Abandoned crates: Difference between revisions
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== Reflection Golf == | == Reflection Golf == | ||
=== Rules: === | |||
==== Rule 1 - Number Extension: ==== | |||
[EXAMPLE PIC FOR LINE DRAWING] | |||
From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number. | |||
==== Rule 2 - Reflection: ==== | |||
[Example PIC for reflection] | |||
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrow head) becomes a number of equal size. | |||
Arrows that become numbers are equally effected by this rule. | |||
Arrow heads will be highlighted one of three colours depending on their state: | |||
'''Red''' - This line has terminated, it is not functioning as a number. | |||
'''Green''' - This line has not terminated and is currently functioning as a number | |||
'''Yellow''' - This line is functioning as a number, but already has a line drawn from it (Has been used) | |||
==== Rule 3 - Walls: ==== | |||
[Pictures of lines terminating on a number, line, border and arrow] | |||
All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1. | |||
==== Rule 4 - Scoring: ==== | |||
[Picture of board with goal] | |||
[Picture with line going *through* the goal as a failure] | |||
[Picture of a line terminating at the goal as a success] | |||
The game is one if any line *terminates* within the goal. If a line passes ''through'' a goal without stopping, it counts as a failure and the move must be undone or the board reset. | |||
==== Rule 5 - Completeness: ==== | |||
Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless. | |||
=== Example Puzzle: === |
Revision as of 10:37, 26 September 2024
Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot.
Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.
Reflection Golf
Rules:
Rule 1 - Number Extension:
[EXAMPLE PIC FOR LINE DRAWING]
From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number.
Rule 2 - Reflection:
[Example PIC for reflection]
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrow head) becomes a number of equal size.
Arrows that become numbers are equally effected by this rule.
Arrow heads will be highlighted one of three colours depending on their state:
Red - This line has terminated, it is not functioning as a number.
Green - This line has not terminated and is currently functioning as a number
Yellow - This line is functioning as a number, but already has a line drawn from it (Has been used)
Rule 3 - Walls:
[Pictures of lines terminating on a number, line, border and arrow]
All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.
Rule 4 - Scoring:
[Picture of board with goal]
[Picture with line going *through* the goal as a failure]
[Picture of a line terminating at the goal as a success]
The game is one if any line *terminates* within the goal. If a line passes through a goal without stopping, it counts as a failure and the move must be undone or the board reset.
Rule 5 - Completeness:
Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless.