Abandoned crates

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Revision as of 05:52, 27 September 2024 by Atner (talk | contribs)

Abandoned Crates are rare objects found off station within away sites and ruins typically used to contain rare & valuable loot.

Initially locked, abandoned crates may be opened by completing a mini game, the list of possible mini games and their rules are contained on this page.


Reflection Golf

Rules:

Rule 1 - Number Extension:

From any number, you may draw a line in any direction out from the number. This line will continue until it touches a wall. Only one line may be drawn per number.

Lines may be drawn from any number until they contact a wall.

Rule 2 - Reflection:

If the resulting line from Rule 1 has a length equal to the number that it originated from, the end of that line (the arrowhead) becomes a number of equal size.

Arrows that become numbers are equally affected by this rule.

Arrow heads will be highlighted one of three colours depending on their state:

Red - This line has terminated; it is not functioning as a number.

Green - This line has not terminated and is currently functioning as a number

Yellow - This line is functioning as a number, but already has a line drawn from it (Has been used)

Lines that are the same length as their originating number, become numbers themselves.

Rule 3 - Walls:

All numbers, lines, game borders and arrows act as if they were walls for the purpose of Rule 1.

Numbers, other lines & game borders all function as walls.

Rule 4 - Scoring:

The game is one if any line *terminates* within the goal. If a line passes through a goal without stopping, it counts as a failure and the move must be undone or the board reset.

A puzzle solve by an arrow terminating in a goal vs a puzzle failure from an arrow passing through the same goal.


Rule 5 - Completeness:

Every reflection gold puzzle has one and only one solution. All numbers on a game board are part of this solution. No tile is useless.

Example Puzzle:

An example solve of a reflection golf puzzle

Test

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