Translations:Category:Game Modes/5/en

From Unitystation

Blob

The Blob is typically a mid-round antagonist that spawns as a ghost role for a player to pick. The player is spawned as a normal person that will soon explode into writhing mass of organs and tentacles, the player is given a few minutes to choose a spot where a countdown will signal that they are about to become the Blob. The Blob role works differently than any other antagonist in the game, the player plays the blob almost as a RTS mode. The player explodes turning into the Blob's central node, a tile they have to protect or they will die. The blob has a set amount of biomass that slowly accumulates that can be spent on expanding, upgrading specific blob tiles, changing the blob type, etc. The goal of a Blob is to expand as much as possible, once reaching a critical size they will win the game by destroying the station. The crew will be alerted of the Blob's presence once the blob reaches a somewhat moderate size if it is not found beforehand. During the time the blob is on the station the emergency shuttle will not be able to leave, stranding the crew on the station until the Blob is defeated by destroying its central node.