Abandoned crates: Difference between revisions

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[[File:Crates abandoned.png|frameless|150x150px]]
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Abandoned Crates are rare objects found off station within [[The_Gateway|away sites]] and ruins typically used to contain rare & valuable loot.
 
Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.
 
 
 


Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot.


Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.


== Reflection Golf ==
== Reflection Golf ==
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==== Rule 1 - Number Extension: ====
==== Rule 1 - Number Extension: ====
From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number.[[File:Rule1 RG.png|thumb|200x200px|Lines may be drawn from any number until they contact a wall.|none]]
From any number, you may draw a line in any direction. This line will continue until it touches a wall. Only one line may be drawn per number.[[File:Rule1 RG.png|thumb|200x200px|Lines may be drawn from any number until they contact a wall.|none]]
==== Rule 2 - Reflection: ====
==== Rule 2 - Reflection: ====
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size.
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size.
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==== Rule 4 - Scoring: ====
==== Rule 4 - Scoring: ====
The game is one if any line *terminates* within the goal. If a line passes ''through'' a goal without stopping, it counts as a failure and the move must be undone or the board reset.
The game is won if any line ''terminates'' within the goal. If a line passes ''through'' a goal without stopping, it counts as a failure and the move must be undone or the board reset.
[[File:Rule 4.png|none|thumb|453x453px|A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.]]
[[File:Rule 4.png|none|thumb|453x453px|A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.]]


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=== Example Puzzle: ===
=== Example Puzzle: ===
[[File:Example.png|none|frame|An example solve of a reflection golf puzzle]]
[[File:Example.png|none|An example solve of a reflection golf puzzle|thumb|1650x1650px]]


== Test ==
== Test ==
{{Roles Footer}}
{{Roles Footer}}
[[Category:Exploration Guides]]
[[Category:Exploration Guides]]

Latest revision as of 06:09, 27 September 2024

Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot.

Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.




Reflection Golf

Rules:

Rule 1 - Number Extension:

From any number, you may draw a line in any direction. This line will continue until it touches a wall. Only one line may be drawn per number.

Lines may be drawn from any number until they contact a wall.

Rule 2 - Reflection:

If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size.

Arrows that become numbers are equally affected by this rule.

Arrow heads will be highlighted one of three colours depending on their state:

Red - This line has terminated; it is not functioning as a number.

Green - This line has not terminated and is currently functioning as a number

Yellow - This line is functioning as a number, but already has a line drawn from it (Has been used)

Lines that are the same length as their originating number, become numbers themselves.

Rule 3 - Walls:

All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.

Numbers, other lines & game borders all function as walls.

Rule 4 - Scoring:

The game is won if any line terminates within the goal. If a line passes through a goal without stopping, it counts as a failure and the move must be undone or the board reset.

A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.


Rule 5 - Completeness:

Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless.

Example Puzzle:

An example solve of a reflection golf puzzle

Test

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