Abandoned crates: Difference between revisions
No edit summary |
No edit summary |
||
(15 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot. | [[File:Crates_abandoned.png|right|frameless|150x150px]] | ||
Abandoned Crates are rare objects found off station within [[The_Gateway|away sites]] and ruins typically used to contain rare & valuable loot. | |||
Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page. | Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page. | ||
== Reflection Golf == | == Reflection Golf == | ||
=== Rules: === | |||
==== Rule 1 - Number Extension: ==== | |||
From any number, you may draw a line in any direction. This line will continue until it touches a wall. Only one line may be drawn per number.[[File:Rule1 RG.png|thumb|200x200px|Lines may be drawn from any number until they contact a wall.|none]] | |||
==== Rule 2 - Reflection: ==== | |||
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size. | |||
Arrows that become numbers are equally affected by this rule. | |||
Arrow heads will be highlighted one of three colours depending on their state: | |||
'''Red''' - This line has terminated; it is not functioning as a number. | |||
'''Green''' - This line has not terminated and is currently functioning as a number | |||
'''Yellow''' - This line is functioning as a number, but already has a line drawn from it (Has been used) | |||
[[File:Rule 2.png|none|thumb|457x457px|Lines that are the same length as their originating number, become numbers themselves.]] | |||
==== Rule 3 - Walls: ==== | |||
All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1. | |||
[[File:Rule 3.png|none|thumb|614x614px|Numbers, other lines & game borders all function as walls.]] | |||
==== Rule 4 - Scoring: ==== | |||
The game is won if any line ''terminates'' within the goal. If a line passes ''through'' a goal without stopping, it counts as a failure and the move must be undone or the board reset. | |||
[[File:Rule 4.png|none|thumb|453x453px|A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.]] | |||
==== Rule 5 - Completeness: ==== | |||
Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless. | |||
=== Example Puzzle: === | |||
[[File:Example.png|none|An example solve of a reflection golf puzzle|thumb|1650x1650px]] | |||
== Test == | |||
{{Roles Footer}} | |||
[[Category:Exploration Guides]] |
Latest revision as of 06:09, 27 September 2024
Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot.
Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.
Reflection Golf
Rules:
Rule 1 - Number Extension:
From any number, you may draw a line in any direction. This line will continue until it touches a wall. Only one line may be drawn per number.
Rule 2 - Reflection:
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size.
Arrows that become numbers are equally affected by this rule.
Arrow heads will be highlighted one of three colours depending on their state:
Red - This line has terminated; it is not functioning as a number.
Green - This line has not terminated and is currently functioning as a number
Yellow - This line is functioning as a number, but already has a line drawn from it (Has been used)
Rule 3 - Walls:
All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.
Rule 4 - Scoring:
The game is won if any line terminates within the goal. If a line passes through a goal without stopping, it counts as a failure and the move must be undone or the board reset.
Rule 5 - Completeness:
Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless.
Example Puzzle:
Test
Command
|
|
Synthetic
|
|
Security
|
|
Engineering
|
|
Science
|
|
Medical
|
|
Cargo
|
|
Service
|
|
Central Command
|
|
Antagonist
|
|
Ghost
|