Abandoned crates
Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot.
Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.
Reflection Golf
Rules:
Rule 1 - Number Extension:
[EXAMPLE PIC FOR LINE DRAWING]
From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number.
Rule 2 - Reflection:
[Example PIC for reflection]
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrow head) becomes a number of equal size.
Arrows that become numbers are equally effected by this rule.
Arrow heads will be highlighted one of three colours depending on their state:
Red - This line has terminated, it is not functioning as a number.
Green - This line has not terminated and is currently functioning as a number
Yellow - This line is functioning as a number, but already has a line drawn from it (Has been used)
Rule 3 - Walls:
[Pictures of lines terminating on a number, line, border and arrow]
All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.
Rule 4 - Scoring:
[Picture of board with goal]
[Picture with line going *through* the goal as a failure]
[Picture of a line terminating at the goal as a success]
The game is one if any line *terminates* within the goal. If a line passes through a goal without stopping, it counts as a failure and the move must be undone or the board reset.
Rule 5 - Completeness:
Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless.