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aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
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av - Avaric
avk - Kotava
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azb - South Azerbaijani
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ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
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blk - Pa'O
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lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
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mi - Māori
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mnc-mong - Manchu (Mongolian script)
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mnw - Mon
mo - Moldovan
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mt - Maltese
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myv - Erzya
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na - Nauru
nah - Nāhuatl
nan - Minnan
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu
wuu-hans - Wu (Simplified Han script)
wuu-hant - Wu (Traditional Han script)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified Han script)
yue-hant - Cantonese (Traditional Han script)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<div lang="en" dir="ltr" class="mw-content-ltr"> Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ''The rules and regulations herein are not absolutes, instead they exist to serve mainly as '''guidelines''' for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Crime Codes Quick Reference === Use this to quickly find the Crime Code Numbers. Crime codes are made up of Category Codes (''xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X''_). {| class="wikitable" !ode !1XX - Minor !2XX - Medium !3XX - Major !4XX - Capital |- |01 |Resisting Arrest |Assault |Assault, Deadly Weapon |Murder |- |02 | |Pickpocketing |Assault, Officer |Assault, Sexual |- |03 | |Drug Distribution |Manslaughter |Attempted Murder |- |04 |Possession, Drugs |Possession, Weapons |Possession, Restricted Weapons | |- |05 | | |Possession, Explosives | |- |06 |Indecent Exposure |Rioting |Inciting a Riot |Mutiny |- |07 |Vandalism |Workplace Hazard |Sabotage |Grand Sabotage |- |08 | |Petty Theft |Theft |Grand Theft |- |09 |Trespass | |Major Trespass | |- |10 | |Breaking and Entry |B&E Restricted | |- |11 | |Insubordination |Dereliction |Enemy of the Corp |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Interpretation of the Law === A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by security. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the case of violent crimes (Assault, Manslaughter, Attempted Murder and Murder), and theft (Petty Theft, Pick-Pocketing, Theft, and Grand Theft) take only the most severe. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Brig Procedures </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Standard Operational Procedures for brigging are as follows:''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated. # Take the prisoner to a brig cell, set the time and activate the timer. # Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it. # Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc. # Buckle the prisoner to the bed. # Search the items removed and be sure to check the internals box in their backpack. # Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners. # Close the locker and '''lock it'''. # Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. # Modify their brig sentence for additional offences or good behavior, if applicable. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Do''' ''NOT'' '''fully strip the prisoner unless they have earned a permanent sentence.''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the instance of prisoners that have earned Labor Camp duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a Prisoner Management Console, assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at Labor Camp.** </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''''NOTE:''' In the current revision of TG, Mineral spawn is heavily reduced in the gulag area. If you plan on using the gulag for several incidences [meaning the floors are already mined so people can't mine the floors for glass], you should use a lower conversion rate.'' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Warden or Head of Security are responsible for placing prisoners and in permanent confinement. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker. # The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers. # Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the Prison Wing . ## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Legal Representation and Trials === Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Use of Deadly Force === As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are a few circumstances where deadly force is permissible: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''Code Red Situation''' - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level. * '''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile. * Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings. ** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions. * Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally. ** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets. * '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Minor Crimes === All of these crimes carry a 1 minute sentence. {| class="wikitable" !Code ! !Crime !Description !Notes |- |101 |File:Resisting Arrest.PNG |'''Resisting Arrest''' |To not cooperate with an officer who attempts a proper arrest. |Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating. |- |104 |File:Libertycap.png |'''Drug Possession''' |To possess space drugs or other narcotics by unauthorised personnel. |Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation. |- |106 |File:Indecent exposure.png |'''Indecent Exposure''' |To be intentionally and publicly unclothed. |Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts. |- |107 |File:Vandalism.PNG |'''Vandalism''' |To deliberately damage the station with malicious intent. |Sentence depends on quantity of property damaged. |- |109 |File:Trespassing.png |'''Trespass''' |To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime. |Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied. |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Medium Crimes === All of these crimes carry a 2 minute sentence or a 100 point target at the Labor Camp, optional for the suspect you are arresting. {| class="wikitable" !Code ! !Crime !Description !Notes |- |201 |File:Assault.png |'''Assault''' |To use physical force against someone without the apparent intent to kill them. |Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime. |- |202 |File:Pickpocketing.png |'''Pick-Pocketing''' |To steal items from another's person. |Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing. |- |203 |File:Narcotics Distribution.PNG |'''Narcotics Distribution''' |To distribute narcotics and other controlled substances. |Forcing or tricking someone to consume substances such as space drugs is assault. |- |204 |weapon |'''Possession of a Weapon''' |To be in possession of a dangerous item that is not part of their job role. |Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it. |- |206 |File:Rioting.PNG |'''Rioting''' |To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse. |It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences. |- |207 |File:Workplace Hazard.PNG |'''Creating a Workplace Hazard''' |To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions. |Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure. |- |208 |File:Petty theft.png |'''Petty Theft''' |To take items from areas one does not have access to or to take items belonging to others or the station as a whole. |Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. |- |210 |File:BandE.PNG |'''Breaking and Entry''' |Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime. |Crew can still be charged with breaking & entry even if they do not enter the area themselves. |- |211 |File:Insubordination.PNG |'''Insubordination''' |To disobey a lawful direct order from one's superior officer. |Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Major Crimes === These crimes carry a service at the Labor Camp, with a 500 point target or a five minute brig sentence. {| class="wikitable" !Code ! !Crime !Description !Notes |- |301 |File:Assault Deadly Weapon.PNG |'''Assault With a Deadly Weapon''' |To use physical force, through a deadly weapon, against someone without the apparent intent to kill them. |Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder. |- |302 |File:Assaulting an officer.PNG |'''Assault of an Officer''' |To use physical force against a Department Head or member of Security without the apparent intent to kill them. |Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible. |- |303 |File:Manslaughter.PNG |'''Manslaughter''' |To unintentionally kill someone through negligent, but not malicious, actions. |Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter. |- |304 |Weapon |'''Possession of a Restricted Weapon''' |To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc. |Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel.The Barman is permitted his double barrel shotgun loaded with beanbag rounds. Only the Captain and HoS can issue weapon permits. |- |305 |File:Possession Explosives.PNG |'''Possession of Explosives''' |To be in possession of an explosive device. |Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department. |- |306 |File:Inciting Riot.PNG |'''Inciting a Riot''' |To attempt to stir the crew into a riot |Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny. |- |307 |File:Disrupting power.png |'''Sabotage''' |To hinder the work of the crew or station through malicious actions. |Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage. |- |308 |File:Theft.PNG |'''Theft''' |To steal restricted or dangerous items |Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks.Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft. |- |309 |Major pass |'''Major Trespass''' |Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research. |Being in a very high security area, such as the armoury or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious. |- |310 |File:BE Restricted.PNG |'''B&E of a Restricted Area''' |This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research. |As a major crime sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don't count as grand theft). |- |311 |Dereliction |'''Dereliction of Duty''' |To willfully abandon an obligation that is critical to the station's continued operation. |A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged. |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Capital Crimes === These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Only the Captain, HoS, and Warden can authorize a Permanent Sentence. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Only the Captain can authorize an Execution or Forced Cyborgization. {| class="wikitable" !Code ! !Crime !Description !Notes |- |401 |File:Murder.PNG |'''Murder''' |To maliciously kill someone. |Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. '''Unauthorised executions are classed as Murder.''' |- |402 |File:Sexual Assault.PNG |'''Sexual Assault''' |To molest or otherwise sexually attack someone. |Unconsented ERP scenes, regardless of OOC consent by all parties, is a violation of server rules, and worthy of a '''permanent ban'''. Adminhelp it if this happens to you; it's against server rules, not just station rules. |- |403 |File:Attempted Murder.PNG |'''Attempted Murder''' |To use physical force against a person until that person is in a critical state with the apparent intent to kill them. |Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intend to kill them. |- |406 |File:Mutiny.PNG |'''Mutiny''' |To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. |Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon. |- |407 |Compromising Station Integrity |'''Grand Sabotage''' |To engage in maliciously destructive actions, seriously threatening crew or station. |Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage. |- |408 |[High value target theft](Grand Theft.png) |'''Grand Theft''' |To steal items of high value or sensitive nature. |Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs. This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission. |- |411 |File:Antag skum.png |'''Enemy of the Corporation''' |To act as, or knowingly aid, an enemy of Nanotrasen. |Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them. |} '''Modifiers & Special Situations''' {| class="wikitable" !Situation !Description !Modification |- |'''Re-education''' |Getting de-converted from revolutionary or cultist. |Immediate release. |- |'''Self Defense''' |Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace".Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. |Immediate release. |- |'''Cooperation with prosecution or security''' |Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries. | -25% to sentence time. In the case of revealing a head revolutionary: Immediate release. |- |'''Surrender''' |Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself. | -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made. |- |'''Immediate threat to the prisoner''' |The singularity eats something near the brig, an explosion goes off, etc. |Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release. |- |'''Medical reasons''' |Prisoners are entitled to medical attention if sick or injured. |Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time. |- |'''Sparking a Manhunt''' |In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased. |1 minute added to their sentence for every 2 minutes the chase lasted. |- |'''Repeat Offender''' |If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment. |Additional brig time. |- |'''Escape from Brig''' |If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment. |Reset timer. |- |'''Aiding and Abetting''' |Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins). |The same sentence as the original criminal. |} </div>
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