Guide to Hacking: Difference between revisions

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Whether you're trapped in maints, a shifty Syndicate, or just a Greytide looking to mess around hacking is a great way to force open various doors to get where you need to go. Be careful though you might anger the [[Janitor]] or get in trouble with the [[Head of Security]].


== Spoiler-free Hacking Tips [as of build 4105] ==
== How to hack ==
Use a screwdriver on a door (on any intent) to open the panel. Clicking on the door with wires, or a wirecutter in hand will open the hacking interface. The panel can be closed again by using a screwdriver on the door a second time, making it less evident that the door has been tampered with.
Hacking has a risk of getting shock, ruining the door, or even getting arrested. It's a good idea to run to the tool closet at the start of the round and try to get the Insulated Gloves before anyone else as these will protect you from shock. If you can't get proper Insulated Gloves any Budget Insulated Gloves should work but even without those you'll live without any gloves (you just might end up a bit twitchy). To avoid any prying eyes you'll want to find a secluded spot to start hacking, a good place would be somewhere in the [[Maintenance Tunnels]] if you want to avoid getting caught or ruining any important doors. You'll only have to try one door before you know which wire to cut everytime as the wire colours do the same for every door per round (the order the colours are in will be random per door however).


Door hacking poses a risk of electric shock, so insulated gloves are a good idea!
Before you get to hacking any kind of door you'll need 3 essential tools to get it done. A screwdriver, wire cutters, and a crowbar.


The panel contains two rows of sockets with several wires running between them. Clicking on a wire with cutters selected will cut and remove it. With an empty hand selected, clicking an empty socket in the bottom row followed by one in the top row will connect the two sockets with a wire.
=== Steps to hacking: ===
First use your screwdriver on any door, simply clicking on it with a screwdriver with hand will open the cable panel.


Try cutting a wire, trying the door out, then replacing the wire as you found it. Take note of any differences between the effects of cutting different individual wires. Experiment further by isolating and working with wires associated with a single type of behavior.
To access the wires click on the door with the opened cable panel with the wire cutters.


Try moving around a wire's connection point on one end only--either the top or bottom row.
There will be a bunch of wires connecting to different coloured outlets, start by cutting some wires and testing the door. Every wire has a function so when you test one cut wire try replacing it back and trying to next and repeating.


Once you have a success, try replicating it with another door.
Eventually you'll cut a wire and when testing the door it'll say "Airlock is unpowered." Click on the airlock now with your crowbar and it eventually be pried open. (If this does not happed it means the door is bolted shut and you'll have to find another door to try on.)


Take it one step at a time--If you break a door irrecoverably, move on to a different one and try being more slow and methodical in your experimentation.
=== What the wires do: ===
 
The same colored wire will do the same thing on every door.
 
The positions of the wires will be randomized though.
 
Have a good excuse ready for when the Head of Security (inevitably) wanders by while you're up to your yellow-gloved wrists in buzzing, sparking wires.
 
You may want to start with some door off in maint, where no one can catch you.
 
== Some important types of wires ==
{| class="wikitable"
{| class="wikitable"
!Wire
!Wire
Line 33: Line 24:
|-
|-
|Shock
|Shock
|When cut, the door shocks anyone who interacts with it without gloves.
|When cut, the door shocks anyone who interacts with it without insulated gloves.
|-
|-
|Bolt
|Bolt
|When cut, the door becomes bolted
|When cut, the door becomes bolted shut and cannot be opened again unless you have a remote or bolt card.
|-
|Pressure Warning
|When cut, the door will play a pressure warning when trying to open.
|-
|Prevent Bolt
|When cut, this wire will prevent the bolt from falling. (Won't work if bolt already activated.)
|-
|Prevent Shock
|When cut, this wire will prevent shocking from occuring.
|-
|Force Close
|When cut, the door will try to force close.
|-
|Close
|When cut, the door will try to close.
|-
|Bump
|When cut, the door will open when clicked on not when walking into it.
|-
|AI
|This wire controls AI interaction with the door. When cut, the AI can no longer interact with the door.
|}
|}
Figuring out the door wiring can take a minute or two initially, but it's well worth the time investment, as a working pattern can be repeated with additional doors in seconds.
Figuring out the door wiring can take a minute or two initially, but it's well worth the time investment, as a working pattern can be repeated with additional doors in seconds.
[[Category:Civilian Guides]]
[[Category:Civilian Guides]]
[[Category:Needs Revision]]
[[Category:Needs Revision]]

Revision as of 22:35, 26 February 2023

Whether you're trapped in maints, a shifty Syndicate, or just a Greytide looking to mess around hacking is a great way to force open various doors to get where you need to go. Be careful though you might anger the Janitor or get in trouble with the Head of Security.

How to hack

Hacking has a risk of getting shock, ruining the door, or even getting arrested. It's a good idea to run to the tool closet at the start of the round and try to get the Insulated Gloves before anyone else as these will protect you from shock. If you can't get proper Insulated Gloves any Budget Insulated Gloves should work but even without those you'll live without any gloves (you just might end up a bit twitchy). To avoid any prying eyes you'll want to find a secluded spot to start hacking, a good place would be somewhere in the Maintenance Tunnels if you want to avoid getting caught or ruining any important doors. You'll only have to try one door before you know which wire to cut everytime as the wire colours do the same for every door per round (the order the colours are in will be random per door however).

Before you get to hacking any kind of door you'll need 3 essential tools to get it done. A screwdriver, wire cutters, and a crowbar.

Steps to hacking:

First use your screwdriver on any door, simply clicking on it with a screwdriver with hand will open the cable panel.

To access the wires click on the door with the opened cable panel with the wire cutters.

There will be a bunch of wires connecting to different coloured outlets, start by cutting some wires and testing the door. Every wire has a function so when you test one cut wire try replacing it back and trying to next and repeating.

Eventually you'll cut a wire and when testing the door it'll say "Airlock is unpowered." Click on the airlock now with your crowbar and it eventually be pried open. (If this does not happed it means the door is bolted shut and you'll have to find another door to try on.)

What the wires do:

Wire Description
Power This wire provides power to the door. When cut you can open the door with a crowbar.
Shock When cut, the door shocks anyone who interacts with it without insulated gloves.
Bolt When cut, the door becomes bolted shut and cannot be opened again unless you have a remote or bolt card.
Pressure Warning When cut, the door will play a pressure warning when trying to open.
Prevent Bolt When cut, this wire will prevent the bolt from falling. (Won't work if bolt already activated.)
Prevent Shock When cut, this wire will prevent shocking from occuring.
Force Close When cut, the door will try to force close.
Close When cut, the door will try to close.
Bump When cut, the door will open when clicked on not when walking into it.
AI This wire controls AI interaction with the door. When cut, the AI can no longer interact with the door.

Figuring out the door wiring can take a minute or two initially, but it's well worth the time investment, as a working pattern can be repeated with additional doors in seconds.