Abandoned crates: Difference between revisions
No edit summary |
No edit summary |
||
Line 30: | Line 30: | ||
The game is one if any line *terminates* within the goal. If a line passes ''through'' a goal without stopping, it counts as a failure and the move must be undone or the board reset. | The game is one if any line *terminates* within the goal. If a line passes ''through'' a goal without stopping, it counts as a failure and the move must be undone or the board reset. | ||
[[File:Rule 4.png|left|thumb|453x453px|A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.]] | [[File:Rule 4.png|left|thumb|453x453px|A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.]] | ||
Revision as of 05:49, 27 September 2024
Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot.
Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.
Reflection Golf
Rules:
Rule 1 - Number Extension:
From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number.
Rule 2 - Reflection:
If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size.
Arrows that become numbers are equally affected by this rule.
Arrow heads will be highlighted one of three colours depending on their state:
Red - This line has terminated; it is not functioning as a number.
Green - This line has not terminated and is currently functioning as a number
Yellow - This line is functioning as a number, but already has a line drawn from it (Has been used)
Rule 3 - Walls:
All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.
Rule 4 - Scoring:
The game is one if any line *terminates* within the goal. If a line passes through a goal without stopping, it counts as a failure and the move must be undone or the board reset.
Rule 5 - Completeness:
Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless.
Example Puzzle:
Test
Command
|
|
Synthetic
|
|
Security
|
|
Engineering
|
|
Science
|
|
Medical
|
|
Cargo
|
|
Service
|
|
Central Command
|
|
Antagonist
|
|
Ghost
|