latte&lt;br /&gt;
|5 Pumpkin Juice, 5 Coffee, 5 Cream&lt;br /&gt;
|A delicious mix of pumpkin juice and coffee.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quadruple Sec&lt;br /&gt;
|5 Triple Sec, 5 Triple Citrus, 5 Creme de Menthe&lt;br /&gt;
|Kicks just as hard as licking the powercell on a baton, but tastier.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quintuple Sec&lt;br /&gt;
|5 Quadruple Sec, 5 Clown&#039;s Tears, 5 Syndicate Bomb&lt;br /&gt;
|Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Red Mead&lt;br /&gt;
|1 Blood, 1 Mead&lt;br /&gt;
|A True Vikings Beverage, though its color is strange.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Red Queen&lt;br /&gt;
|6 Tea, 2 Mercury, 1 Black Pepper, 1 Growth Serum&lt;br /&gt;
|DRINK ME.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rubberneck&lt;br /&gt;
|4 Ethanol, 5 Grey Bull, 1 Astrotame&lt;br /&gt;
|A popular drink amongst those adhering to an all synthetic diet.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rum and Coke&lt;br /&gt;
|2 Rum, 1 Cola&lt;br /&gt;
|The classic go-to of space-fratboys.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sake&lt;br /&gt;
|10 Rice&lt;br /&gt;
|A sweet rice wine of questionable legality and extreme potency.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sbiten&lt;br /&gt;
|10 Vodka, 1 Capsaicin Oil&lt;br /&gt;
|A spicy mix of Vodka and Spice. Very hot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|2 Vodka, 1 Orange Juice&lt;br /&gt;
|A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sidecar&lt;br /&gt;
|2 Cognac, 1 Triple Sec, 1 Lemon Juice&lt;br /&gt;
|The one ride you’ll gladly give up the wheel for.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Silencer&lt;br /&gt;
|1 Nothing, 1 Cream, 1 Sugar&lt;br /&gt;
|A drink from mime Heaven.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Singulo&lt;br /&gt;
|5 Vodka, 1 Radium, 5 Wine&lt;br /&gt;
|A blue-space beverage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Snow White&lt;br /&gt;
|1 Beer, 1 Lemon Lime&lt;br /&gt;
|A cold refreshment.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|1 Coffee, 1 Soy Milk&lt;br /&gt;
|A nice and refreshing beverage while you are reading.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Beer&lt;br /&gt;
|10 Flour&lt;br /&gt;
|A freezing pint of beer.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Squirt Cider&lt;br /&gt;
|1 Water, 1 Tomato Juice, 1 Nutriment&lt;br /&gt;
|Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stinger&lt;br /&gt;
|10 Whiskey, 5 Creme de Menthe&lt;br /&gt;
|A snappy way to end the day.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Suffering Bastard&lt;br /&gt;
|1 Gin, 1 Wine, 1 Lemon Juice, 2 Beer&lt;br /&gt;
|Some describe it as like consuming a lemon flavoured grenade, others say it can rip apart the very fabric of spess. What most people will tell you is that it tastes like liquid suffering.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|2 Sugar, 1 Lemon Juice, 1 Wine&lt;br /&gt;
|Sweet, light, and fruity - as girly as it gets.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Syndicate Bomb&lt;br /&gt;
|1 Beer, 1 Whiskey Cola&lt;br /&gt;
|A syndicate bomb, also known as the JC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|2 Tequila, 2 Orange Juice, 1 Grenadine&lt;br /&gt;
|Oh great, now you feel nostalgic about sunrises back on Terra...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|1 Vodka, 1 Coffee, 1 Lime Juice&lt;br /&gt;
|This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|10 Long Island Iced Tea, 1 Uranium&lt;br /&gt;
|A glass of this is sure to prevent a meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|2 Rum, 1 Vermouth, 2 Plasma&lt;br /&gt;
|Whoah, this thing is on FIRE! CALL THE DAMN SHUTTLE!!!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Trappist Beer&lt;br /&gt;
|2 Ale, 2 Holy Water, 1 Sugar&lt;br /&gt;
|A strong dark ale brewed by space-monks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Triple Citrus&lt;br /&gt;
|1 Lemon Juice, 1 Lime Juice, 1 Orange Juice&lt;br /&gt;
|Triple the citrus, triple the fun.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Turbo&lt;br /&gt;
|2 Moonshine, 1 Nitrous Oxide, 1 Sugar Rush, 1 Pwr Game&lt;br /&gt;
|A turbulent cocktail for outlaw hoverbikers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vanilla Pudding&lt;br /&gt;
|5 Vanilla Powder, 5 Milk, 5 Egg Yolk&lt;br /&gt;
|A vanilla flavored pudding in a glass.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vodka&lt;br /&gt;
|10 Potato Juice&lt;br /&gt;
|The glass contain wodka. Xynta.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|2 Vodka, 1 Vermouth&lt;br /&gt;
|A bastardisation of the classic martini. Still great.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|2 Vodka, 1 Tonic Water&lt;br /&gt;
|For when a gin and tonic isn&#039;t russian enough.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|2 Whiskey, 1 Cola&lt;br /&gt;
|An innocent-looking mixture of cola and Whiskey. Delicious.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|2 Whiskey, 1 Soda Water&lt;br /&gt;
|Ultimate refreshment.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Whiskey Sour&lt;br /&gt;
|1 Whiskey, 1 Lemon Juice, 1 Sugar&lt;br /&gt;
|Lemon juice/whiskey/sugar mixture. Moderate alcohol content.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|White Russian&lt;br /&gt;
|3 Black Russian, 2 Cream&lt;br /&gt;
|A very nice looking drink. But that&#039;s just, like, your opinion, man.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wine&lt;br /&gt;
|10 Grape Juice&lt;br /&gt;
|A very classy looking drink.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wizz Fizz&lt;br /&gt;
|1 Triple Sec, 1 Soda Water, 1 Champagne&lt;br /&gt;
|A magical potion, fizzy and wild! However the taste, you will find, is quite mild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simple drinks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|glass of water&lt;br /&gt;
|The father of all refreshments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|glass of whiskey&lt;br /&gt;
|The silky, smokey whiskey goodness inside the glass makes the drink look very classy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|glass of absinthe&lt;br /&gt;
|A powerful alcoholic drink. Rumored to cause hallucinations but does not.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|glass of gin&lt;br /&gt;
|A crystal clear glass of Griffeater gin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lizard Wine&lt;br /&gt;
|An alcoholic beverage from Space China, made by infusing lizard tails in ethanol.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ale&lt;br /&gt;
|A warm pint of delicious ale.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Applejack&lt;br /&gt;
|The perfect beverage for when you feel the need to horse around.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Apple Juice&lt;br /&gt;
|The sweet juice of an apple, fit for all ages.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|The raw essence of a banana. HONK&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s jam. Who cares?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Carrot Juice&lt;br /&gt;
|It is just like a carrot but without crunching.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Champagne&lt;br /&gt;
|A sparkling wine known for its ability to strike fast and hard.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Clown&#039;s Tears&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Coffee&lt;br /&gt;
|Don&#039;t drop it, or you&#039;ll send scalding liquid and glass shards everywhere.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cognac&lt;br /&gt;
|Damn, you feel like some kind of French aristocrat just by holding this.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Creme de Cacao&lt;br /&gt;
|A chocolatey liqueur excellent for adding dessert notes to beverages and bribing sororities.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Creme de Menthe&lt;br /&gt;
|A minty liqueur excellent for refreshing, cool drinks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|Dr. Gibb. Not as dangerous as the name might imply.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fernet&lt;br /&gt;
|Pure Fernet Bronca. Only an absolute madman would drink this pure.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Garlic Juice&lt;br /&gt;
|Crushed (not juiced) garlic. Chefs love it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Glass of Ice&lt;br /&gt;
|Generally, you&#039;re supposed to put something else in there too...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hard Cider&lt;br /&gt;
|Apple juice, for adults.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Holy Water&lt;br /&gt;
|A glass of holy water.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Sour...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lemon-Lime&lt;br /&gt;
|You&#039;re pretty certain a real fruit has never actually touched this.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|A glass of sweet-sour lime juice.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Menthol&lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Milk&lt;br /&gt;
|White and nutritious goodness!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Milk Cream&lt;br /&gt;
|Ewwww...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nothing&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Vitamins! Yay!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Parsnip Juice&lt;br /&gt;
|Why...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pineapple Juice&lt;br /&gt;
|Pineapple Juice&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s poison. Who cares?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Potato Juice&lt;br /&gt;
|Bleh...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rum&lt;br /&gt;
|Now you want to Pray for a pirate suit, don&#039;t you?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Soda Water&lt;br /&gt;
|Why not make a scotch and soda?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sol Dry&lt;br /&gt;
|A soothing, mellow drink made from ginger&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|White and nutritious soy goodness!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Space Cola&lt;br /&gt;
|A glass of refreshing Space Cola.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Space Mountain Wind&lt;br /&gt;
|Space Mountain Wind. As you know, there are no mountains in space, only wind.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Space-Up&lt;br /&gt;
|Space-Up. It helps keep your cool.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tea&lt;br /&gt;
|Drinking it from here would not seem right.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tequila&lt;br /&gt;
|Now all that&#039;s missing is the weird colored shades!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Are you sure this is tomato juice?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tonic Water&lt;br /&gt;
|Quinine tastes funny, but at least it&#039;ll keep that Space Malaria away.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Triple Sec&lt;br /&gt;
|A sweet and vibrant orange liqueur.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vermouth&lt;br /&gt;
|You wonder why you&#039;re even drinking this straight.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
|A glass of watermelon juice.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Welder Fuel&lt;br /&gt;
|Unless you are an industrial tool, this is probably not safe for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Space_Law&amp;diff=204</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Space_Law&amp;diff=204"/>
		<updated>2022-08-20T20:46:35Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: page, no pictures work here though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rules and regulations herein are not absolutes, instead they exist to serve mainly as &#039;&#039;&#039;guidelines&#039;&#039;&#039; for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers. Crime codes are made up of Category Codes (&#039;&#039;xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X&#039;&#039;_).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ode&lt;br /&gt;
!1XX - Minor&lt;br /&gt;
!2XX - Medium&lt;br /&gt;
!3XX - Major&lt;br /&gt;
!4XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|Resisting Arrest&lt;br /&gt;
|Assault&lt;br /&gt;
|Assault, Deadly Weapon&lt;br /&gt;
|Murder&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|&lt;br /&gt;
|Pickpocketing&lt;br /&gt;
|Assault, Officer&lt;br /&gt;
|Assault, Sexual&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|&lt;br /&gt;
|Drug Distribution&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|Possession, Drugs&lt;br /&gt;
|Possession, Weapons&lt;br /&gt;
|Possession, Restricted Weapons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Possession, Explosives&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|06&lt;br /&gt;
|Indecent Exposure&lt;br /&gt;
|Rioting&lt;br /&gt;
|Inciting a Riot&lt;br /&gt;
|Mutiny&lt;br /&gt;
|-&lt;br /&gt;
|07&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Workplace Hazard&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Grand Sabotage&lt;br /&gt;
|-&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|Petty Theft&lt;br /&gt;
|Theft&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|-&lt;br /&gt;
|09&lt;br /&gt;
|Trespass&lt;br /&gt;
|&lt;br /&gt;
|Major Trespass&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|Breaking and Entry&lt;br /&gt;
|B&amp;amp;E Restricted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|Insubordination&lt;br /&gt;
|Dereliction&lt;br /&gt;
|Enemy of the Corp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused&#039;s intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, &#039;Assault With a Deadly Weapon&#039; and &#039;Assaulting an Officer&#039; are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
&lt;br /&gt;
Brig Procedures&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Operational Procedures for brigging are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Take the prisoner to a brig cell, set the time and activate the timer.&lt;br /&gt;
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.&lt;br /&gt;
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.&lt;br /&gt;
# Buckle the prisoner to the bed.&lt;br /&gt;
# Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. These are to be placed in evidence, &#039;&#039;&#039;not left on the brig floor or your personal use&#039;&#039;&#039;, until they can be returned to their rightful owners.&lt;br /&gt;
# Close the locker and &#039;&#039;&#039;lock it&#039;&#039;&#039;.&lt;br /&gt;
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.&lt;br /&gt;
# Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do&#039;&#039;&#039; &#039;&#039;NOT&#039;&#039; &#039;&#039;&#039;fully strip the prisoner unless they have earned a permanent sentence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.&lt;br /&gt;
&lt;br /&gt;
In the instance of prisoners that have earned Labor Camp duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a Prisoner Management Console, assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at Labor Camp.**&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can&#039;t mine the floors for glass], you should use a lower conversion rate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
&lt;br /&gt;
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the  Prison Wing  .&lt;br /&gt;
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.&lt;br /&gt;
&lt;br /&gt;
=== Legal Representation and Trials ===&lt;br /&gt;
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.&lt;br /&gt;
&lt;br /&gt;
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.&lt;br /&gt;
&lt;br /&gt;
The Lawyer&#039;s security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.&lt;br /&gt;
&lt;br /&gt;
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command &#039;&#039;&#039;must&#039;&#039;&#039; be followed. This goes, from top to bottom: Captain &amp;gt; Head of Security &amp;gt; Warden &amp;gt; Sec Officer / Detective.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.&lt;br /&gt;
&lt;br /&gt;
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial &#039;&#039;&#039;is required&#039;&#039;&#039; to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
=== Use of Deadly Force ===&lt;br /&gt;
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
* Severe Personal Risk  - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
* Armed and Dangerous  - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. &#039;&#039;&#039;As a last resort&#039;&#039;&#039; if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
=== Minor Crimes ===&lt;br /&gt;
All of these crimes carry a 1 minute sentence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|File:Resisting Arrest.PNG&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest.&lt;br /&gt;
|Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|File:Libertycap.png&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
|To possess space drugs or other narcotics by unauthorised personnel.&lt;br /&gt;
|Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|File:Indecent exposure.png&lt;br /&gt;
|&#039;&#039;&#039;Indecent Exposure&#039;&#039;&#039;&lt;br /&gt;
|To be intentionally and publicly unclothed.&lt;br /&gt;
|Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|File:Vandalism.PNG&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To deliberately damage the station with malicious intent.&lt;br /&gt;
|Sentence depends on quantity of property damaged.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|File:Trespassing.png&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
|To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.&lt;br /&gt;
|Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Crimes ===&lt;br /&gt;
All of these crimes carry a 2 minute sentence or a 100 point target at the Labor Camp, optional for the suspect you are arresting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|File:Assault.png&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|File:Pickpocketing.png&lt;br /&gt;
|&#039;&#039;&#039;Pick-Pocketing&#039;&#039;&#039;&lt;br /&gt;
|To steal items from another&#039;s person.&lt;br /&gt;
|Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|File:Narcotics Distribution.PNG&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution&#039;&#039;&#039;&lt;br /&gt;
|To distribute narcotics and other controlled substances.&lt;br /&gt;
|Forcing or tricking someone to consume substances such as space drugs is assault.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|weapon&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Weapon&#039;&#039;&#039;&lt;br /&gt;
|To be in possession of a dangerous item that is not part of their job role.&lt;br /&gt;
|Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|File:Rioting.PNG&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
|It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|File:Workplace Hazard.PNG&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
|To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|File:Petty theft.png&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
|To take items from areas one does not have access to or to take items belonging to others or the station as a whole.&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|File:BandE.PNG&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entry&#039;&#039;&#039;&lt;br /&gt;
|Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.&lt;br /&gt;
|Crew can still be charged with breaking &amp;amp; entry even if they do not enter the area themselves.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|File:Insubordination.PNG&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one&#039;s superior officer.&lt;br /&gt;
|Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Crimes ===&lt;br /&gt;
These crimes carry a service at the Labor Camp, with a 500 point target or a five minute brig sentence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|File:Assault Deadly Weapon.PNG&lt;br /&gt;
|&#039;&#039;&#039;Assault With a Deadly Weapon&#039;&#039;&#039;&lt;br /&gt;
|To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.&lt;br /&gt;
|Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|File:Assaulting an officer.PNG&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
|To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
|Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|File:Manslaughter.PNG&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Weapon&lt;br /&gt;
|&#039;&#039;&#039;Possession of a Restricted Weapon&#039;&#039;&#039;&lt;br /&gt;
|To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc.&lt;br /&gt;
|Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel.The Barman is permitted his double barrel shotgun loaded with beanbag rounds. Only the Captain and HoS can issue weapon permits.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|File:Possession Explosives.PNG&lt;br /&gt;
|&#039;&#039;&#039;Possession of Explosives&#039;&#039;&#039;&lt;br /&gt;
|To be in possession of an explosive device.&lt;br /&gt;
|Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|File:Inciting Riot.PNG&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
|To attempt to stir the crew into a riot&lt;br /&gt;
|Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|File:Disrupting power.png&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To hinder the work of the crew or station through malicious actions.&lt;br /&gt;
|Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|File:Theft.PNG&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal restricted or dangerous items&lt;br /&gt;
|Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks.Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Major pass&lt;br /&gt;
|&#039;&#039;&#039;Major Trespass&#039;&#039;&#039;&lt;br /&gt;
|Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.&lt;br /&gt;
|Being in a very high security area, such as the armoury or the Captain&#039;s Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|File:BE Restricted.PNG&lt;br /&gt;
|&#039;&#039;&#039;B&amp;amp;E of a Restricted Area&#039;&#039;&#039;&lt;br /&gt;
|This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.&lt;br /&gt;
|As a major crime sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don&#039;t count as grand theft).&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Dereliction&lt;br /&gt;
|&#039;&#039;&#039;Dereliction of Duty&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the station&#039;s continued operation.&lt;br /&gt;
|A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization.&lt;br /&gt;
&lt;br /&gt;
Only the Captain, HoS, and Warden can authorize a Permanent Sentence.&lt;br /&gt;
&lt;br /&gt;
Only the Captain can authorize an Execution or Forced Cyborgization.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|File:Murder.PNG&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To maliciously kill someone.&lt;br /&gt;
|Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &#039;&#039;&#039;Unauthorised executions are classed as Murder.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|File:Sexual Assault.PNG&lt;br /&gt;
|&#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
|To molest or otherwise sexually attack someone.&lt;br /&gt;
|Unconsented ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a &#039;&#039;&#039;permanent ban&#039;&#039;&#039;. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|File:Attempted Murder.PNG&lt;br /&gt;
|&#039;&#039;&#039;Attempted Murder&#039;&#039;&#039;&lt;br /&gt;
|To use physical force against a person until that person is in a critical state with the apparent intent to kill them.&lt;br /&gt;
|Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intend to kill them.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|File:Mutiny.PNG&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Compromising Station Integrity&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions, seriously threatening crew or station.&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|[High value target theft](Grand Theft.png)&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal items of high value or sensitive nature.&lt;br /&gt;
|Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain&#039;s Antique Laser, the Captain or the HoP&#039;s ID cards, or Mechs. This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|File:Antag skum.png&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Corporation&#039;&#039;&#039;&lt;br /&gt;
|To act as, or knowingly aid, an enemy of Nanotrasen.&lt;br /&gt;
|Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar&#039;Sie.Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Modifiers &amp;amp; Special Situations&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Situation&lt;br /&gt;
!Description&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Re-education&#039;&#039;&#039;&lt;br /&gt;
|Getting de-converted from revolutionary or cultist.&lt;br /&gt;
|Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;.Do note however that persons intentionally getting involved in fights which occur in a department that isn&#039;t theirs is an act of vigilantism, this is not permitted.&lt;br /&gt;
|Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
|Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries.&lt;br /&gt;
| -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
|Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
|The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
|Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
|Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
|Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
|In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased.&lt;br /&gt;
|1 minute added to their sentence for every 2 minutes the chase lasted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.&lt;br /&gt;
|Additional brig time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Escape from Brig&#039;&#039;&#039;&lt;br /&gt;
|If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.&lt;br /&gt;
|Reset timer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins).&lt;br /&gt;
|The same sentence as the original criminal.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Guide_To_Security_Officer&amp;diff=203</id>
		<title>Guide To Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Guide_To_Security_Officer&amp;diff=203"/>
		<updated>2022-08-20T20:43:14Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: please theyve cut off my toes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
As a security officer it is your direct responsibility to oversee the safety of the station. If the station is going haywire then it is because you failed to do your job. In other words being a security officer is fairly stressful, but please don&#039;t let that stress overwhelm you. Do make sure to follow the [[Space Law]] in all your doings. Here are a few play styles, pick one you see fitting to you, but don&#039;t be afraid to switch around:&lt;br /&gt;
&lt;br /&gt;
== Obey &amp;amp; Survive ==&lt;br /&gt;
Or commonly referred to as &amp;quot;[[Shitsec|shitcurity]]&amp;quot;, are the kind of officers that believe it&#039;s still 1947 and that we&#039;re in the USSR, so they can abuse and mess with anyone below them on the food chain. Here&#039;s some advice:&lt;br /&gt;
&lt;br /&gt;
# Don&#039;t be like this.&lt;br /&gt;
# Beware of people trying to disarm you.&lt;br /&gt;
# Clowns and cargo are your nemesis.&lt;br /&gt;
# Don&#039;t expect people to respect you.&lt;br /&gt;
# The feeling of pride you get is temporary.&lt;br /&gt;
&lt;br /&gt;
= To Protect and to Serve =&lt;br /&gt;
These kind of officers just go around the station and make sure everything is in order, not intervening unless needed, these types of officers are neutrally perceived by the public so don&#039;t expect praise or hate, well except general hate towards security because of the officers mentioned above. Some tips.&lt;br /&gt;
&lt;br /&gt;
# If people tell you to go, don&#039;t overstay your welcome.&lt;br /&gt;
# If you have AA, make sure the kitchen and engineering are doing fine.&lt;br /&gt;
# If you find any xenomorphs then immediately request backup and wait for them, do not engage alone, unless someone is in direct danger.&lt;br /&gt;
&lt;br /&gt;
= Faithful to Death =&lt;br /&gt;
This type is better suited for those who prefer role play over combat, these guys hang around bars, talk to citizens, help around the station and otherwise liked. These are the tips that might come in handy for you:&lt;br /&gt;
&lt;br /&gt;
# Wear a blue uniform with a tie, to stand out and so people can tell you apart from the types above.&lt;br /&gt;
# If people get nervous around you, or otherwise don&#039;t like you, prove yourself to them by actions, not hollow words, but, don&#039;t power play.&lt;br /&gt;
# Security goes before faithfulness, so if a fellow officer calls for backup or the Head of Security calls all units, you should respond immediately.&lt;br /&gt;
# In no case you have the permission to [[Shitsec|shitcurity]], if you do even once, people will remember that and avoid you.&lt;br /&gt;
&lt;br /&gt;
= Semper Aequus =&lt;br /&gt;
If you don&#039;t like any of those but do want to stay at security and manage paperwork then this is just the style for you. Stay at the department, at the front desk, oversee prisoners, make sure they get out on time, and stay put until then, be warden&#039;s right hand. Take into account this information:&lt;br /&gt;
&lt;br /&gt;
# Prisoners may give you a false sense of content by standing in place, but when you hear someone beating on the wall, know that&#039;s them.&lt;br /&gt;
# If you detect a break out, immediately close the shutters if they&#039;re open, just in case.&lt;br /&gt;
# When manning the front desk, and someone requests a baton, make sure they have proper reasoning, and alert level.&lt;br /&gt;
# If situation goes out of control you might have to get out of your cozy seat and go out to hunt some criminals, or stay home to defend the fort.&lt;br /&gt;
# If an officer brings in a law breaker ask them what they&#039;re in for and handle the procedure yourself, following the Space Law.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Robotics&amp;diff=202</id>
		<title>Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Robotics&amp;diff=202"/>
		<updated>2022-08-20T20:37:52Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: insert something funny hereoh btw the videos should be inline but i couldnt figure out how to do that so sad oh god they know ohg od gohdo dsoadsa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
So you&#039;re interested in making robots? Great! This guide will explain to you everything you need to know about making them&lt;br /&gt;
&lt;br /&gt;
(don&#039;t expect a fancy page, i only know the absolute basics about making a wiki page)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
This section will explain every item you (currently) need in order to make robots. The items needed for robot creation are as followed:&lt;br /&gt;
&lt;br /&gt;
* Metal sheets, for making proximity sensors and cyborg parts with the Exosuit fabricator&lt;br /&gt;
* Proximity sensors and Cyborg arms, for actually making the robots (floor bots and medical bots &#039;need&#039; right arms, keep this in mind)&lt;br /&gt;
* An empty toolbox, for making Floor bots&lt;br /&gt;
* Floor tiles, for making Floor bots (10 needed per robot)&lt;br /&gt;
* An empty Medkit, for making Medical bots&lt;br /&gt;
* A Health analyzer, for making Medical bots&lt;br /&gt;
* An Empty Bucket, for making Cleaning bots&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
Currently, only one usable Robotics machine exists: the Exosuit Fabricator, which can be used to make cyborg parts as long as you have metal sheets inserted.&lt;br /&gt;
&lt;br /&gt;
== Creating robots ==&lt;br /&gt;
Now that you know the materials and machines needed, let&#039;s get started&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Making robot parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Insert Metal Sheets into the Exosuit Fabricator. 50 sheets gives 100K iron&lt;br /&gt;
# Click on the fabricator and go to either Cyborg parts or Miscellaneous&lt;br /&gt;
# Make either a cyborg arm (i suggest making right arms) or a proximity sensor, depending on which tab you entered&lt;br /&gt;
# Go back to the main menu of the fabricator. If you went to Cyborg Parts on step 2, go to Miscellaneous. If you went to Miscellaneous on step 2, go to Cyborg Parts&lt;br /&gt;
# Again, depending on which tab you entered in step 4, make either an arm or a sensor&lt;br /&gt;
# Click Process Queue, and the fabricator should start building the parts&lt;br /&gt;
&lt;br /&gt;
== Making robots themselves ==&lt;br /&gt;
Now that we have robot parts, we&#039;re ready to make robots.&lt;br /&gt;
&lt;br /&gt;
== [https://www.youtube.com/watch?v=NvRSzqQQEHo Cleaning bots] ==&lt;br /&gt;
&lt;br /&gt;
# Drop an empty bucket onto the ground&lt;br /&gt;
# Click on the bucket with a Proximity Sensor&lt;br /&gt;
# Click on the Robot Parts with a cyborg arm&lt;br /&gt;
&lt;br /&gt;
Congratulations! You now have a Cleaning bot.&lt;br /&gt;
&lt;br /&gt;
== [https://www.youtube.com/watch?v=Pwc-BqR-ziE Floor bots] ==&lt;br /&gt;
&lt;br /&gt;
# Drop an empty toolbox onto the ground&lt;br /&gt;
# Click on the toolbox with 10 floor tiles&lt;br /&gt;
# Click on the robot parts with a Proximity Sensor&lt;br /&gt;
# Click on the robot parts with a Right Cyborg arm&lt;br /&gt;
&lt;br /&gt;
Congratulations! You now have a Clean bot. &lt;br /&gt;
&lt;br /&gt;
== [https://www.youtube.com/watch?v=LcTxIvPBN_k Medical bots] ==&lt;br /&gt;
&lt;br /&gt;
# Drop an empty first aid kit or fire aid kit onto the ground&lt;br /&gt;
# Click on the kit with a Right Cyborg arm&lt;br /&gt;
# Click on the robot parts with a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Click on the robot parts with a Proximity Sensor&lt;br /&gt;
&lt;br /&gt;
Congratulations! You now have a Medical bot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More will be added once more is added to robotics in-game&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Surgery&amp;diff=201</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Surgery&amp;diff=201"/>
		<updated>2022-08-20T20:34:10Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: did you know that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Surgery, the best way to look at people&#039;s insides. It is very useful for augmenting other players, or yourself.  &amp;lt;s&amp;gt;Or creating monstrosities.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to do it. ===&lt;br /&gt;
Make sure the patient is lying down, either on a surgical bed or the floor.&lt;br /&gt;
&lt;br /&gt;
With a surgical tool in hand, such as a scalpel, alt-click on the patient.&lt;br /&gt;
&lt;br /&gt;
A menu listing body parts will open up, each labeled something like &amp;quot;Pick HumanHead&amp;quot;.  There will also be an &amp;quot;Attach procedure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Clicking on one of the body parts will open another menu giving you the option of removing that bodypart, or for some bodyparts, opening it up.&lt;br /&gt;
&lt;br /&gt;
Clicking on a procedure will start that procedure.&lt;br /&gt;
&lt;br /&gt;
After starting the procedure, you need to use a specific sequence of surgical tools on the patient (make sure to be on help intent).&lt;br /&gt;
&lt;br /&gt;
You can just try to use all your tools on the patient until one works.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Talk:Chemistry&amp;diff=200</id>
		<title>Talk:Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Talk:Chemistry&amp;diff=200"/>
		<updated>2022-08-20T20:33:24Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: Created page with &amp;quot;needs like, all the chemicals that do shit now.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;needs like, all the chemicals that do shit now.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Chemistry&amp;diff=199</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Chemistry&amp;diff=199"/>
		<updated>2022-08-20T20:33:12Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: initial (incomplete) import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The Chemistry that has been implemented into the game has been copied from tg station&#039;s old chem recipes. Note:this is the guide to reactions, for the job, click here&lt;br /&gt;
&lt;br /&gt;
(Disclaimer: at the current time of this edit, these are all working recipes/reactons for the game; all others turn to ash or out right don&#039;t work)&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Space Lube&lt;br /&gt;
|-&lt;br /&gt;
|Step 1&lt;br /&gt;
|Add 1 part Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|Step 2&lt;br /&gt;
|Add 1 part Silicon&lt;br /&gt;
|-&lt;br /&gt;
|Step 3&lt;br /&gt;
|Add 1 part Water&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!potassium bomb  (warnning: blows-up as soon as you mix)&lt;br /&gt;
|-&lt;br /&gt;
|Step 1&lt;br /&gt;
|Add 1 Potassium&lt;br /&gt;
|-&lt;br /&gt;
|Step 2&lt;br /&gt;
|Add 1 Water&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!ammonia&lt;br /&gt;
|-&lt;br /&gt;
|Step 1&lt;br /&gt;
|1 part Nitrogen&lt;br /&gt;
|-&lt;br /&gt;
|Step 2&lt;br /&gt;
|3 part Hydrogen&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Space Cleaner&lt;br /&gt;
|-&lt;br /&gt;
|Step 1&lt;br /&gt;
|1 part Water&lt;br /&gt;
|-&lt;br /&gt;
|Step 2&lt;br /&gt;
|1 part ammonia&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!unstable mutagen&lt;br /&gt;
|-&lt;br /&gt;
|Step 1&lt;br /&gt;
|1 part Chlorine&lt;br /&gt;
|-&lt;br /&gt;
|Step 2&lt;br /&gt;
|1 part Phosphorus&lt;br /&gt;
|-&lt;br /&gt;
|Step 3&lt;br /&gt;
|1 part Radium&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!universal enzyme&lt;br /&gt;
|-&lt;br /&gt;
|Step 1&lt;br /&gt;
|1 part Ethanol&lt;br /&gt;
|-&lt;br /&gt;
|Step 2&lt;br /&gt;
|1 part Welding fuel&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Shitsec&amp;diff=198</id>
		<title>Shitsec</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Shitsec&amp;diff=198"/>
		<updated>2022-08-20T20:31:58Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: note that this has no links, because none of those pages are setup yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: YOU WANT A REAL FUCKING GUIDE MAGGOT? THE GUIDE TO BEING A &amp;quot;good boy&amp;quot; BOOTLICKING SEC IS RIGHT HERE SHOE-POLISHER.&lt;br /&gt;
&lt;br /&gt;
== Your Job as an officer ==&lt;br /&gt;
YOUR JOB ON THE STATION IS SIMPLE YOU STUPID PIECE OF SHIT: KILL ALL THE SYNDICATE CUNTS, WHICH ARE AS FOLLOWS:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;TRAITORS, HOWEVER YOU DEFINE THEM! *ANY COMMUNIST SCUM REBELLION INCLINED SHITS *THE FUCKING CLWON. AHAHAHA. CANT HONK WHEN YOU FUCKING FACE IS BASHED IN HAHAHAHAH. *THE MIME. AHAHA. CANT SCREAM FOR HELP CAN YOU? *ANYONE WHO CRITICIZES YOU, as THEY ARE WORKING FOR THE ENEMY!!! *FUCKING ANUO JUST KILL, KILL! *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA *ANYONE WEARING MORE RED THAN PERMITTED *ANY OTHER SEC WHO TRY TO STOP YOU, THEY ARE THE ENEMY!&lt;br /&gt;
&lt;br /&gt;
== The chain of command ==&lt;br /&gt;
CHAIN OF COMMAND? THE FUCK IS THAT? SOME BDSM GEAR? NO! AS THE LAW EVERYONE IS BENEATH YOU, CRUSH THEM ALL! AHAHAHAH! THEY CANNOT ORDER YOU, AND IF THEY TRY, YOU CAN BEAT THEM TO DEATH!&lt;br /&gt;
&lt;br /&gt;
== Keeping the station safe ==&lt;br /&gt;
THE ONLY WAY TO MAKES SURE THE ENEMIES OF NANOTRASEN DONT HARM THE STASHON IS KILLING THEM! KILL THEM ALL! ANYONE WHO STOPS YOU SHOULD ALSO BE KLLED! SUN ZOO ONCE SAID THAT &amp;quot;Beating your enemy into a bloody pulp and razing everything he ever held dear is the truest form of victory&amp;quot; SO GO AND BASH PEOPLE TO A FUCKING PULP. WHAT ARE OU DOING? STOP READING AND BASH PEOPLE HEADS IN?1&lt;br /&gt;
&lt;br /&gt;
What? EXPECTING A JOB NAVIGATOR HERE? THIS IS A JOKE PAGE YOU BRAINDED FUCKING TROG!&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Hacking&amp;diff=197</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Hacking&amp;diff=197"/>
		<updated>2022-08-20T20:30:52Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: i literally cannot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ever put on a hoodie and dark sunglasses or a Guy Fawkes mask??&lt;br /&gt;
&lt;br /&gt;
== Spoiler-free Hacking Tips ==&lt;br /&gt;
Use a screwdriver on a door (on any intent) to open the panel. Clicking on the door with wires, or a wirecutter in hand will open the hacking interface. The panel can be closed again by using a screwdriver on the door a second time, making it less evident that the door has been tampered with.&lt;br /&gt;
&lt;br /&gt;
Door hacking poses a risk of electric shock, so insulated gloves are a good idea!&lt;br /&gt;
&lt;br /&gt;
The panel contains two rows of sockets with several wires running between them. Clicking on a wire with cutters selected will cut and remove it. With an empty hand selected, clicking an empty socket in the bottom row followed by one in the top row will connect the two sockets with a wire.&lt;br /&gt;
&lt;br /&gt;
Try cutting a wire, trying the door out, then replacing the wire as you found it. Take note of any differences between the effects of cutting different individual wires. Experiment further by isolating and working with wires associated with a single type of behavior.&lt;br /&gt;
&lt;br /&gt;
Try moving around a wire&#039;s connection point on one end only--either the top or bottom row.&lt;br /&gt;
&lt;br /&gt;
Once you have a success, try replicating it with another door.&lt;br /&gt;
&lt;br /&gt;
Take it one step at a time--If you break a door irrecoverably, move on to a different one and try being more slow and methodical in your experimentation.&lt;br /&gt;
&lt;br /&gt;
The same colored wire will do the same thing on every door.&lt;br /&gt;
&lt;br /&gt;
The positions of the wires will be randomized though.&lt;br /&gt;
&lt;br /&gt;
Have a good excuse ready for when the Head of Security (inevitably) wanders by while you&#039;re up to your yellow-gloved wrists in buzzing, sparking wires.&lt;br /&gt;
&lt;br /&gt;
You may want to start with some door off in maint, where no one can catch you.&lt;br /&gt;
&lt;br /&gt;
=== Some important types of wires ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wire&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|This wire provides power to the door. When cut you can open the door with a crowbar.&lt;br /&gt;
|-&lt;br /&gt;
|Shock&lt;br /&gt;
|When cut, the door shocks anyone who interacts with it without gloves.&lt;br /&gt;
|-&lt;br /&gt;
|Bolt&lt;br /&gt;
|When cut, the door becomes bolted&lt;br /&gt;
|}&lt;br /&gt;
Figuring out the door wiring can take a minute or two initially, but it&#039;s well worth the time investment, as a working pattern can be repeated with additional doors in seconds.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Guide_To_The_Nuclear_Reactor&amp;diff=196</id>
		<title>Guide To The Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Guide_To_The_Nuclear_Reactor&amp;diff=196"/>
		<updated>2022-08-20T20:28:18Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: import nuclear reactor guide, also replaced the warning with a much more fun warning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fun fact: If you are using the reactor for the first time, you will accidentally blow it up. You currently think that you might be the exception to this rule, but you are not. Its currently unknown why every single engineer that tries their hand at producing power in the nuclear way manages to screw it up so royally. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This guide will cover the basic background info of the reactor, how to start it, how to run it, and how to blow it to hell. Many terms relating to the reactor will also be covered, under the assumption that you are almost certainly not a nuclear physicist.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Before you even touch the reactor, its best you know how it works&lt;br /&gt;
&lt;br /&gt;
=== Pipes, steam, water, and a shit-ton of radiation ===&lt;br /&gt;
The reactor has several distinct parts, all of which must be properly connected to each-other for the reactor to work. Starting with the simplest, the water reservoir. It holds water. This water is cycled around the reactor through the use of a pump,it heads to the reactor core where it is heated to steam by the fission reactions within and used to drive a turbine, creating power. the water then returns to the reservoir where it is cooled, and the process begins again. This whole system has, as of now, only two weak links, the pipes and the reactor core. The other parts of the reactor can be built with cheap steel in the build menu, but the pipes and core are both difficult to replace and require leanghy repiping and large amounts of plasteel respectively.&lt;br /&gt;
&lt;br /&gt;
=== How the core works ===&lt;br /&gt;
The core itself is just as complex as the rest of the reactor combined. Inside the core, fuel rods are used in fission reactions to heat up water cycling through the core. These fuel rods cannot start up on their own, and require a starting rod to fire up initially. Control rods are used to reduce or increase the rate of fission reactions to control the core. The cores pressure and temperature are what you need to control to generate power and avoid getting your teeth kicked in by an admin, Though these are not directly controllable and make up a large chain of dependence.&lt;br /&gt;
&lt;br /&gt;
=== The chain of dependence ===&lt;br /&gt;
As previously mentioned, the temperature and pressure of a core are not directly controllable, only indirectly through a long series of dependencies. Starting from the beginning, you have the number of rods. More fuel rods means more heat and neutrons, while more control rods means more control over other values. The second thing you have control over is rod height. When the control rods are deep in the reactor, they lower the amount of fission reactions that occur, and when they are nearly outside it, the amount of reactions increases. This is measured by the K% value (or more accurately a 1+k%), which shows on a triplet of horizontal sliding gauges. This K% value changes the amount of neutron flux exponentially, meaning a K% value of 10 causes the flux to grow not ten times faster than a k value of 1, but a hundred times faster. The neutron flux can be seen as a way to measure how active the reactor is. The higher the flux, the more fission reactions occur. This causes the temperature to increase which in turn increases the pressure of the steam around the reactor. The higher the pressure, the faster the steam moves through the turbine, and the more power is generated. If all this has you confused, try reading the chain of dependency backwards.&lt;br /&gt;
&lt;br /&gt;
=== Reading the console ===&lt;br /&gt;
With recent changes to the reactor control console, its become easier but more complicated to read than before. The K slider has been given two extra gauges for finer readings, these are more difficult to explain verbally than with examples, so well get right to those. If the value of K# was 0.71, the top slider would be ~2/3rds between 0 and 1, the second slider measuring increments of 1/10th would be at 7, and the finest display at the bottom would be off its right far end. Alternatively, if it was at 0.07, both the top and second slider would be close to zero, with the lower slider at 7. If you want a k value that is perfectly at zero, you should have all 3 gauges centred along the centerline.&lt;br /&gt;
&lt;br /&gt;
The reactor rod controls are far easier than before. there is a display showing the % of the max depth the rods are inserted at any moment down to the hundredth of a percent. The left course slider controls this depth at increments of 1%, while the right one does so at increments of 0.01%. The latter is essential for achiving a perfect 0 k value.&lt;br /&gt;
&lt;br /&gt;
Areas of gauges that are shaded in red mean that having a value in the range is either counterproductive or dangerous. A pressure incapable of powering the reactor and a pressure close to blowing it up would both be in a red shaded area.&lt;br /&gt;
&lt;br /&gt;
== Starting up the reactor ==&lt;br /&gt;
Starting up the reactor is a rather long process, with multiple steps, and can result in you turning into a fine mist if done incorrectly.&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
Before starting the reactor, you need to gather what you&#039;ll need to do so. these are the rods, typically found someplace near the console. There are three types, control rods, whose function is discussed in &amp;quot;The chain of dependence&amp;quot;, Fuel rods, which drive the fission reactions and are slowly whittled down by them, and starter rods, which provide the initial neutrons for starting up the reactor. These must be placed into the reactor in an appropriate ratio to avoid it fizzling out or exploding horribly.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Simple&amp;quot; reactor setup ===&lt;br /&gt;
This is simply the method that I personally use when I&#039;m just looking to generate power. Id recommend experimenting on private servers if you want to try different setups, as admins frown upon unscheduled reactor decommissioning.&lt;br /&gt;
&lt;br /&gt;
# Start the plasma generator so crew doesn&#039;t complain and your lights/consoles are powered.&lt;br /&gt;
# Gather 4 to 5 control rods, one fuel rod, and one starter rod.&lt;br /&gt;
# Head out the airlock and plug in the control rods. then the fuel rod, then the starter.&lt;br /&gt;
# run back inside to man the reactor console&lt;br /&gt;
# Raise control rods until the k% value is ~ 6 or 7&lt;br /&gt;
# Keep it there until the neutron flux reaches a point between 10^5 and 10^6. Going higher will make the reactor MUCH more feisty, exponentially so. (going too high will result in a reactor meltdown that cant be stopped via the console)&lt;br /&gt;
# Set K% to zero using the rods. (all 3 sliders should meet at the center point, see &amp;quot;Reading the console&amp;quot;)&lt;br /&gt;
# Lower and raise K% until a stable and relatively high temp and pressure is reached (being in the top-side red is safe-ish, going above it results in reactor failure)&lt;br /&gt;
# Check that pressure is rising, and use the other console to see if power is being generated&lt;br /&gt;
# go to the core, remove the starter rod, be sure your wearing rad-proof gear.&lt;br /&gt;
# go back to the console, repeat steps 7-9 as needed&lt;br /&gt;
&lt;br /&gt;
== Continued operation ==&lt;br /&gt;
Now that you&#039;ve got the reactor running, you are expected to keep it nice, fueled, and stable.&lt;br /&gt;
&lt;br /&gt;
=== Refueling ===&lt;br /&gt;
The step by step setup should be good for most rounds, lasting over an hour, but if you need to refuel the reactor, head out the airlock, take out the old fuel rod, smack in a new one, and repeat the startup process. Its a good idea to startup the plasma generator beforehand so the crew doesn&#039;t complain about the lack of power. If your using a multi fuel rod setup, having someone trustworthy man the console while your replacing rods is generally a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Safety hazards ===&lt;br /&gt;
Having a very slowly exploding nuke in your backyard comes with a lot of dangers, not the least of which is may blow you into tiny smithereens if you fuck up. Therefore, it is always a good idea to be aware of the various safety hazards it poses. The two largest dangers come down to the fact that the reactor is sometimes in exposed space, and that it emits a massive amount of radiation. The first is easily counter-able, just grab a hardsuit, Engineering hardsuit preferred, tack on an o2 tank, and wear a mask. The second is more difficult. Even a single fuel rod reactor emits a massive amount of radiation, and anyone near it not wearing radiation protective gear will slowly melt from the inside. The tile above the reactor core, as well as those directly next to it, are typically so radioactive that even this wont help you totally, and even in a full Engineering hardsuit you will rapidly begin turning into goo if you get too close.&lt;br /&gt;
&lt;br /&gt;
=== Meltdown prevention ===&lt;br /&gt;
Preventing a meltdown is very simple, and there are two ways to do it. Number one is to slam the control rods all the way in once the reactor tries to meltdown, which may not be fast enough if you get there too late. The second option is to go outside yourself and manually take out any fuel rods. If you fail at either, you will be &amp;lt;s&amp;gt;turned into a red unclonable mist&amp;lt;/s&amp;gt; still alive and just floating in space because explosions dont damage people yet.&lt;br /&gt;
&lt;br /&gt;
=== Sabotage prevention ===&lt;br /&gt;
If you want to prevent someone from turning engineering into a crater on purpose, there are a few things you can try. There are two places you need to protect, but still have accessible, these being the reactor and its control console. If you want to prevent sabotage, walling up the reactor and leaving an engineering airlock is typically the best course of action. The console is typically decently protected, but if you feel the need you can replace the windows with reinforced walls or place the console in a more hidden location.&lt;br /&gt;
&lt;br /&gt;
== [https://www.youtube.com/watch?v=pLvsmho1lGA I dont want to set the wooorld on fiiiire] ==&lt;br /&gt;
So, lets say you&#039;re a traitor and need all of engineering gone. There are a few ways you can go about detonating the reactor, depending on if you approach the console or the core first.&lt;br /&gt;
&lt;br /&gt;
=== Chernobyl ===&lt;br /&gt;
The Chernobyl method is fucking with the console and moving the control rods as far out as you can and hoping nobody notices, before blitzing the fuck out of engineering so you don&#039;t end up dead yourself. This will take a longer time to come to fruition, and is easier to both stop and repair, but is far less difficult to set up than the other method&lt;br /&gt;
&lt;br /&gt;
=== Ghetto Tsar Bomba ===&lt;br /&gt;
If you&#039;ve got a deathwish, and access to the rods themselves, this method guarantees the biggest boom. to do it, simply take out all the rods in the core, shove in only fuel rods, smack in a starter, and RUN LIKE HELL. This is more difficult to set up but cannot be stopped using the console and can guarantee that the reactor explosion is absolutely massive. This will guarantee a shuttle call and will most certainly get you sent to the void if you aren&#039;t an antagonist or have a VERY VERY good reason for doing so.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Guide_to_Atmospherics&amp;diff=195</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Guide_to_Atmospherics&amp;diff=195"/>
		<updated>2022-08-20T20:23:46Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: please call the cops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This is NOT a guide to the Atmospherics Technician job, though it IS incredibly useful for them to know.  It is in fact their job to know this stuff. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Every tile in US13, even those covered by walls and doors or in space, simulates its atmosphere to a large degree of complexity. Each tile can change in pressure, temperature, gas mixture, flammability, etc. very few of these conditions are habitable, and it is the job of Atmos Techs to maintain them. Before one changes the station&#039;s atmosphere, however, it is best to understand it, whether to do one&#039;s job safely or make ones sabotage more effective.&lt;br /&gt;
&lt;br /&gt;
== Tanks ==&lt;br /&gt;
Gas tanks, commonly confused with gas canisters, are small and portable methods of storing and distributing gasses. All jobs start with an oxygen tank and mask in the box within their backpack which is useful if the atmosphere happens to have none. There exist rarer larger capacity variants, coloured yellow, and large tanks that cannot fit in the backpack but contain far more oxygen than the small emergency canisters and are good for spacewalks and extended operations such as mining.&lt;br /&gt;
&lt;br /&gt;
These tanks do not and cannot contain an infinite amount of gas. if you are relying on them for a spacewalk, they will eventually run out, so it is recommended you bring a backup on very extended walks. The tanks can be filled with gasses from canisters after being inserted into them, though it is recommended to empty the tanks first.&lt;br /&gt;
&lt;br /&gt;
== Canisters ==&lt;br /&gt;
Canisters are far larger containers of gas. They cannot be carried and hand and must be pulled one at a time, and require tools to interface and interact with various atmos systems. Unlike oxygen tanks, canisters come containing various gases at round start, with only a select few not available. they are MUCH better suited for the demands of station-wide atmos management due to their larger capacity, and can be turned into devastating weapons with a little effort.&lt;br /&gt;
&lt;br /&gt;
Canisters can be hooked onto special tiles by clicking on them with a wrench in hand. when this is done, the canister and pipe will begin to equalize pressure and gasses. This means that when a canister is hooked up to an empty pipe system, it will fill the pipes with its gas. if a canister (typically empty) is hooked to a pressurized pipe, it will be filled instead. A special case is shuttles, when a plasma tank is hooked up aboard a shuttle, the gas will be used as fuel for its engines, reducing the amount of gas as the shuttle is piloted.&lt;br /&gt;
&lt;br /&gt;
The above operations don&#039;t require accessing the canisters menu, but it is still worth knowing how to read it. it contains a valve, button to toggle gas release, button to fill (read, equalize) a tank that is inserted, and various readings of values such as set release pressure, internal pressure, etc. The valve controls the release pressure, or the pressure gas is released from the canister when the release is toggled (and the canister is not hooked to a tile). All the gas inside a canister can be violently released if the canister is broken, be it by firearms or melee&lt;br /&gt;
&lt;br /&gt;
The main use of canisters (aside from acting as buffer/storage for atmos) is to flood fill rooms with the gasses contained inside. this can be done benevolently to fill an oxygenless area or one previously spaced, or malevolently to fill it with hot plasma.&lt;br /&gt;
&lt;br /&gt;
== Gases ==&lt;br /&gt;
Rather than a plain and boring single &amp;quot;atmosphere&amp;quot; gas commonly present in other games with atmosphere simulations, there are a large variety of gases that can make up the atmosphere in an area or pipe&lt;br /&gt;
&lt;br /&gt;
Starting with by far the most important, oxygen, the reason why it&#039;s needed should be abundantly clear. without oxygen players will rapidly take damage and die, thankfully everyone has an oxygen tank on them at roundstart, and many can be found around the station, but a sudden disappearance of oxygen is still very capable of killing numerous people. Something learned from the Apollo 1 crew is that, yes, there is such a thing as too much oxygen. If the atmosphere in an area is almost all oxygen, any flammable gas (plasma) can be ignited very easily and will get extremely hot very quickly. Though this is dangerous, controlled burns in special chambers are a great way for atmospherics to create some more exotic gases, as with the right combinations tritium and pluoxium can be created.&lt;br /&gt;
&lt;br /&gt;
The second gas that you will probably have to worry about is plasma. This (oddly named) substance isn&#039;t actually plasma, but instead a McGuffin flammable gas. If it is in the air, the air can catch fire, so don&#039;t let it find a spark. Plasma burns can reach very high temperatures with large amounts of oxygen, but this will rapidly consume the plasma. Low oxygen burns on the other hand are much colder but will last for very long periods of time. all plasma fires can light you on fire, which will deal large amounts of burn damage, increasing depending on how &amp;quot;on fire&amp;quot; you are. This can be countered through the use of specialized suits and hardsuits. Plasma fires are best fought back by venting an area or nitrogen flooding it, but fire extinguishers are an easy and portable way of putting out smaller fires.&lt;br /&gt;
&lt;br /&gt;
Nitrogen and Carbon dioxide are almost functionally identical. Both can be used to fill up space so an area is not completely made of one gas. Carbon dioxide is less common, but generated by fires and breathing, while Nitrogen makes up the majority of the air at roundstart and can be found in several canisters. Carbon dioxide is generally filtered out of the atmosphere, though this can actually backfire when controlling fires, as carbon dioxide is great at snuffing them out and when piped out of a fire is at a high pressure and can &amp;quot;clog&amp;quot; the waste pipes by crowding out other gasses.&lt;br /&gt;
&lt;br /&gt;
There are also rarer and more specialized gasses. N2O, aka laughing gas, can typically be found in tanks within medbays surgical rooms and within atmos. it is intended as a way of knocking players out but is currently nonfunctional. BZ is a potent hallucinogenic agent that can be found within xenobio in science on some maps, it is similarly nonfunctional. Pluoxium can be seen as &amp;quot;safe oxygen&amp;quot;, it can replace oxygen in the atmosphere and be breathable, in fact being more effective than oxygen, and tends to be inert and non-reactive, making it an excellent way of controlling fires. Tritium is the exact opposite, created in high-temperature plasma fires in small amounts, large amounts of pure tritium act as a VERY potent fire &amp;quot;accelerant&amp;quot; or catalyst, allowing them to reach some absurd temperatures that even hardsuits won&#039;t save you from. it should be noted that tritium cannot burn on its own, and must be mixed with plasma and oxygen. Miasma is the rarest gas and does nothing as of now, it is created by dead bodies in small amounts, and is intended to trigger effects such as vomiting, disgust, and mood debuffs if in large amounts.&lt;br /&gt;
&lt;br /&gt;
In summary of the gases and their availability roundstart in several containers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
!Tanks?&lt;br /&gt;
!Canisters?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Oxygen&lt;br /&gt;
|Breathable, Fire oxidizer.&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plasma&lt;br /&gt;
|Flammable, Fuel, Making other gases&lt;br /&gt;
|No (planned)&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nitrogen&lt;br /&gt;
|Space-filling, Inert.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Carbon Dioxide&lt;br /&gt;
|Space-filling, Inert.&lt;br /&gt;
|No&lt;br /&gt;
|sometimes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|N2O&lt;br /&gt;
|Non-functional Knockout&lt;br /&gt;
|Yes (rare)&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|BZ&lt;br /&gt;
|Non-functional Hallucinations/brain damage&lt;br /&gt;
|No&lt;br /&gt;
|sometimes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pluoxium&lt;br /&gt;
|Oxygen replacement, inert&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tritium&lt;br /&gt;
|Fire &amp;quot;accelerant&amp;quot;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Miasma&lt;br /&gt;
|Non-functional disgust/vomit/bad smell&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Air&amp;quot;&lt;br /&gt;
|Pre-mixed nitrogen and oxygen&lt;br /&gt;
|Maybe?&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Empty&amp;quot;&lt;br /&gt;
|Empty canister, for filling.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pipes, Manifolds, Heat Exchangers, Eetc ==&lt;br /&gt;
While in-air atmospherics is already rather complicated, it goes into the realm of complete absurdity once one factors in piping. many pipes with many different gases and many different purposes criss-cross the entire station in an enormous web, all converging onto the atmospherics sub-department itself.&lt;br /&gt;
&lt;br /&gt;
Outside of atmospherics itself, most of the more complex types of pipes and pipe-interfacers won&#039;t be found, and most crew will only have to worry about a few types.&lt;br /&gt;
&lt;br /&gt;
Air pipes, connecting to vents, that distribute air (or whatever atmos has substituted) throughout the station, waste pipes (connected to scrubbers) that carry away plasma and carbon dioxide when on, and junctions, regions where several pipes converge or split off.&lt;br /&gt;
&lt;br /&gt;
Within atmospherics, however, it is an entirely different beast. Many types of filters and distributors and heaters and coolers litter the area, and the pipes form an incredibly complex spider web. This guide will not be explaining the various regions of the atmospherics sub-department, however, only the individual functions of each type of pipe and pipe-interfacer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Picture&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
!Interface&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Valve&lt;br /&gt;
|Blocks Equalization until open&lt;br /&gt;
|Click to open/close.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pressure Pump&lt;br /&gt;
|Pumps a certain pressure of gas over the boundary.&lt;br /&gt;
|Click to open a menu, change pressure using the nearby button, open/close using another button.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Volume Pump&lt;br /&gt;
|Pumps a certain volume of gas over the boundary&lt;br /&gt;
|Same as above, but for volume.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Unary Vent&lt;br /&gt;
|Can be seen as a pressure pump for pumping into the open air&lt;br /&gt;
|None at the moment, basically identical to the passive vent.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Passive Vent&lt;br /&gt;
|Equalizes gas between what&#039;s in the pipe and what&#039;s in the air.&lt;br /&gt;
|None. Set and forget, or hook up to valves/pumps.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Injector&lt;br /&gt;
|can be seen as a volume pump for pumping into the open air.&lt;br /&gt;
|probably has a menu when clicked on.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Scrubber&lt;br /&gt;
|The inverse of the vents, sucks set gases.&lt;br /&gt;
|None at the moment, always set to suck plasma and co2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heat exchanger&lt;br /&gt;
|When placed facing another exchanger, equalizes temperature but not pressure or contents between two pipes&lt;br /&gt;
|None, set and forget, or hook up to valves/pumps.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Filter&lt;br /&gt;
|Takes an input gas mix and seperates gases from it, redirecting them to another connected pipe.&lt;br /&gt;
|Menu when clicked on, set gases by pressing buttons, output pressure can be controlled.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mixer&lt;br /&gt;
|Opposite of the filter, takes two gas mixes and mixes them based on percentages set in the menu&lt;br /&gt;
|Menu when clicked on, allowing you to change the split and output pressure.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heat exchange pipes&lt;br /&gt;
|Equalize temperature, but not pressure or contents, with the air on the tile above them.&lt;br /&gt;
|None, connect to heat exchange junction to allow connection of valves/pumps.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heat exchange junction&lt;br /&gt;
|Does not equalize temperature like heat exchange pipes. Allows for normal pipes to connect to heat exchange pipes and vice versa.&lt;br /&gt;
|None, connect to pumps/valves for control if needed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Manifold&lt;br /&gt;
|Changes the layer of the pipes. can be seen as a &amp;quot;z level&amp;quot; pipes on a level will only connect to pipes on the same level.&lt;br /&gt;
|None, connect to pumps/valves for the control you&#039;ll probably need.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pipe&lt;br /&gt;
|Ordinary pipe, equalizes contents, pressure, and temperature with adjacent pipes.&lt;br /&gt;
|None, use valves/pumps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pipe Junction&lt;br /&gt;
|Region where several pipes meet, equalizing each with each other and itself.&lt;br /&gt;
|none, use valves/pumps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Properties/Math/Equations ==&lt;br /&gt;
Of course, each tile has its own pressure, contents, volume, molarity (molecule amount), and other properties to allow for the simulation of gasses. these are inter-related in-game through the equation PV=NRT, wherein P is pressure, V is volume, N is molarity, R is a constant, and T is temperature. Each of these can cause varying things to occur at different values&lt;br /&gt;
&lt;br /&gt;
Low and high pressure will both cause brute damage. This is to say that getting hit by a shockwave of pressure and walking in space without a spacesuit will both be bad for your health&lt;br /&gt;
&lt;br /&gt;
low volumes bottleneck gases, while high volumes, such as in open air or canisters, allow for large amounts of gas to be stored without issue.&lt;br /&gt;
&lt;br /&gt;
Low molarity does nothing, it simply means there is a small amount of gas. High molarity means there is a large amount of gas. if there is enough volume, this is not an issue, but low volumes will cause a large increase in pressure. especially dangerous are gases at a high molarity and very low temperature, as a large amount can be fit into a canister or tank, and when released and equalized with the air will massively increase in pressure.&lt;br /&gt;
&lt;br /&gt;
Both high and low temperatures will deal burn damage. This does not mean you have to be on fire, a very hot oven-like room will cook you just as well. The cold of space will also deal damage to those poorly insulated.&lt;br /&gt;
&lt;br /&gt;
== Advanced Atmospherics ==&lt;br /&gt;
Atmos is both the hardest to learn and hardest to master region of SS13, and most don&#039;t bother past the basics. For the skilled atmostech, there are however great rewards, even beyond circle-jerking to how hot you got plasma to get. A master atmos tech can stop fires before they even begin and give helpful buffs to the entire station, and if a traitor, turn into the most potent hellfire one has ever seen. what makes atmos especially powerful is its self-reliance. while jobs like roboticist and chemist rely on others, like mining and botany, to get powerful, the atmos tech can build a chamber that makes the sun look like Canada in comparison with only his own know-how and tools, no other department required. Learning atmos is more than just knowing what each part does, and to really understand it it is recommended that you play atmos tech and experiment and communicate with other experienced atmos techs to share ideas.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Guide_To_Electricity&amp;diff=194</id>
		<title>Guide To Electricity</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Guide_To_Electricity&amp;diff=194"/>
		<updated>2022-08-20T20:21:35Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: please help me they have a gun to my head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not a guide to [[Guide to construction|construction]] or the nuclear reactor. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Electricity in US is a system that appears very complex on the surface but is in reality very simple to understand. This guide will cover safety, electricity consuming devices, types of wires, APCs (not the armoured vehicles), department/local batteries, transformers, station power storage, and simple generators as well as how to sabotage and repair the electrical grid.&lt;br /&gt;
&lt;br /&gt;
== How not to become a lightbulb ==&lt;br /&gt;
As in real life, high voltages and large amounts of power are dangerous, and can very easily kill you if not respected. To remain safe while fixing or destroying the power grid, there are several things you can do. The most potent and capable defense against electrical shocks is insulated gloves, which are able to block almost all form of electrical shocks, the budget variety offers some protection as well, but nowhere near the guaranteed protection of the engineering-grade ones. Cutting and merging powered wires without gloves will almost always result in shocks that deal large amounts of burn damage, scaling with the power involved, which can easily kill you. if you do not have access to gloves, you can try to shut down power to the wires to safely connect/cut them by interacting with power controllers, such as the APC, department battery, or station power source.&lt;br /&gt;
&lt;br /&gt;
== Power Consuming Devices ==&lt;br /&gt;
Most devices on the station, from consoles to the bar dispenser all require a constant supply of power to function. If the power supply collapses or the demand for power exceeds generated power, these devices will stop working, effectively halting the station. All light-bulbs require power, and not powering the lights is a sure-fire way to invoke the broken window effect. Cloning will also not function without power, meaning dead bodies will pile up and not be revived.&lt;br /&gt;
&lt;br /&gt;
== Types of Wires ==&lt;br /&gt;
Rather than a single type of wire, the station&#039;s power supply is made of a network of many types of wires. Low voltage wires are cheap, but can only handle smaller amounts of power. Medium power wires are the most common type of wire and are used in hacking doors. High voltage wires are the rarest type of wires and can handle the enormous loads made by nuclear reactors and generators, they act as the spine upon which the rest of the station&#039;s grid is built.&lt;br /&gt;
&lt;br /&gt;
== Area Power Controllers (APCs) ==&lt;br /&gt;
These devices (most of them) receive power from their local APC. APCs can be found just about everywhere, and typically control the power distribution of a single room. If an APC is receiving power, it will automatically distribute it to other devices. Devices not powered by an APC can instead be powered by a physical wire connection to a power supply. APCs themselves are connected by low voltage wires to department batteries. If clicked on, they will open a menu, on which you can read various statistics about the APC.&lt;br /&gt;
&lt;br /&gt;
== Department Batteries ==&lt;br /&gt;
Department batteries, as the name implies, control the power distribution of power to larger department sized areas. They do not power machines themselves, instead, they connect to APCs which distribute power for them. Department batteries are connected by Medium voltage wires back to the engineering department, where they are connected to SMES devices. Batteries can be turned on and off by clicking on them.&lt;br /&gt;
&lt;br /&gt;
== SMES devices ==&lt;br /&gt;
SMES devices are effectively just upscaled department batteries. They distribute power to department batteries through medium voltage wires. They receive their power from Transformers, to which they are connected by medium-voltage wires. When clicked on they open a menu from which how much power they store and how much they distribute per tick can be altered.&lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
Transformers are simple, in effect, they are just a way of linking high voltage wires with medium voltage wires. they do not have a menu when clicked on and cannot be turned on or off. They serve an important role in allowing the station&#039;s power source to connect to SMES devices which distribute the power it generates.&lt;br /&gt;
&lt;br /&gt;
== Simple generators ==&lt;br /&gt;
Unlike the reactor, generators are incredibly simple. they produce a large amount of electricity by burning solid plasma, but require a constant supply to function. plasma can be inserted into generators by clicking the generator with plasma in hand. generators can then be turned on by clicking them. The amount of power produced by generators is so large that not even insulated gloves, or even the captain&#039;s gloves, will protect you when cutting directly connected wires, they can and will kill you instantly. if you need to change the wiring, turn the generator off first.&lt;br /&gt;
&lt;br /&gt;
== Diagnostics and repair ==&lt;br /&gt;
All too often electrical devices may find themselves unpowered due to issues in the gird. Fortunately, there is an easy step by step guide that can be used to fix almost any electrical issue.&lt;br /&gt;
&lt;br /&gt;
# If the station is unpowered, skip to step 3. if a department is unpowered, skip to step 2. otherwise move to step 1.&lt;br /&gt;
# Check the APC for the room the device is in. If it is receiving power, your device is simply not connected. try moving it. occasionally a devices power requirements may exceed what an APC can provide, in which case, you should manually link it using medium-voltage wires to the stations medium voltage wire grid. if the APC is not receiving power, move to step two&lt;br /&gt;
# Follow the APC&#039;s low voltage wiring to the department battery. on the way, check for any breaks in the wires. cut wires, obviously, will not transmit power. Mice will often nibble at power cables, so killing mice in maint is recommended. If the connection to the battery is broken, repair it and check the APC. if the APC is powered but the device isn&#039;t, move back to step one. If the APC is still not receiving power, Move to check the department battery. if it is off, turn it on. check if the battery is distributing stored power, or if it is actually receiving power. If it is the prior, move on to step three, if the device still isn&#039;t working, return to step one.&lt;br /&gt;
# Either badger an engineer to check power, or do so yourself. engineering is restricted to non-engineers, so it is often best simply letting one fix the problem for you. to fix the issue of the battery not being supplied, follow its medium-voltage wires to the SMESs. repair any breaks. If there were breaks and you repaired them, check if the battery is receiving power or the device works. If the prior is false, repeat step two, if the latter is false move to step one. If the connection is solid, check the SMESs themselves and see if they are receiving and distributing power. If the SMESs are not receiving power, move onto step 4, if they are not distributing it, fix it and move to step one.&lt;br /&gt;
# Follow the connection to the reactor/generator. Make sure there is a transformer making the power wires transition from medium to high, and that there are no breaks. If there are breaks, fix them, and return to step 3. If there are no breaks and power is still not distributed, check to see if the generator/reactor is operating, if it isn&#039;t, fix it. if power is still not distributed, return to step three.&lt;br /&gt;
&lt;br /&gt;
== Power Sabotage ==&lt;br /&gt;
The station&#039;s power supply is remarkably fragile, and a single man with access to maintenance and a wirecutter can easily cripple multiple departments. Low voltage wires to APCs can be cut to disrupt single rooms, and while not very crippling are rarely fixed. Medium wires and batteries supply entire departments, and if broken or cut can stop it from functioning. Finally, Destroying the generator, SMESs, cutting SMES wires, or cutting generator-transformer wires can all cut power to the entire station.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Guide_To_Singularity_And_Tesla_Engines&amp;diff=193</id>
		<title>Guide To Singularity And Tesla Engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Guide_To_Singularity_And_Tesla_Engines&amp;diff=193"/>
		<updated>2022-08-20T20:18:40Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: i am in great pain please help me the only way i can communicate is through these messages please they have my wife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: while both the singularity and the tesla are simpler than the nuclear reactor, the cost for failure is much higher. Because of this you should be familiar with engineering BEFORE touching it, unless, of course, you intend to make the engine fail from the getgo.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The singularity and the tesla are very similar to eachother, to the extent that a single guide can comfortably cover both. While they differ in some aspects, such as power generation, they can generally be treated the same way. This guide will cover the specifics of both, how to start them, and how to run them.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
It is important to know just how the singularity and tesla reactors work before setting them up.&lt;br /&gt;
&lt;br /&gt;
=== The particle accelerator ===&lt;br /&gt;
The particle accelerator, commonly referred to as the &amp;quot;PA&amp;quot; is a multi-part machine that draws a large amount of power in order to create streams of high energy (damaging) particles. a particle accelerator forms a T shape, with the upper part of the &amp;quot;T&amp;quot; made from the 3 emitter sections. A console is attached to one side of the particle accelerator, from where it is controlled.&lt;br /&gt;
&lt;br /&gt;
In the console, the particle accelerator can be turned on or off, and its power level can be changed. Higher power levels will result in greater growth of the singularity and tesla, possibly to a dangerous extent. Each power level will take an increasing amount of power being fed into the PA to be sustained or activated.&lt;br /&gt;
&lt;br /&gt;
The particles emitted by the PA are able to pass through shields (but not the shield emitters!), and upon repeatedly hitting the singularity and tesla generators will cause them to form a singularity or tesla ball. They will also &amp;quot;feed&amp;quot; both the singularity and tesla once they are generated.&lt;br /&gt;
&lt;br /&gt;
Although some Station start with one, a PA can be bought by cargo if needed.&lt;br /&gt;
&lt;br /&gt;
=== The shield generators (and emitters) ===&lt;br /&gt;
The shield generators serve to keep the very dangerous objects inside them contained. To do this, they must first be wrenched down. The shield generators DO NOT receive power from wires, and must instead be powered by being shot at by an emitter. Emitters periodically shoot a green beam in a straight line, which deals high damage if it hits a player. Keep in mind that any machines (i.e. radiation collectors) in between an emitter and a generator will be hit by the beam and eventually destroyed. Once a shield generator is charged, it can be turned on by hand, at which point it will spread its shields and (to an extent) its power among the other shield emitters. The general shield generator setup, which works for both the singularity and tesla is a 5x5 square, with the generators in the corners, a space of three empty tiles between them.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, that having too many shields and not enough emitters may mean that the shields drain power faster than the emitters can supply, and will lead to the shields eventually failing.&lt;br /&gt;
&lt;br /&gt;
=== Singularity and singularity specific machines ===&lt;br /&gt;
The singularity will destroy objects and players/mobs that fall into it, and will suck loose items, people, and creatures towards it. Touching the singularity is a guaranteed death sentence, and a loose singularity is often enough reason to call the shuttle. The singularity will wander around, even when contained, but cannot destroy or pass shields generated by shield generators unless sufficiently large.&lt;br /&gt;
&lt;br /&gt;
The singularity can grow by absorbing mass (ie: you and the rest of the station), which can be provided with some safety using the particle accelerator. The singularity will slowly decline in mass, converting it into radiation, but the rate of mass conversion is low enough that a loose singularity will generally not &amp;quot;starve&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Radiation collectors are how you get power from the singularity. They will convert the radiation the singularity produces into electricity, which can be used in turn to power the station. You will want to place these as close as you can to the shield field, but not between the shield generators or within the bound of the singularity&#039;s containment zone. Then, wire them back into the station. After being placed and secured, the radiation collectors can then be deployed by being clicked. They will only function in their deployed state. Funnily enough, there is no distinction in the radiation produced by a singularity and a nuclear reactor, so these can also be used aboard stations without a singularity to enhance power output.&lt;br /&gt;
&lt;br /&gt;
To create the singularity itself, you will need a singularity generator. The singularity generator should be placed in the center of the shield square, where it can be hit by a PA. It does not need to be wired to anything. When shot with the PA repeatedly (preferably after the shield generators are on), it will create a stage one singularity, which takes up a single tile. Due to the nature of the singularity, the generator is destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
The singularity can then grow more and more as it is fed. A stage two singularity will generate more power, and take up 4 tiles, but require more mass to sustain itself (this trend of later stages converting mass faster continues) It can provide power to most stations without much difficulty.&lt;br /&gt;
&lt;br /&gt;
The largest stations may require a stage 3 singularity. While containable in the same way as the earlier stages, it takes up 9 tiles. It requires a large amount of incoming mass to sustain itself, but be careful to not over-feed it, as it becomes far more difficult to contain later stages.&lt;br /&gt;
&lt;br /&gt;
Stage 4 and 5 singularities will tear apart walls and ordinary machinery, even through shield generators. While a stage 4 singularity can be THEORETICALLY contained (does not rip out shield generators), a stage 5 singularity will flat out consume anything containing it, and is guaranteed to get loose. Generally, you will only see a stage 4 and 5 singularity when a singularity has already broken loose and ate enough of the station to grow to such a size.&lt;br /&gt;
&lt;br /&gt;
There is a fifth type of singularity, a supermatter singularity, which can only occur if a singularity eats a supermatter crystal. it takes up an enormous area, has a massive pull, and you are generally screwed if one happens to exist. Don&#039;t bother trying to contain it, it will set you on fire and turn you into an atom-thin noodle.&lt;br /&gt;
&lt;br /&gt;
=== Tesla and tesla specific machines ===&lt;br /&gt;
In comparison to the singularity, the Tesla has both numerous upsides and downsides. Like the singularity, the core of the tesla will wander aimlessly. It will emit periodic electric arc blasts. The strengh (and power generation) of these blasts is proportionate to the number of orbs orbiting the tesla itself. Upon reaching a machine or player, the arcs will do enormous damage or explode the machine (oftentimes with enough power to cause breaches). The damage from being hit by an arc is oftentimes enough to instantly kill a player, and insulated gloves will not save you. These arcs make the tesla far more dangerous when it is loose than a singularity.&lt;br /&gt;
&lt;br /&gt;
Unlike the singularity however, once the tesla has been set up it does not require babysitting and is easy to contain. The tesla cannot break the machinery around itself from within if the machinery is set up correctly, even if the tesla is at its maximum size.&lt;br /&gt;
&lt;br /&gt;
The teslas arcs will prioritize hitting grounding rods and tesla coils over everything else. Grounding rods serve to stop the arcs from damaging the coils or shield generators, and the coils convert the arcs into power. A tesla coil or a shield generator hit by an arc without any grounding WILL be damaged, which can cause the containment to fail if set up incorrectly.&lt;br /&gt;
&lt;br /&gt;
The tesla and the singularity are generated through near identical means, though the tesla instead uses the &amp;quot;tesla generator&amp;quot;. Hit the tesla generator and the tesla it creates with PA blasts to create the tesla core and grow orbs around it. Unlike the singularity however, the tesla does not break loose when it is too large, so feel free to hit the PA to the maximum and leave it on.&lt;br /&gt;
&lt;br /&gt;
== Setting up the generators ==&lt;br /&gt;
&lt;br /&gt;
# In both cases you will want to find a 5x5 (or larger) empty region, along with space for the emitters, wiring, and the PA. Gather the appropriate material, which is the PA parts, wires, machines specific to the generator you want to create, shield generators, and emitters. The region should also have good access to the stations power grid.&lt;br /&gt;
# Place the shield generators in the corners of the 5x5 (or larger) square. there should be a space of 3 tiles between them if you are using a 5x5 region. Wrench the generators down. The generators do not have to be wired to anything.&lt;br /&gt;
# Place emitters facing the generators. Typically, a one tile gap is left, but this is optional. The emitters should be wired to the stations power grid or otherwise supplied with power. As emitters are dangerous and consume large amounts of power, dont turn these on yet. Remember to wrench them down one they are facing the proper direction and then weld them to the ground.&lt;br /&gt;
# Move your chosen type of generator (singularity or tesla) into the very center of the construct. It should be equidistant to all of the shield generators where it can be easily hit by the PA. Wrench or weld it down if possible.&lt;br /&gt;
# Build the PA. The similar looking rectangular regions with what look like red coils ontop of them should form the top of a T shape (if you aim your PA up). They are labelled as to which side they should be placed on. These, and all other parts, should be wrenched down when they are placed. &lt;br /&gt;
## Directly behind them, set up the part that looks like an exposed coil or magnet tube. The red part of it should face the regions you just placed.&lt;br /&gt;
## Behind this, set up the console interfacing part. It is rather clearly asymmetrical. If the PA is facing up, the flat region should face the right. In the adjacent region to the flat part, you should place the console itself&lt;br /&gt;
## And, to cap it all off, use the part which looks bulletlike.&lt;br /&gt;
## Wire the console or any part of the PA to a power source. The PA demands very large amounts of power, so a plasma generator, the station grid, or existing reactor is reccomended. Test fire the PA (FOR ONE BLAST!) at the construct to see if it works.&lt;br /&gt;
## There should be nothing in the path of the PA. Floors and glass are fine, as are tables, but grilles, emitters, shield generators, and walls will block the particles. Notably, the energy barrier put up by shield generators will not block the particles.&lt;br /&gt;
## If you are making a singularity: place radiation collectors along the outside of where the shield field will be generated. wrench them down. they should not block the PA particle&#039;s paths. Deploy them by clicking them. Wire them to a transformer and other electrical converters&lt;br /&gt;
## If you are making a tesla: Place one tesla coil at each side of the construct except for the one facing the PA. At the same time, place one or two grounding rods on each side. Wire the tesla coils to a transformer or other electrical devices and be sure that they are wrenched in place.&lt;br /&gt;
# Turn on the emitters. If they were set up correctly this should be as simple as clicking on them. otherwise, check that they are secured and powered.&lt;br /&gt;
# Wait for the emitters to power the shield generators. This is represented by a bar on the shield generator that will slowly fill up with a light blue color as the generator gets more power&lt;br /&gt;
# When the generators are full, turn them on. This will create the shield field.&lt;br /&gt;
# Return to the PA and turn it on. This will create a contained singularity or tesla which will begin creating power. Be sure to keep it fed, but not too large. If your tesla coils or radiation collectors were properly wired to the station (see guide to electricity), you will be providing power.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Alert_Levels&amp;diff=192</id>
		<title>Alert Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Alert_Levels&amp;diff=192"/>
		<updated>2022-08-20T20:12:08Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: import page, lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Code Green - All Clear. ==&lt;br /&gt;
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* Security must respect the privacy of crew members and no unauthorized searches are allowed.&lt;br /&gt;
&lt;br /&gt;
== Code Blue - Confirmed Threat. ==&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station. When a Centcom threat summary is received and printed at communication consoles (happens automatically every roundstart), the blue alert level is applied. This pretty much means that this is the &#039;&#039;actual&#039;&#039; standard operating procedure.&lt;br /&gt;
&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Crew members may be searched by security with probable cause.&lt;br /&gt;
* the AI may bolt down high-risk areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the HoS or Warden agree.&lt;br /&gt;
&lt;br /&gt;
== Code Red - Immediate Threat. ==&lt;br /&gt;
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* All station personnel that are not members of Command or Security must remain in their departments.&lt;br /&gt;
* the AI may bolt down any threatened sectors as it sees fit.&lt;br /&gt;
&lt;br /&gt;
== Code Delta - Imminent Destruction. ==&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect. &lt;br /&gt;
&lt;br /&gt;
* All orders from Heads of Staff and Security must be followed, any disobedience is punishable by death.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
* Most likely a nuke was just armed on the station.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Jargon&amp;diff=191</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Jargon&amp;diff=191"/>
		<updated>2022-08-20T20:09:44Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: me when they still show up in nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of words and abbreviations usually used in games of unitystation, as well as a short description to help new people find out what they mean&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
Abbreviation for Out Of Character. Used for discussions outside of the game (for example letting people know how ridiculous your death was). OOC chat&#039;s default key is U.&lt;br /&gt;
&lt;br /&gt;
===== IC =====&lt;br /&gt;
Abbreviation for In Character. Used for communicating in-roleplay with other people. IC chat&#039;s default key is T (Y for IC chat over communications, if you have a comms headset equipped).&lt;br /&gt;
&lt;br /&gt;
=== Metagaming ===&lt;br /&gt;
&#039;&#039;&#039;[against the rules]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The IC use of information that you gained OOCly, an example being to kill John Doe because someone OOCly is complaining to an admin about how John RDMed. Another, less frequently used form of metagaming is Metagrudging, in which you attack or otherwise interact with someone based on something that happened in a previous round of Unitystation.&lt;br /&gt;
&lt;br /&gt;
=== Icky Ocky/Ick Ock ===&lt;br /&gt;
&#039;&#039;&#039;[against the rules]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Means IC in OOC. A common example is telling people to clone you and revealing where your body is. Often times giving instructions on how a machine or item works in OOC chat is NOT icky ocky.&lt;br /&gt;
&lt;br /&gt;
=== Antag ===&lt;br /&gt;
Means Antagonist. Used when you&#039;re too lazy to just say antagonist.&lt;br /&gt;
&lt;br /&gt;
=== Gray/Greytide ===&lt;br /&gt;
When hordes of new players flood servers of Unitystation or SS13. Name comes from the fact that most new players pick Assistant, who wear gray jumpsuits. One form of graytide is Tubertide, where new players flood the game because of a popular or semi-popular youtuber making a video on or mentioning the game.&lt;br /&gt;
&lt;br /&gt;
=== Plasmabombing ===&lt;br /&gt;
&#039;&#039;&#039;[against the rules, unless you&#039;re an Antagonist]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Filling the station with plasma and then lighting it on fire.&lt;br /&gt;
&lt;br /&gt;
=== Shuttlebombing ===&lt;br /&gt;
&#039;&#039;&#039;[against the rules, unless you&#039;re an Antagonist]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suicide bombing a shuttle or other space craft into the station. Most common example is either Mining taking their shuttle and ramming it into the station, or Nuke Ops adapting some new strategies.&lt;br /&gt;
&lt;br /&gt;
i&#039;ll add more when i stop procrastinating&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Jargon&amp;diff=190</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Jargon&amp;diff=190"/>
		<updated>2022-08-20T20:08:48Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: these shouldnt show up in nav thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of words and abbreviations usually used in games of unitystation, as well as a short description to help new people find out what they mean&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
Abbreviation for Out Of Character. Used for discussions outside of the game (for example letting people know how ridiculous your death was). OOC chat&#039;s default key is U.&lt;br /&gt;
&lt;br /&gt;
===== IC =====&lt;br /&gt;
Abbreviation for In Character. Used for communicating in-roleplay with other people. IC chat&#039;s default key is T (Y for IC chat over communications, if you have a comms headset equipped).&lt;br /&gt;
&lt;br /&gt;
=== Metagaming ===&lt;br /&gt;
&lt;br /&gt;
====== [against the rules] ======&lt;br /&gt;
The IC use of information that you gained OOCly, an example being to kill John Doe because someone OOCly is complaining to an admin about how John RDMed. Another, less frequently used form of metagaming is Metagrudging, in which you attack or otherwise interact with someone based on something that happened in a previous round of Unitystation.&lt;br /&gt;
&lt;br /&gt;
=== Icky Ocky/Ick Ock ===&lt;br /&gt;
&lt;br /&gt;
====== [against the rules] ======&lt;br /&gt;
Means IC in OOC. A common example is telling people to clone you and revealing where your body is. Often times giving instructions on how a machine or item works in OOC chat is NOT icky ocky.&lt;br /&gt;
&lt;br /&gt;
=== Antag ===&lt;br /&gt;
Means Antagonist. Used when you&#039;re too lazy to just say antagonist.&lt;br /&gt;
&lt;br /&gt;
=== Gray/Greytide ===&lt;br /&gt;
When hordes of new players flood servers of Unitystation or SS13. Name comes from the fact that most new players pick Assistant, who wear gray jumpsuits. One form of graytide is Tubertide, where new players flood the game because of a popular or semi-popular youtuber making a video on or mentioning the game.&lt;br /&gt;
&lt;br /&gt;
=== Plasmabombing ===&lt;br /&gt;
&lt;br /&gt;
====== [against the rules, unless you&#039;re an Antagonist] ======&lt;br /&gt;
Filling the station with plasma and then lighting it on fire.&lt;br /&gt;
&lt;br /&gt;
=== Shuttlebombing ===&lt;br /&gt;
&lt;br /&gt;
====== [against the rules, unless you&#039;re an Antagonist] ======&lt;br /&gt;
Suicide bombing a shuttle or other space craft into the station. Most common example is either Mining taking their shuttle and ramming it into the station, or Nuke Ops adapting some new strategies.&lt;br /&gt;
&lt;br /&gt;
i&#039;ll add more when i stop procrastinating&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Jargon&amp;diff=189</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Jargon&amp;diff=189"/>
		<updated>2022-08-20T20:07:50Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: me when i accidently make something a heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of words and abbreviations usually used in games of unitystation, as well as a short description to help new people find out what they mean&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
Abbreviation for Out Of Character. Used for discussions outside of the game (for example letting people know how ridiculous your death was). OOC chat&#039;s default key is U.&lt;br /&gt;
&lt;br /&gt;
===== IC =====&lt;br /&gt;
Abbreviation for In Character. Used for communicating in-roleplay with other people. IC chat&#039;s default key is T (Y for IC chat over communications, if you have a comms headset equipped).&lt;br /&gt;
&lt;br /&gt;
=== Metagaming ===&lt;br /&gt;
&lt;br /&gt;
==== [against the rules] ====&lt;br /&gt;
The IC use of information that you gained OOCly, an example being to kill John Doe because someone OOCly is complaining to an admin about how John RDMed. Another, less frequently used form of metagaming is Metagrudging, in which you attack or otherwise interact with someone based on something that happened in a previous round of Unitystation.&lt;br /&gt;
&lt;br /&gt;
=== Icky Ocky/Ick Ock ===&lt;br /&gt;
&lt;br /&gt;
==== [against the rules] ====&lt;br /&gt;
Means IC in OOC. A common example is telling people to clone you and revealing where your body is. Often times giving instructions on how a machine or item works in OOC chat is NOT icky ocky.&lt;br /&gt;
&lt;br /&gt;
=== Antag ===&lt;br /&gt;
Means Antagonist. Used when you&#039;re too lazy to just say antagonist.&lt;br /&gt;
&lt;br /&gt;
=== Gray/Greytide ===&lt;br /&gt;
When hordes of new players flood servers of Unitystation or SS13. Name comes from the fact that most new players pick Assistant, who wear gray jumpsuits. One form of graytide is Tubertide, where new players flood the game because of a popular or semi-popular youtuber making a video on or mentioning the game.&lt;br /&gt;
&lt;br /&gt;
=== Plasmabombing ===&lt;br /&gt;
&lt;br /&gt;
==== [against the rules, unless you&#039;re an Antagonist] ====&lt;br /&gt;
Filling the station with plasma and then lighting it on fire.&lt;br /&gt;
&lt;br /&gt;
=== Shuttlebombing ===&lt;br /&gt;
&lt;br /&gt;
==== [against the rules, unless you&#039;re an Antagonist] ====&lt;br /&gt;
Suicide bombing a shuttle or other space craft into the station. Most common example is either Mining taking their shuttle and ramming it into the station, or Nuke Ops adapting some new strategies.&lt;br /&gt;
&lt;br /&gt;
i&#039;ll add more when i stop procrastinating&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Jargon&amp;diff=188</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Jargon&amp;diff=188"/>
		<updated>2022-08-20T20:07:27Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: epic page that is yes???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of words and abbreviations usually used in games of unitystation, as well as a short description to help new people find out what they mean&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
Abbreviation for Out Of Character. Used for discussions outside of the game (for example letting people know how ridiculous your death was). OOC chat&#039;s default key is U.&lt;br /&gt;
&lt;br /&gt;
===== IC =====&lt;br /&gt;
Abbreviation for In Character. Used for communicating in-roleplay with other people. IC chat&#039;s default key is T (Y for IC chat over communications, if you have a comms headset equipped).&lt;br /&gt;
&lt;br /&gt;
=== Metagaming ===&lt;br /&gt;
&lt;br /&gt;
==== [against the rules] ====&lt;br /&gt;
&lt;br /&gt;
==== The IC use of information that you gained OOCly, an example being to kill John Doe because someone OOCly is complaining to an admin about how John RDMed. Another, less frequently used form of metagaming is Metagrudging, in which you attack or otherwise interact with someone based on something that happened in a previous round of Unitystation. ====&lt;br /&gt;
&lt;br /&gt;
=== Icky Ocky/Ick Ock ===&lt;br /&gt;
&lt;br /&gt;
==== [against the rules] ====&lt;br /&gt;
Means IC in OOC. A common example is telling people to clone you and revealing where your body is. Often times giving instructions on how a machine or item works in OOC chat is NOT icky ocky.&lt;br /&gt;
&lt;br /&gt;
=== Antag ===&lt;br /&gt;
Means Antagonist. Used when you&#039;re too lazy to just say antagonist.&lt;br /&gt;
&lt;br /&gt;
=== Gray/Greytide ===&lt;br /&gt;
When hordes of new players flood servers of Unitystation or SS13. Name comes from the fact that most new players pick Assistant, who wear gray jumpsuits. One form of graytide is Tubertide, where new players flood the game because of a popular or semi-popular youtuber making a video on or mentioning the game.&lt;br /&gt;
&lt;br /&gt;
=== Plasmabombing ===&lt;br /&gt;
&lt;br /&gt;
==== [against the rules, unless you&#039;re an Antagonist] ====&lt;br /&gt;
Filling the station with plasma and then lighting it on fire.&lt;br /&gt;
&lt;br /&gt;
=== Shuttlebombing ===&lt;br /&gt;
&lt;br /&gt;
==== [against the rules, unless you&#039;re an Antagonist] ====&lt;br /&gt;
Suicide bombing a shuttle or other space craft into the station. Most common example is either Mining taking their shuttle and ramming it into the station, or Nuke Ops adapting some new strategies.&lt;br /&gt;
&lt;br /&gt;
i&#039;ll add more when i stop procrastinating&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Intents&amp;diff=187</id>
		<title>Intents</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Intents&amp;diff=187"/>
		<updated>2022-08-20T20:02:22Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: ports page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intent selector of the UI has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Help Intent ==&lt;br /&gt;
The Help intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the direction you&#039;re moving). **Be careful&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
== Disarm Intent ==&lt;br /&gt;
The Disarm intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll shove them.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that these actions only work if you&#039;re clicking on the target with an empty hand, just as with all intents.&lt;br /&gt;
&lt;br /&gt;
== Grab Intent ==&lt;br /&gt;
The Grab intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a passive grab, which makes you pull people. You stop dragging the same way you stop pulling. While on passive grab, clicking on the person once more upgrades it to an aggressive grab. The target can press &amp;quot;resist&amp;quot; to try to escape from an aggressive or above grab level.&lt;br /&gt;
&lt;br /&gt;
== Harm Intent ==&lt;br /&gt;
The Harm intent will harm. On standing targets you will attempt to punch them. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to knockdown the target. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Species&amp;diff=186</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Species&amp;diff=186"/>
		<updated>2022-08-20T20:00:16Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: Add page lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
== Roundstart Choices ==&lt;br /&gt;
These are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
Sort of like a plucked chicken, if you squint really hard.&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
Lizards can be any color, and can come with tails, frills and other markings.&lt;br /&gt;
&lt;br /&gt;
=== Moths ===&lt;br /&gt;
Giant moths, usually colorful and with majestic wings.&lt;br /&gt;
&lt;br /&gt;
=== Felinids ===&lt;br /&gt;
Humans, but with cat ears and a tail!&lt;br /&gt;
&lt;br /&gt;
=== Vulpkanin ===&lt;br /&gt;
These are fox-like humanoids.&lt;br /&gt;
&lt;br /&gt;
== Exotics ==&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
Big blue cubes somewhere near science that are always watching you.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Shuttles&amp;diff=185</id>
		<title>Shuttles</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Shuttles&amp;diff=185"/>
		<updated>2022-08-20T19:58:54Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: initial port, may need a bit of work to make it look nice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike Byond SS13, where shuttles must teleport between destinations or perform Z-Level trickery to fake flight, shuttles in unitystation are fully flyable and much more responsive. In effect, the shuttles act like moving rooms (or sets of rooms), that can be boarded and (outside special exceptions) manually piloted. objects within the shuttle are fully interactive , and can be used midflight, and people can travel across the shuttle while it is moving. The downside to this full flyability and interactivity is that large shuttles, with many moving tiles, can create large amounts of lag.&lt;br /&gt;
&lt;br /&gt;
= Guide to Flying =&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide will cover what shuttles are, shuttle operation, how to fly shuttles, the quirks of each &amp;quot;type&amp;quot; of shuttle, and the dangers shuttles can pose.&lt;br /&gt;
&lt;br /&gt;
== How they work ==&lt;br /&gt;
The most important part of a shuttle is its piloting console, a shuttle can fly if its walls are torn apart and it has a single engine left, but without the console it will become dead in the water, or worse, continue moving infinitely. If the console is emagged, it will display the locations of people (and the disk) on the console map and disable shuttle safeties. Most shuttles are equipped with collision sensors, if a sensor detects a blocked tile directly infront of it, it will instantly stop the shuttle and prevent the collision, these are turned off if the shuttle console is emagged, which will allow for shuttle ramming. some shuttles are equipped with RCS systems, responsible for translating the shuttle left and right when in action, these are optional and not required to fly, but are helpful for docking. shuttles require fuel to function, in particular, plasma, canisters of which must be wrenched in place over fuel connectors to supply the shuttle engines. The only things actually needed for a shuttles successful operation is a console, an engine, and fuel. Yes, walls are optional.&lt;br /&gt;
&lt;br /&gt;
== Ace pilot ==&lt;br /&gt;
If the shuttle is capable of flying, it can be flown from the shuttle console. When interacted with it will show a popup screen displaying a map, turn controls, an RCS button, a button to start/stop the shuttle, and a thrust slider. The map normally displays the locations of other shuttles, asteroids, and the station origin. If the console is emagged it will additionally show the locations of players and the nuke disk. Do note the map only displays the origin/center of the station, and NOT its outer bounds, if you see it ANYWHERE on the map it is best to slow down unless you are fully intent on commiting space jihad. The turn controls rotate the shuttle 90 degrees left or right when used, and the thrust slider changes how fast the shuttle moves forward, do note that shuttles cannot move backwards using ordinary engine setups. When the RCS button is used, it will toggle RCS, which will make the turn buttons translate the shuttle left or right instead of turning it, good for docking.&lt;br /&gt;
&lt;br /&gt;
= Types of shuttles =&lt;br /&gt;
there are a few &amp;quot;types&amp;quot; of shuttle in unitystation, which while not differing in control can vary in size, danger, and operation.&lt;br /&gt;
&lt;br /&gt;
== Small shuttles ==&lt;br /&gt;
These are shuttles like the personal shuttles, often found attached to various departments or in a bay. they are the most common, and cannot fit many occupants, but their small size means that they are able to fit in more places just near the station than other larger shuttles. The fact that the shuttles are self powering, and these small shuttles are rarely missed, makes them a perfect getaway, secret lair, or electronic warfare center if you have a spacesuit and materials. A lesser known small shuttle is the centcom shuttle, tucked away in the top right of the centcom station. the fact that centcom is normally only visited seconds before the round ends and is very far away makes it practically unused and useless, in theory it could be used for centcom boarding parties.&lt;br /&gt;
&lt;br /&gt;
== Large shuttles ==&lt;br /&gt;
Large shuttles are less common, and many large shuttles only appear in certain game modes or maps. They are just as fast as small shuttles (owing to more engines), but cannot fit in as many places and typically require extensive docks to hold them. on some maps, mining will have access to a large mining shuttle capable of holding and supporting the entire mining team, equipped with a small medbay and storage. Nuke ops have the syndicate shuttle, a bulky and well armoured shuttle with a large and well stocked medbay and armoury, aswell as a far larger than normal bridge and actual airlocks instead of single doors which allow for air conservation even when not docked, for stealthy station boarding. A lesser known large shuttle is the wizards shuttle, which is very large and contains all manner of strange rooms. the front of the ship contains a piloting console which is seldom used, as wizards dont have to fly and can just teleport to the station.&lt;br /&gt;
&lt;br /&gt;
== Special shuttles ==&lt;br /&gt;
There also exist special shuttles, shuttles that dont obey normal shuttle operation, these are the cargo shuttle, arrivals shuttle, and escape shuttle. The cargo shuttle does not start with a shuttle console, and is instead piloted automatically when it recives orders to come to or leave cargo. interestingly, it does not actually go anywhere, instead spending some time far away from the station before magically returning with requested goods onboard. If it is equipped with a console, be VERY careful, as the shuttle is faster than normal and has no collision sensors, making it a perfect way to accidentally (or purpousefully) carve a hole into the station and die in a crash. It is practically invincible, and if piloted into asteroids or the station will have no problem carving directly through them. The arrivals shuttle is interesting, because despite having a shuttle matrix, it cannot actually be flown, only turned. it is also where late-join players will appear. The escape shuttle is by FAR the fastest shuttle, and similarly to the cargo shuttle is piloted automatically to and from the station during evacuation. It is goddamn immortal, and though it can take damage it will not stop, cleanly carving through asteroids in its path. If it is equipped with a console, by manually building one, its incredible speed and armour make it a perfect projectile, and the shuttle can cleanly tear through the entire station, and then sail through the other side.&lt;br /&gt;
&lt;br /&gt;
== Danger Zone ==&lt;br /&gt;
Shuttles pose a few dangers, namely, when crashed they will destroy tiles, kill those directly impacted, and kill those onboard if the collision was fast enough. The onboard plasma canister can start fires if tampered with (rarely), and it being always adjacent to space means that any hull breach or nick can quickly kill unsuited crew. if a shuttle runs out of fuel, it becomes stuck, and if the console is destroyed while it is flying it will continue to fly in the direction it was going until fuel runs out or the console is rebuilt.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Combat&amp;diff=184</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Combat&amp;diff=184"/>
		<updated>2022-08-20T19:54:54Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: Port combat guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
Combat in Unitystation is both very complex and unique. While the base upon which it is built on is itself rather intricate, the myriad of interacting mechanics introduced by other systems increases its complexity exponentially. This, aswell as the social element, lends itself well to making combat in unitystation more tactically unique. Unfortunately (or fortunately?) this makes combat in unitystation very difficult to master. While this guide will by no means cover all the details (wed be here all week), it should introduce and teach the core combat system, aswell as provide practical advice for combat and how to work towards a better understanding.&lt;br /&gt;
&lt;br /&gt;
= Core systems =&lt;br /&gt;
The very core of the combat system is a combination of parts of the intent and health systems. Intents are important to learn to interact with the combat system, and health is good to know to reduce how often you die, and allow you to more effectively choose targets.&lt;br /&gt;
&lt;br /&gt;
== Intents ==&lt;br /&gt;
There are 4 intents. Help, grab, disarm and harm&lt;br /&gt;
&lt;br /&gt;
=== Help (green) ===&lt;br /&gt;
Help intent, as implied by the name, is mainly used for non-combat interactions. It is still useful to know. If you on help intent, and not carrying a weapon in your hands, you cannot injure others, and will swap places/pass those you run into rather than stopping (good for chasing someone or being on the run). Using help intent on someone (including yourself) with medicine in hand will apply the medicine to a selected body part, healing it (assuming you apply the correct meds).&lt;br /&gt;
&lt;br /&gt;
=== Grab (yellow) ===&lt;br /&gt;
Grab intent will grab the person you use it on. By moving, they can break out of your grab. When someone is grabbed, and not resisting, you can pull them, much the same as ctrl + click. If someone is handcuffed, they will be unable to break out of your grab, letting you pull them into a prison cell if your merciful, or into a discrete location if your not.&lt;br /&gt;
&lt;br /&gt;
=== Disarm (blue) ===&lt;br /&gt;
Don&#039;t let the name fool you, disarm plays a far bigger role than just wrenching a weapon out of someones hands. If used on another player, they have a very good chance to drop their weapon, which you can then pick up, and possibly use (note, some guns are locked by id-based firing pins). If you absolutely must fight someone who is equipped, and are unarmed, DON&#039;T use the harm intent. use the disarm intent and use their own weapons against them. This also works in reverse, don&#039;t get in melee range if you have a gun, as you will likely get disarmed and lit up with your own gun. While you cant avoid getting in melee range if your using a melee weapon, you can minimize the risk of being disarmed by spending as little time in melee range as possible (in open combat) and instead using Hit-and-Retreat methods, or by surprising/ambushing your foe to (hopefully) chop them up before they react.&lt;br /&gt;
&lt;br /&gt;
Disarm doesn&#039;t stop there, though. Each individual disarm has a small chance to knock over the person being disarmed. While knocked down, people are stunned, and cannot shoot or melee back against attacks. The time given by a disarm knockdown is NOT enough to handcuff people, don&#039;t make the mistake of coming close to an angry man with a gun with only one free hand of your own. When someone is knocked down, if you are very quick, you can loot a few items from them. This can be anything on their person, from backpacks, to hidden guns, to their ID. If you plan on doing this to get your hands on a juicy ID or traitor objective, be sure you know where they are probably located in the persons inventory.&lt;br /&gt;
&lt;br /&gt;
=== Harm (red) ===&lt;br /&gt;
Harm intent, as is obvious from the name, is used to injure others with raw brute force. If you are on harm intent, you will attempt to hit those you click on in melee range (even if holding a gun!) with the weapon in hand. Weapons can all still be used in other intents, and harm is mostly an intent there to make sure you don&#039;t accidentally help someone. While in harm, you wont be able to apply medicine, help others up, etc. clicking someone while in harm intent with an empty hand will punch them, dealing a moderate amount of damage, but not enough to fight off a person who has a proper weapon.&lt;br /&gt;
&lt;br /&gt;
== The health system ==&lt;br /&gt;
In unitystation, health is much more complex than in most games. health can be decreased directly by 4 types of damage, two of which are applied to individual limbs. The total health is the base health, minus damage dealt to limbs, and minus damage dealt by other causes. This means that enough damage to a single limb can kill, even if it is the only limb damaged.&lt;br /&gt;
&lt;br /&gt;
=== Damage types ===&lt;br /&gt;
Brute damage is dealt by ballistic weapons, most melee weapons, and punches. It can be healed with bandages, and is applied to individual limbs. Burn damage is similarly applied to individual limbs. it can be healed with ointment, and is dealt by lasers and fires. oxygen damage is caused by being in critical condition, or by a lack of air. It can be slowed with CPR (help intent on downed critical person) and is best healed by getting somewhere one can breathe, or by healing to take a person out of a critical state. Toxin/poison damage is caused mainly by toxins, and is harder to heal than other damage types, requiring specific chemicals to fix.&lt;br /&gt;
&lt;br /&gt;
=== Limb targeting ===&lt;br /&gt;
On your HUD, there is a small doll. when body parts are clicked, they will be targeted. this allows you to heal or injure specific regions. different parts have different chances to be successfully hit (head is harder to hit than the torso for example). If an attack misses, it will most likely instead connect with another body part, only rarely will you whiff an attack entirely. The more injured you are, the more likely you are to miss. These body parts will also be targeted when firing a gun.&lt;br /&gt;
&lt;br /&gt;
== Various maladies ==&lt;br /&gt;
Especially worthily to note are the many situational effects and objects that play large roles in combat.&lt;br /&gt;
&lt;br /&gt;
=== Stuns ===&lt;br /&gt;
Players can be stunned in several ways. Disarms can disable them for a short period, as can tasers, while stun batons can knock someone to the ground for a long enough period to arrest them. It should be noted, again, that tasers and disarms will not give you enough time to fill the handcuff progress bar before the person your arresting gets back up. Stunned players can be looted by dragging their sprite onto your own, as can handcuffed people.&lt;br /&gt;
&lt;br /&gt;
=== Handcuffs ===&lt;br /&gt;
Handcuffs can be applied at any time, but require time to put on. This means you cant just approach a man with a knife and cuff him, not without disabling him first. one of the few reliable methods to get this time is the stun baton, which can knock someone to the ground long enough to let you handcuff them. Those in cuffs cannot harm, punch, pick up objects, or resist grabs, meaning they can be safely moved to a different location. Keep in mind they can still talk on the radio, unless you take that too.&lt;br /&gt;
&lt;br /&gt;
=== Blindness ===&lt;br /&gt;
While more rare, temporary blindness can be inflicted by flashbangs and portable flashes. While blind you can interact and run around, but cannot see. Frankly, blind people are incredibly unpredictable, so blinding someone will probably make it harder, not easier, to land a stun on them.&lt;br /&gt;
&lt;br /&gt;
= Weapons =&lt;br /&gt;
There is a very large amount of weapons in unitystation, and learning which weapons are best for which jobs is good for maximizing effectiveness&lt;br /&gt;
&lt;br /&gt;
== firearms ==&lt;br /&gt;
Most firearms shoot either lasers or bullets. Lasers can pass through windows and deal mainly burn damage, while guns deal brute damage.&lt;br /&gt;
&lt;br /&gt;
=== Lasers ===&lt;br /&gt;
Laser weapons only have a few set types of bolts, only two of which are very common. Taser/electric bolts stun players on impact for a short period, disabler bolts stun them for what is basically no time at all, &amp;quot;kill&amp;quot; lasers deal a moderate amount of burn damage, and disruptor bolts deal ridiculous amounts of damage capable of melting walls. Laser and energy based weapons like them must be charged at charging stations, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
=== bullets ===&lt;br /&gt;
There is a very large variety in ammunition in US, hell, almost every gun takes a different type of bullet. many of these bullets can also come in augmented forms, such as AP, hollow point, incendiary, and more. Guns clips must be ejected when the gun is empty by clicking the gun in hand, and must be loaded by clicking on the gun while holding a magazine. Bullets are typically more damaging than lasers, but the requirement of carrying around clips and lack of rapid adaptability means lasers still compete well.&lt;br /&gt;
&lt;br /&gt;
=== Fully automatic weapons ===&lt;br /&gt;
Full auto weapons, such as smgs and machine guns, will continue firing for as long as you hold down the mouse. While capable of rapidly killing people, they burn through ammo equally fast, and thus must be reloaded often. they are also rather inaccurate. Per-shot, they typically deal less damage than other weapons. They are great at mowing down single targets if you have plenty of down-time to reload and prepare, and are great at killing those you are chasing, but struggle in more extended fights, when there is little opportunity to recover, and struggle at long range, forcing you close to danger..&lt;br /&gt;
&lt;br /&gt;
=== Semi automatic weapons ===&lt;br /&gt;
These fire once when you press the mouse button, are typically higher damage per shot, and are rather accurate. This means you can kill people without placing yourself in too much danger, and conserve ammunition. semi-auto weapons that can fire with little cooldown are equally effective in ambushes as automatic weapons, but those with longer cool downs (such as rifles and lasers) struggle to kill people before they can flee. One exception to this is the sniper, which has a large cooldown but is great in ambushes, simply due to its massive damage per shot. Semi automatic weapons cant mow people down as fast as full auto weapons, but let you be safer and conserve ammunition.&lt;br /&gt;
&lt;br /&gt;
== melee weapons ==&lt;br /&gt;
Melee weapons are inherently far riskier than ranged ones, but can greatly reward the risk if utilized smartly. Unlike guns, most melee weapons (with few exceptions) follow the same simple point and stab interface. How you use a melee weapon can however change depending on just how effective and rare it is.&lt;br /&gt;
&lt;br /&gt;
=== Low effectiveness/improvised/punches ===&lt;br /&gt;
Improvised weapons (chairs, fire extinguishers, etc) are far less effective than other melee weapons, but their accessibility means they are often all you have. When using these, you can rush down and take more chances to be disarmed than someone using a more potent weapon, as you can simply grab another if you lose yours. This means your best off moving side to side facing a target, bashing on them repeatedly, or trading disarms (especially if you are unarmed). These weapons should not be used to try and assassinate someone, as they will more than likely run off, but they are great for self defense.&lt;br /&gt;
&lt;br /&gt;
=== High effectiveness melee weapons ===&lt;br /&gt;
Purpose made melee weapons, such as eswords and sabers, are rarer, but a lot more devastating. their main weakness is less their own, and more because they can be disarmed and used against you, and you cant easily get another one. Therefore, when you have one of these, you want to minimize how much time they can disarm you. This can be done either by chopping them up before they can react in an ambush, or by only taking short periods to attack. Rather than berserk at your foe, you want to stay a tile or two separate from them, and pop into melee range unexpectedly to give them a quick stab before jumping back out.&lt;br /&gt;
&lt;br /&gt;
== Thrown weapons ==&lt;br /&gt;
There are three main types of throwing weapons. improvised, dedicated, and grenades. objects can be thrown after using the &amp;quot;throw&amp;quot; button, or after using the (default) hotkey &amp;quot;r&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Improvised throwing weapons ===&lt;br /&gt;
Melee weapons (like swords) thrown at attackers and other items, such as floor tiles, fall into this category. The rapidity with which items can be thrown, plus the decent damage per throw, means that thrown weapons can be unexpectedly deadly, even if makeshift. Particularly advantageous for improvised weapons is the plentitude of ammunition. Floor tiles make good throwing weapons, as do chairs and fire extinguishers, and they are absolutely goddamn everywhere. This means that you can engage in ranged combat, even without a dedicated ranged weapon, giving you the advantage over those using melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== dedicated throwing weapons ===&lt;br /&gt;
Few of these exist, and the fact that they can be thrown back makes them a hard sell. They do not do enough to justify their low quanitity. if you have them, use them, but i would advise against actively looking for them.&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
Grenades, on the other hand, absolutely justify their rarity. even ignoring chemistry, grenades can one shot people, force them to run, and, atop all this, can be &amp;quot;cooked&amp;quot; To use a grenade, you must first activate it by clicking it in hand. at which point you will throw it at the next location you click (pressing R or the throw button will make you keep holding it, so don&#039;t touch them.) When the grenade timer finishes, it will explode, greatly damaging players and objects in the blast.&lt;br /&gt;
&lt;br /&gt;
== Notably useful tools/weapons/items. ==&lt;br /&gt;
-Tasers: stun for a short period, useful for getting into baton range -Batons: stun for a very long period (unless they are the collapsible baton!), enough for handcuffs. -Fire extinguishers: cover a large area in slippery water -Flashs: blindness and stun -handcuffs: see handcuffs under &amp;quot;various maladies&amp;quot; -mag boots: prevent slipping, but slow you down. -banana peels/clown pda/similar items: slip when stepped on -crowbar: not a very good weapon, source for floor tiles -floor tiles: effective and super cheap throwing weapons. -Lit welders, hatchets, toolboxes: effective and easy to acquire melee weapons&lt;br /&gt;
&lt;br /&gt;
= Armour =&lt;br /&gt;
Unlike weaponry, armour is rather simple, cutting damage by a certain percentage from certain sources.&lt;br /&gt;
&lt;br /&gt;
== Vests, helmets, coats ==&lt;br /&gt;
Within unitystation, there are three main types of armour generally available to crew members. Bulletproof, standard, and riot gear. These come with matching helmets, and each are good at dealing with specific types of damage. Bulletproof gear will dampen the damage dealt by bullets, but is bad against lasers, and garbage against melee weaponry. The opposite is true of the riot armour, which excels against melee, but suffers against bullets. Standard vest offer an intermediary between the two. Other, rarer, items can offer similar protection. for instance, the captains vest, HoS&#039; coat, wardens vest, and the many aesthetic variants of the other vests all offer protection.&lt;br /&gt;
&lt;br /&gt;
== Hardsuits ==&lt;br /&gt;
Don&#039;t be fooled by their looks, most hardsuits are a FAR worse choice than other armour when it comes to combat. Ignoring that (on the station) only the sec and captain suits have armour values anywhere comparable to a vest, hardsuits slow you down greatly, meaning you are less able to escape or chase down others and more predictable. Their main usage is simply to let you go into space or breached regions to catch anyone in them. The one exception is the hardsuits used by nuclear operatives, which do not slow down the wearer and have great armour values.&lt;br /&gt;
&lt;br /&gt;
= Acquiring gear =&lt;br /&gt;
All the gear in the world cant help you if you don&#039;t actually possess it. To this end there are many things you can do to acquire it. Following are some ideas.&lt;br /&gt;
&lt;br /&gt;
* Buy/Bribe for it (it is a social game, after all)&lt;br /&gt;
* Utilize a favor or friend&lt;br /&gt;
* Acquire it through legitimate means (taking a taser as a security officer, for instance)&lt;br /&gt;
* stealing it with or without a disguise&lt;br /&gt;
* killing or mugging the person who has it&lt;br /&gt;
* other strategies that can be found in the guide to access&lt;br /&gt;
&lt;br /&gt;
= Fighting =&lt;br /&gt;
Combat in unitystation is fundamentally based in knowledge, gear, and planning. Raw reflexive skill plays a part, but the victor in a fight is most often the one who strikes first and stacks the most advantages while reducing those of the opponent, meaning it is almost always better to wait and prepare if you can, rather than rushing in.&lt;br /&gt;
&lt;br /&gt;
== Planning ==&lt;br /&gt;
A good plan is a great way of ensuring that you win a fight. If you go in prepared, equipped, and ready, against someone who is unaware or still plotting, you will have an enormous advantage. Likewise, if someone ambushes or otherwise springs a plot against you, your best choice is to flee and plan your own defense. There are many things that can be considered while planning, or when figuring things out on the fly, such as equipment, access, environment, relation, behavior and your own skill.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
While equipment itself is covered above, planning how to use it is another thing entirely. When planning, you should consider what you have on hand foremost, such as stunning tools or ways to access more hidden areas if you need to escape. If your plan require a specific item, it is often better to consider an alternate route than acquire the item if it poses a risk.&lt;br /&gt;
&lt;br /&gt;
You should also take into account what your opponent has, if at all possible. If they are wearing riot armour for instance, bring a gun, if they have their own, wear a bulletproof vest. Opponents without dedicated weapons or armour are easy prey, meaning if you can ambush them without equipment or get someone to remove theirs, it is worthwhile to attack even if you do not have a set plan in mind.&lt;br /&gt;
&lt;br /&gt;
=== Access ===&lt;br /&gt;
something that is difficult to determine but very helpful to know is the access level of the person you are fighting as well as your own, and how they stack up. If you don&#039;t take this into account, you may end up setting up ambushes that cant be tripped and run into areas they can still hunt you down in. Having higher amounts of access opens up easier access to equipment as well as escape routes, while having low access oftentimes limits you to open and exposed areas with little gear.&lt;br /&gt;
&lt;br /&gt;
If you are fighting someone with more access, it is best to stage an ambush, especially in a region they feel safe, so that you can kill them before they can bring their equipment to bear or escape.&lt;br /&gt;
&lt;br /&gt;
On the flipside, when fighting someone with lower access, it is often more time-efficient to corral them into corners and chase them down, utilizing your superior access to use shortcuts and close the gap. If they somehow manage to gain the upper hand, you can escape into a region they cannot enter.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
If you plan on fighitng in a particular location, it is helpful to know how it is layed out, and any maluses affecting the area. When fighting in space, for instance, you should plan ahead by bringing necessary supplies to spacewalk, as well as account for the lack of gravity. Tight regions with many corners, like maint, are great for melee ambushes, while more open areas such as hallways lend themselves well to gunfights.&lt;br /&gt;
&lt;br /&gt;
Other things you should account for include visibility, ease of escape, possible reinforcements, and hazards.&lt;br /&gt;
&lt;br /&gt;
It should be noted that you can always change the environment itself to suit you. Atmos techs can easily start fires, anyone can break windows to space, and anyone (but especially engineers) can build new structures.&lt;br /&gt;
&lt;br /&gt;
=== Relations ===&lt;br /&gt;
Taking into account your targets relation is really useful for surprise attacks and ambushes, and is very simple. If your target trusts you, and is friendly with you, you can very easily lure them into an isolated room where you can perform your evil deed (no, not that one, get your mind out of the gutter).&lt;br /&gt;
&lt;br /&gt;
Knowing who the target considers his friends is also useful for predicting what possible reinforcements may arrive or tag along with them, for whom you can now plan.&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Knowing how someone behaves is similarly great for setting up surprise attacks, for obvious reasons, but also plays a large role in more open combat. If you know that someone is aware they are less important, say, an assistant, they may be willing to take greater risks, or even suicide attacks, to try and off you. On the flipside captains and other heads tend to run to security at the first sign of trouble, so you should prepare for a chase. You may even be ignored by some in favor of pursuing a more important objective, such as Nuke ops looting a disk or someone attempting to call the shuttle. Understanding how someone will react is something that comes with time, though reading the pages for the roles themselves can lend you an idea.&lt;br /&gt;
&lt;br /&gt;
=== Skill ===&lt;br /&gt;
Finally, you should gauge your own skill against your opponents. If you are equally prepared, but they have played for ages, its probably best not to touch them. On the flipside, if your experienced, you can probably afford to get into fights with less thinking and preparation, even though its not recommended. Skill is not an enormous factor, so don&#039;t be afraid to ambush the 1000 hour greyshirt if you feel you are prepared.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Something that plays a large factor into your survivability during a fight is your movement. skilled movement reduced the windows your opponent has to attack you, and lets you engage in favorable situations, while also allowing for easier escapes and an easier time catching others. If you intend on getting into fights, you are probably best off avoiding anything that can reduce your movement speed, such as hardsuits or magboots.&lt;br /&gt;
&lt;br /&gt;
=== Open combat ===&lt;br /&gt;
How you approach open combat movement wise differs depending on what weapons you are equipped with. In all cases, it is best to remain further away, but in range, until you intend to attack.&lt;br /&gt;
&lt;br /&gt;
Melee vs Melee: Stay a tile or two away, when ready, charge at your opponent, rapidly clicking in front of you on their predicted position. when you get a hit in, retreat back. To trade blows (if you are better equipped) shuffle left and right close to your opponent, attacking constantly.&lt;br /&gt;
&lt;br /&gt;
Melee vs firearms: Not recommended, for very obvious reasons. The person with a gun can damage you from a distance, so staying further away wont work. Attempt to close the gap by dodging rounds, and don&#039;t attempt to chase them if they begin to kite you. DO chase them if you are following them from a single tile behind. If you can bait them into following you, use a corner to force them into close range. Break off and retreat often, and attack unpredictably. Preferably fight in an enclosed area.&lt;br /&gt;
&lt;br /&gt;
Firearms vs Melee: stay far from the other opponent, when chasing them across a corner, curve wide. try to bait them into following you, so that you can kite them. A quick burst from most guns is typically enough to end any would-be jack the ripper.&lt;br /&gt;
&lt;br /&gt;
Firearms vs Firearms: Depends on the weapon in question. Weapons like the shotgun or uzi, which don&#039;t do well at long range, should be treated almost like melee weapons, while if you are wielding one more akin to a rifle, you should keep as much distance between you and your opponent as possible. Try to have your opponent chase you, and not the other way around. Attack unpredictably, and use lockers/corners for surprise attacks. Never fight someone who is much better equipped if you intend to live.&lt;br /&gt;
&lt;br /&gt;
=== Chasing ===&lt;br /&gt;
People don&#039;t like becoming corpses, and for this reason many of them will choose to flee instead of fighting you. In these situations, it is helpful to know how to disable your opponent.&lt;br /&gt;
&lt;br /&gt;
When you are chasing someone you are entirely on the back foot. They can slip or mislead you while you have no recourse save firearms. There are however a few things you can do to raise your odds of success.&lt;br /&gt;
&lt;br /&gt;
Knowing when to slow down or dodge to avoid slips is critical to hunting someone down, as a single slip can mean game over. If you are equipped with magboots, you can disregard this, though you will be slower overall.&lt;br /&gt;
&lt;br /&gt;
If someone escapes out of sight, follow their trail of open doors. If the trail stops be sure to stop and look around for lockers where they could have hidden and search them.&lt;br /&gt;
&lt;br /&gt;
High ROF weapons such as smgs are great when taking down someone on the run, as you can simply out-spray their ability to dodge bullets. Disabler bolts are similarly good, as they can bring someone close enough to be shot with a tazer round.&lt;br /&gt;
&lt;br /&gt;
=== being chased ===&lt;br /&gt;
Oftentimes you will be caught on the backfoot and forced to flee, or perhaps do so intentionally to bait an opponent into a trap, in both situations it is helpful to know a few tricks to gain the advantage.&lt;br /&gt;
&lt;br /&gt;
If you are looking to lose or disable your opponent quickly, slipping them is a good way to do so. Drop a banana peel when they are directly behind, or use an extinguisher, and watch as they collapse on the floor, either letting you run off until you are hopelessly far away to be caught or allowing you to turn them into swiss cheese with your own weapons (or theirs! Remember, you can loot them).&lt;br /&gt;
&lt;br /&gt;
But this is not always possible, or feasible. the person chasing you may simply be equipped with magboots or be skilled enough to avoid your techniques. In these situations, you should try and run on the inner side of the hall towards and doors you plan to enter. Corners are useful for breaking up lines of sight, while intersections will make your pursuer choose between routes. If you are far enough ahead, be sure to open doors to fool your pursuers into going down incorrect paths.&lt;br /&gt;
&lt;br /&gt;
Should this fail, you can choose to hide, typically in a locker, or escape into an area your pursuer cannot access or doesnt want to enter (such as space).&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Fighting as a cohesive group is very difficult in unitystation, but is also very rewarding, and practically necessary for antagonists such as nuke ops. If your opponent is a group, cohesive or not, there are ways to fight them, though they may be risky.&lt;br /&gt;
&lt;br /&gt;
=== Fighting as a tight group ===&lt;br /&gt;
Fighting in a cohesive group gives the group a MASSIVE advantage over any Rambo, with very few disadvantages. People in the group are less likely to end up dead, as any injuries can be dealt with while others lay down covering fire. The added firepower is also a great bonus, a man with a taser and e-sword may be an extremely deadly threat, but not to 3 guys with their own weapons. If you wish to fight in a cohesive group, good luck, they are very difficult to form from ordinary crew. If you are a security officer or nuke op however, you can be shoved into one by your superiors or start in a group. One thing typically needed for a cohesive group is an involved leader. In secs case, this is typically the HoS, due to his rank. in nuke op squads or militias however, it may be difficult to find a leader, and the group will start to rapidly lose cohesiveness without one. I have personally seen many nuke ops lose simply because their team split apart and drifted from a lack of leadership.&lt;br /&gt;
&lt;br /&gt;
=== Fighting as a spread out group ===&lt;br /&gt;
Fighting while spread out is the typical course for non-emergency period security as well as rebels. In this non-cohesive form, the group your in is more prone to take losses, but assuming everyone is competent, is also capable of inflicting far more damage and covering more ground. The fact that each individual in a spread out group needs combat competence is the reason security so often falls to the all consuming entropic force that is the grey tide, because if one link in security doesn&#039;t work, thats an unstopped crime, which leads other to more crime, which piles up and piles up until the station is slagged. Spread &#039;out groups can form sporadically and with varying degrees of focus. Assistants, as an example can vary widely from the usual random shenanigans, to the razor focused tunguska revolt.&lt;br /&gt;
&lt;br /&gt;
=== Fighting groups ===&lt;br /&gt;
Fighting groups can take two routes, depending on the form of the group. a rarer third route is available if you have a group yourself, however.&lt;br /&gt;
&lt;br /&gt;
Fighting a clumped up together group as a lone person is HARD, simply due to the fact that there are more people. One of the best things you can do to give yourself an advantage is to simply spread the group out. a grenade or other explosive will force a group to split up somewhat, allowing you to pick off a member or two. If they are in a tight space with limited exits, a grenade can spell death for the entire group, making them incredibly powerful. In tight groups, people may split off momentarily to deal with injured or other small tasks. if you&#039;ve only got single target weapons, this is a great time to strike. If the person you find is a doctor of the team tending to an injured person, shoot the injured person. this will often lend you a free kill, and make the doctor either have to leave them dead or drag them to cloning, the latter giving you the opportunity to take them down as well. Fighting melee against tight groups is typically suicide, and not recommended.&lt;br /&gt;
&lt;br /&gt;
Fighting spread out groups is far, far easier than fighting a tight group. if you&#039;re fighting a spread out group, treat every person you fight as someone peeled off from a tight group, and use the same tactics discussed above for dealing with them. in this case, a quick melee attack can be viable, unlike with tight groups.&lt;br /&gt;
&lt;br /&gt;
Fighting groups with your own groups can go a few ways. Spread out vs Spread out is a toss up, and typically decided by a few robust players. Tight vs Tight typically turns into a bloodbath where nobody wins. Tight vs spread out will nearly always result in the tight group winning.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
Well, you killed someone, or a lot of people. Turns out, killing people can have repercussions.  There are typically three routes you can go down, with varying degrees of legality and possibility for revenge.&lt;br /&gt;
&lt;br /&gt;
=== Taking responsibility ===&lt;br /&gt;
You see that fella you killed? time to unkill him. This is the best way to avoid the wrath of sec, the guy you killed and any admins, though it isnt a good option for when you need them dead for your employers and may be impossible to do depending on how wanted you are already. The best case scenario is dragging them to cloning yourself, second best is leaving them outside medbay, and third best is just dragging them out into the hall and leaving them there for someone else to clone.&lt;br /&gt;
&lt;br /&gt;
=== The null outcome ===&lt;br /&gt;
Simply dont touch the body after your done. This can be taken as a sign of mercy, incompetence, or mocking, depending on the whims of the person you killed. It wont let you avoid the wrath of sec, and can leave the guy you killed mad, but it can be enough to make admins brush it aside, so long as you had reason to kill them in the first place. Definitely not the best option, but sometimes necessary, especially if your on the run already.&lt;br /&gt;
&lt;br /&gt;
=== FINISH HIM ===&lt;br /&gt;
The least legal option, by far, the one most likely to leave both the guy you killed and any watching admins mad, but one that can leave the least consequences if pulled off correctly. This option, for obvious reasons, is not a good choice for most interactions for non antags (other than say, gibbing a nuke op), but is excellent for anyone looking to cover their tracks and make sure the person they killed doesn&#039;t come back to bite them later down the line. Simply take a knife and cut them up, or toss their body into the void of space. Shoving them in an obscure locker may work, but runs the risk of them being found later.&lt;br /&gt;
&lt;br /&gt;
== Getting Better ==&lt;br /&gt;
Even if you read this page a thousand times, without practice your still going to get your ass beat. the best way to learn to fight in game is to simply fight. stage ragecage matches, play sec, be an antag, just don&#039;t get mad when your tossed in a cell to rot or turned into swiss cheese by gunfire.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Battle_Royale&amp;diff=183</id>
		<title>Battle Royale</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Battle_Royale&amp;diff=183"/>
		<updated>2022-08-20T19:47:39Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: Import page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Battle royale is an absolute emergency status where the station failed to keep a civilized state and every character is on his own trying not to die. Often times this turns into a massive carnage with dozens of casualties and three possible outcomes: a very traumatized small group of survivors calling the escape shuttle, the last man standing achieving a moral win and then maybe escaping (or just committing not alive) or the complete destruction of the station due to some nuclear, plasma or just reset map attack.&lt;br /&gt;
&lt;br /&gt;
== Preventing a battle royale ==&lt;br /&gt;
Battle royale is often prevented by the combined forces of the [[janitor]](s) and security with the first one keeping the station clean of blood and chaos related things and the second keeping it clean of the men who make them in the first place.&lt;br /&gt;
&lt;br /&gt;
== What to do&#039; ==&lt;br /&gt;
Unless there is a serious reason to start killing people (like being a traitor or being attacked by one), you should never try to kill people in the hysteria of a battle royale, instead the best course of action should be to keep yourself out of danger (run if needed), get people to help you survive (combat is seriously number oriented if there aren&#039;t any traps involved) and try going back to work when chaos starts to go down. If chaos rises too much though, you should consider calling the emergency shuttle if it hasn&#039;t been called yet.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Access&amp;diff=182</id>
		<title>Access</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Access&amp;diff=182"/>
		<updated>2022-08-20T19:45:53Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: Add some small links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This guide is about access and getting it, for the job that changes it, look for the HoP guide here.&lt;br /&gt;
&lt;br /&gt;
== So you want to open a door? ==&lt;br /&gt;
Well, surprisingly, getting into an area is something that may appear easy, but is underneath very complex. In this guide there will be a variety of ways to get into rooms, both legal and illegal.&lt;br /&gt;
&lt;br /&gt;
=== The completely legal ways ===&lt;br /&gt;
If your the goody two shoes sort, there are several ways to get into places without worrying about your moral compass.&lt;br /&gt;
&lt;br /&gt;
* Just use your own ID to open doors you have access to. The most boring and plain way, but the most efficient and legal by far.&lt;br /&gt;
* Get your ID changed legally by the [[Head of Personnel|HoP]] or [[Captain]] to get access, then try option 1 above. This will likely involve talking, but unless your trying to get into an area thought of as secure, it generally fairly easy.&lt;br /&gt;
* Convince someone to let you in. If your persuasive enough, have made a bud, or are lacking time, this is a good way to legally get into areas. If its a secure area this will likely not work, but you can probably ask them for the specific thing your after regardless. If you just want the item but they aren&#039;t willing to give it up, propose a trade. if you offer the CMO an smg for some medicine, he&#039;s more than likely to give it to you in a fair exchange.&lt;br /&gt;
&lt;br /&gt;
=== The Grey Area ===&lt;br /&gt;
Some ways of getting into an area are in a gray area, and can be legal or illegal depending on who you ask and where it is done..&lt;br /&gt;
&lt;br /&gt;
* Follow somebody inside. Wait outside the door, then, when someone passes in, tail them inside the room. This is often ignored for places like the kitchen or medical, but can get your ass kicked if you do it to enter someplace like command or security.&lt;br /&gt;
* Convince somebody, but lie. If your found out, security may do something about it, but unless you did it to get into a secure area its unlikely anyone will care.&lt;br /&gt;
* Bribe someone to let you enter. If you give someone a nice wad of cash or a gun, they&#039;ll be much more likely to &amp;quot;accidentally&amp;quot; leave the door open for you. This will work on practically everyone short of the most dutiful, command, and security. If your feeling ballsy, you can try to bribe the HoP himself into giving you access.&lt;br /&gt;
&lt;br /&gt;
=== The Illegal Ways ===&lt;br /&gt;
The most varied of the categories is the ways you can get in without permission.&lt;br /&gt;
&lt;br /&gt;
* Threaten your way in. This is unlikely to work and anyone you threaten is more likely to call security than let you inside.&lt;br /&gt;
* Fit in to get in. Use a disguise and you can probably convince someone to let you inside, so long as they dont look at your ID.&lt;br /&gt;
* &amp;quot;I&#039;m in&amp;quot;. Use &amp;quot;hacking&amp;quot; and rearrange wires until the door opens for you regardless of ID. Make sure to learn the wires beforehand so you don&#039;t stand there for minutes looking suspicious as hell.&lt;br /&gt;
* Get the ID of someone who has access. Mug, Slip, or kill a proper someone, take their ID, and use it to open the door. This has a high success rate, but will also make you get caught equally often.&lt;br /&gt;
* Clean burglarizing. Disassemble (don&#039;t break) a window or wall cleanly to make your way inside. makes little noise but requires knowledge of construction and a good chunk of time.&lt;br /&gt;
* a dirty break-in. Destroy a window using a weapon of some sort, or, if your VERY well armed, destroy the door or wall. Windows are much more weak to gunshots than melee weapons, so much so that if your trying to use a melee weapon your usually better off just stealing a gun and coming back.&lt;br /&gt;
* Explosions (or fire). If you can get an explosive, you can try blowing apart the wall or window. you can also try to use a plasmafire to do the same. This is greatly frowned upon if you aren&#039;t an antagonist, but is by far the most stylish way of doing it.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
	</entry>
	<entry>
		<id>https://wiki.unitystation.org/index.php?title=Access&amp;diff=181</id>
		<title>Access</title>
		<link rel="alternate" type="text/html" href="https://wiki.unitystation.org/index.php?title=Access&amp;diff=181"/>
		<updated>2022-08-20T19:43:56Z</updated>

		<summary type="html">&lt;p&gt;Potatoalienof13: Port this page from the old wiki, this is page is access.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This guide is about access and getting it, for the job that changes it, look for the HoP guide here.&lt;br /&gt;
&lt;br /&gt;
== So you want to open a door? ==&lt;br /&gt;
Well, surprisingly, getting into an area is something that may appear easy, but is underneath very complex. In this guide there will be a variety of ways to get into rooms, both legal and illegal.&lt;br /&gt;
&lt;br /&gt;
=== The completely legal ways ===&lt;br /&gt;
If your the goody two shoes sort, there are several ways to get into places without worrying about your moral compass.&lt;br /&gt;
&lt;br /&gt;
* Just use your own ID to open doors you have access to. The most boring and plain way, but the most efficient and legal by far.&lt;br /&gt;
* Get your ID changed legally by the HoP or Captain to get access, then try option 1 above. This will likely involve talking, but unless your trying to get into an area thought of as secure, it generally fairly easy.&lt;br /&gt;
* Convince someone to let you in. If your persuasive enough, have made a bud, or are lacking time, this is a good way to legally get into areas. If its a secure area this will likely not work, but you can probably ask them for the specific thing your after regardless. If you just want the item but they aren&#039;t willing to give it up, propose a trade. if you offer the CMO an smg for some medicine, he&#039;s more than likely to give it to you in a fair exchange.&lt;br /&gt;
&lt;br /&gt;
=== The Grey Area ===&lt;br /&gt;
Some ways of getting into an area are in a gray area, and can be legal or illegal depending on who you ask and where it is done..&lt;br /&gt;
&lt;br /&gt;
* Follow somebody inside. Wait outside the door, then, when someone passes in, tail them inside the room. This is often ignored for places like the kitchen or medical, but can get your ass kicked if you do it to enter someplace like command or security.&lt;br /&gt;
* Convince somebody, but lie. If your found out, security may do something about it, but unless you did it to get into a secure area its unlikely anyone will care.&lt;br /&gt;
* Bribe someone to let you enter. If you give someone a nice wad of cash or a gun, they&#039;ll be much more likely to &amp;quot;accidentally&amp;quot; leave the door open for you. This will work on practically everyone short of the most dutiful, command, and security. If your feeling ballsy, you can try to bribe the HoP himself into giving you access.&lt;br /&gt;
&lt;br /&gt;
=== The Illegal Ways ===&lt;br /&gt;
The most varied of the categories is the ways you can get in without permission.&lt;br /&gt;
&lt;br /&gt;
* Threaten your way in. This is unlikely to work and anyone you threaten is more likely to call security than let you inside.&lt;br /&gt;
* Fit in to get in. Use a disguise and you can probably convince someone to let you inside, so long as they dont look at your ID.&lt;br /&gt;
* &amp;quot;I&#039;m in&amp;quot;. Use &amp;quot;hacking&amp;quot; and rearrange wires until the door opens for you regardless of ID. Make sure to learn the wires beforehand so you don&#039;t stand there for minutes looking suspicious as hell.&lt;br /&gt;
* Get the ID of someone who has access. Mug, Slip, or kill a proper someone, take their ID, and use it to open the door. This has a high success rate, but will also make you get caught equally often.&lt;br /&gt;
* Clean burglarizing. Disassemble (don&#039;t break) a window or wall cleanly to make your way inside. makes little noise but requires knowledge of construction and a good chunk of time.&lt;br /&gt;
* a dirty break-in. Destroy a window using a weapon of some sort, or, if your VERY well armed, destroy the door or wall. Windows are much more weak to gunshots than melee weapons, so much so that if your trying to use a melee weapon your usually better off just stealing a gun and coming back.&lt;br /&gt;
* Explosions (or fire). If you can get an explosive, you can try blowing apart the wall or window. you can also try to use a plasmafire to do the same. This is greatly frowned upon if you aren&#039;t an antagonist, but is by far the most stylish way of doing it.&lt;/div&gt;</summary>
		<author><name>Potatoalienof13</name></author>
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