Abandoned crates: Difference between revisions

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==== Rule 1 - Number Extension: ====
==== Rule 1 - Number Extension: ====
[EXAMPLE PIC FOR LINE DRAWING]
From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number.[[File:Rule1 RG.png|thumb|200x200px|Lines may be drawn from any number until they contact a wall.|none]]
 
From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number.
 
==== Rule 2 - Reflection: ====
==== Rule 2 - Reflection: ====
[Example PIC for reflection]
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size.
 
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrow head) becomes a number of equal size.
 
Arrows that become numbers are equally effected by this rule.


Arrows that become numbers are equally affected by this rule.


Arrow heads will be highlighted one of three colours depending on their state:
Arrow heads will be highlighted one of three colours depending on their state:


'''Red''' - This line has terminated, it is not functioning as a number.
'''Red''' - This line has terminated; it is not functioning as a number.


'''Green''' - This line has not terminated and is currently functioning as a number
'''Green''' - This line has not terminated and is currently functioning as a number


'''Yellow''' - This line is functioning as a number, but already has a line drawn from it (Has been used)
'''Yellow''' - This line is functioning as a number, but already has a line drawn from it (Has been used)
[[File:Rule 2.png|none|thumb|457x457px|Lines that are the same length as their originating number, become numbers themselves.]]


==== Rule 3 - Walls: ====
==== Rule 3 - Walls: ====
[Pictures of lines terminating on a number, line, border and arrow]
All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.
All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.
[[File:Rule 3.png|none|thumb|614x614px|Numbers, other lines & game borders all function as walls.]]


==== Rule 4 - Scoring: ====
==== Rule 4 - Scoring: ====
[Picture of board with goal]
The game is one if any line *terminates* within the goal. If a line passes ''through'' a goal without stopping, it counts as a failure and the move must be undone or the board reset.
[[File:Rule 4.png|left|thumb|453x453px|A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.]]
 
 
 
 
 


[Picture with line going *through* the goal as a failure]


[Picture of a line terminating at the goal as a success]




The game is one if any line *terminates* within the goal. If a line passes ''through'' a goal without stopping, it counts as a failure and the move must be undone or the board reset.


==== Rule 5 - Completeness: ====
==== Rule 5 - Completeness: ====
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=== Example Puzzle: ===
=== Example Puzzle: ===
[[File:Example.png|none|frame|An example solve of a reflection golf puzzle]]


== Test ==
{{Roles Footer}}
{{Roles Footer}}
[[Category:Exploration Guides]]
[[Category:Exploration Guides]]

Revision as of 05:48, 27 September 2024

Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot.

Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.

Reflection Golf

Rules:

Rule 1 - Number Extension:

From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number.

Lines may be drawn from any number until they contact a wall.

Rule 2 - Reflection:

If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size.

Arrows that become numbers are equally affected by this rule.

Arrow heads will be highlighted one of three colours depending on their state:

Red - This line has terminated; it is not functioning as a number.

Green - This line has not terminated and is currently functioning as a number

Yellow - This line is functioning as a number, but already has a line drawn from it (Has been used)

Lines that are the same length as their originating number, become numbers themselves.

Rule 3 - Walls:

All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.

Numbers, other lines & game borders all function as walls.

Rule 4 - Scoring:

The game is one if any line *terminates* within the goal. If a line passes through a goal without stopping, it counts as a failure and the move must be undone or the board reset.

A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.






Rule 5 - Completeness:

Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless.

Example Puzzle:

An example solve of a reflection golf puzzle

Test

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